* [Dependency] source generator
No more reflection, no more codegen at runtime
Also various changes to Roslyn helpers to make this easier to write.
Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.
No fallback is available for [field: Dependency] properties, due to a Roslyn bug.
Code Fixes exist. We love Roslyn
* Apply dependencies generator changes to all code
* Release notes
* Preprocessor got hands
* Handle nullable dependencies
These are bad but gotta deal with it.
* Apply suggestions from code review
Co-authored-by: Moony <moony@hellomouse.net>
* Fine, let's not use collection expressions
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Co-authored-by: Moony <moony@hellomouse.net>
This is intended for content-side settings menus, so we can show users a "does this look correct" prompt after changing sensitive settings like graphics or UI, without risking an untimely config save *storing* broken CVar config.
* Config load fail is now an error instead of a warning
* Update RELEASE-NOTES.md
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Add `IConfigurationManager.OnCvarValueChanged` event
* Prevent CVars from changing type
* Allow double registrations?
* Turn debug asserts into exceptions
* We should really just start using generics if we can
* Re-use CVarChangeInfo
* Explicit old value
* Rename `OnCvarValueChanged` to `OnCVarValueChanged`
* internal constructor
* Reapply "Fix replay int overflow issues." (#4802)
This reverts commit 32049e34f2.
* IConfigurationManager.LoadDefaultsFromTomlStream now does required type conversions.
This fixes scenarios like loading of `long` CVars.
`ResPath.RelativeTo()` now considers non-rooted paths relative to `.`
This fixes some things like `MemoryContentRoot`'s `FindFiles()` implementation.
Fix `IContentRoot.GetEntries()` default implementation (used by all content roots except `DirLoader`) not working at all.
Made `ResourceManager.ContentGetDirectoryEntries()` report content root mount paths as directories.
Added tests for all of the above.
We now check the list of CVars to see if there's any unregistered CVars specified (i.e. in config, but not actually registered by the code). This would probably indicate a typo.
Only doing this on the server for now. The client may share config files from multiple codebases and end up with unknown CVars from there. This is probably fine, since those would be applied more automatically and not prone to config file typos as much.
* Add test pooling and global test setup
* WIP test pooling changes
* Make asynchronous tests the default again
* Finish fixing tests, make test threads background threads
* Un-pool tests with custom cvars
* Fix not changing FailureLogLevel cvar on instance return
* Fix error when overriding already overriden cvar
* Don't pool some physics integration tests
* Unpool engine tests, the technology just isn't there yet
* Remove explicit Pool = false from physics tests
* Change default pooling setting to false
* Didn't need this anyway
* Remove ConfigurationManager.ResetOverrides
* Bring back enum cvar override parsing
* Make integrationInstances name clearer > notPooledInstaces
Make clients ready and servers ready internal
* Add logging test instances
* Give more info on ran tests
* Show total clients and servers in test output
* Wipe LayerMap on SpriteComponent.AfterDeserialize
* Fix server not properly kicking clients
* Rider shut
* Make all test metrics report totals
* Format tests ran better
* Replace Console.WriteLine with TestContext.Out.WriteLine
* Fix two server test pooling info prints using total clients instead of total servers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
The default value would be set to 0 as a placeholder from when the config var is first tracked as unregistered, which means that when we try to override it tries to parse it as an int always.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.