Commit Graph

8 Commits

Author SHA1 Message Date
Acruid
2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
DrSmugleaf
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
Pieter-Jan Briers
5dc15b90c6 Optimize some allocations. 2020-11-11 01:30:09 +01:00
Pieter-Jan Briers
e87520bea5 Occluder tree for server. 2020-09-24 18:14:24 +02:00
Pieter-Jan Briers
d4fc0517c4 Fix IEntity.TryGetComponent nullability signatures.
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
2020-08-20 15:31:18 +02:00
Pieter-Jan Briers
0720d4d39c Fix deleted entities staying in render trees.
Alright that one was pretty obvious in hindsight.
2020-07-03 01:08:30 +02:00
Pieter-Jan Briers
466ce76ca9 Fix nullspace issues with RenderingTreeSystem 2020-07-01 02:24:20 +02:00
Pieter-Jan Briers
daa5a34413 Guess we're doing render trees for lights and occluders aswell. 2020-06-29 20:23:08 +02:00