PJB3005
ad056e0b45
Add [NotContentImplementable] to client interfaces
2025-12-23 18:34:27 +01:00
15d5b9aa02
Move parts of SpriteComponent to SpriteSystem ( #5602 )
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* Partial sprite component ECS
* release notes
* tests
* Why
* SetSnapCardinals
* NoRotation
* DirectionOverride
* This is why I love distinct overrides that take in object
* LayerSetData
* ISerializationHooks continue to haunt me
* Relocate SetShader
* LayerSetSprite
* LayerSetTexture
* yipeeeee
* LayerSetRsi
* Remove GetFallbackState
* LayerSet Scale,Rotation,Color,Visible
* Fix LayerSetRsi
* LayerSetOffset
* LayerSetDirOffset
* Add overrides that take in a Layer
* LayerSetAnimationTime
* LayerSetRenderingStrategy
* Reduce Resolves, Add Layer.Index
* Access
* Try fix NREs
* Asserts
* LayerGetState
* Cleanup
* Merge helper partial classes
* partial rendering
* GetLayerDirectionCount
* Cache local bounds
* RenderLayer
* RefreshCachedState
* RoundToCardinalAngle
* Fix the pr
* Fix debug assert
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-05-10 21:56:53 +10:00
metalgearsloth and GitHub
25007a743f
Remove lights component reference ( #4316 )
2023-09-11 19:17:28 +10:00
metalgearsloth and GitHub
7d1ad527d9
Replace Robust Vector2 with System.Numerics ( #4092 )
2023-07-08 14:08:26 +10:00
Jane Lewis and GitHub
8dc849b6bb
Cache Sprite AABBs ( #2622 )
2022-03-31 11:52:00 +11:00
Leon Friedrich and GitHub
a1441d5051
Properly support sprite layer transforms. ( #2533 )
2022-02-17 00:06:14 +11:00
58defed1d2
Fix InteractionOutline 2: Electric boogaloo ( #2511 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-16 18:32:40 +11:00
393c15c44a
Post shader will use real sprite bounding box ( #1536 )
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Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-02-23 22:54:48 +01:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00