metalgearsloth and GitHub
6da9176410
Fixture 2 electric boogaloo ( #2297 )
2021-12-01 18:31:13 +11:00
metalgearsloth
f812eb1e27
Revert "Move physics fixtures to its own component ( #2220 )"
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This reverts commit ebc0fc9c60 .
2021-12-01 13:54:32 +11:00
metalgearsloth and GitHub
ebc0fc9c60
Move physics fixtures to its own component ( #2220 )
2021-12-01 12:59:42 +11:00
44649eea1c
pvs refactor ( #2247 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-11-30 15:07:08 +01:00
metalgearsloth and GitHub
02987ac703
Update some hotpaths to use new transform method ( #2281 )
2021-11-28 00:41:08 +01:00
metalgearsloth and GitHub
3a00e0d497
Expose physics contacts as an enumerable ( #2250 )
2021-11-21 18:41:12 +11:00
metalgearsloth and GitHub
75fc9089c3
Add weld joints and other misc changes for docking ( #2197 )
2021-11-11 19:54:08 +11:00
metalgearsloth and GitHub
4600f0531d
Fix centre of mass ( #2212 )
2021-11-10 17:25:38 +01:00
Vera Aguilera Puerto
079e099a3b
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:11:02 +01:00
metalgearsloth and GitHub
3ac5552276
Cache more broadphase stuff internally ( #2071 )
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* Don't generate physics contacts for non-predicted bodies
These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.
* Significantly optimise broadphase updates
Cache all of the broadphase data properly now and also save the cache for physics step to boot.
* Fix cross-map broadphases
* Remove unnecessary clear
* fix
* Fixes
* Numerous ray fixes
2021-10-10 14:18:10 +11:00
metalgearsloth and GitHub
aa339eb504
Add component that toggles collision on anchoring ( #2113 )
2021-10-09 18:27:31 +02:00
metalgearsloth and GitHub
5a343477a9
Joints refactor ( #1954 )
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* feex
* Cleanup
* Remove unneeded matrix
* Fixes
* Fix preprocessor
* localanchor cleanup
* Break this build so I remember to fix it later.
* Fixes
* Woops
* Fixes
* Fixup merge
* Stuff
* Update debug drawing
* Also dis thanks fork
* fren
* More colors
* Default drawing
* Fixes
* reviews
2021-10-04 15:34:15 +11:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
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* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
metalgearsloth
b5d3772ef4
Fix items getting stuck awake
2021-09-29 13:59:12 +10:00
metalgearsloth
6d0cf375d0
Hotfix centroids
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Not the permanent solution given it doesn't handle offset vertices but good enough for now.
2021-09-23 13:19:38 +10:00
metalgearsloth and GitHub
bac3ff969b
Don't sleep items parented to map ( #2031 )
2021-09-20 10:58:44 +02:00
metalgearsloth
e270f4f06c
Reduce velocity approx tolerance
2021-09-16 13:57:18 +10:00
metalgearsloth and GitHub
209eb5fea0
Fix 90% of grid rotation bugs ( #2003 )
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* View box2rotated
* Changes
* Stash someday
* Sync
* Grid rotation in a commit
* SIMD comment
* Minor TryFindGridAt optimisation
* More fixes
* Optimise rays a tad
* Reduce code duplication
* Fix anchoring
* More fixes woopsie
* Eye matching parent
* Centre of mass stuffsies
* Remove TODO
* Add TODO
* Revert anchor crash
* Fix master merge-in whoopsie
* Fixes
* Woops
* Fixed viewport transform
* Re-fix rendering
2021-09-16 12:59:16 +10:00
metalgearsloth and GitHub
b83e09c214
Add method to apply impulse from a point ( #1992 )
2021-09-07 08:25:28 +02:00
d3cdfbe3cb
ratio's rects ( #1970 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-08-23 20:33:38 +02:00
metalgearsloth and GitHub
80a9a82278
Fix client-side physics bodies getting stuck awake ( #1946 )
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* Fix client-side physics bodies getting stuck awake
Wasn't a huge perf hit but it could leak a bit. Also there's a bunch of E/C stuff in here and I'll deal with it later.
* Fix broadphase leak
* Fix robust server sim
2021-08-23 15:01:08 +10:00
metalgearsloth and GitHub
456ac03870
Add RevoluteJoint ( #1953 )
2021-08-18 17:48:52 +02:00
d58e380dd9
MapManager now uses accurate bounds for grids ( #1918 )
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* MapManager now uses accurate bounds for grids
Instead of using the old WorldBounds (which was dirty for multiple reasons) it goes through physics instead using the actual fixtures attached to the grid.
* Fix nuke
* Test time
* AABB tests
* feex
* how is this failing aaa
* feex tests
* slightly better
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-08-06 22:25:14 +10:00
metalgearsloth
530ea5f4e6
Remove BroadphaseMapid from physicscomp
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Was made redundant in the broadphase refactor
2021-08-03 19:08:45 +10:00
Vera Aguilera Puerto
709f1f4284
EntityLookup now uses ILookupWorldBox2Component for getting entities' world AABB.
2021-07-29 13:01:24 +02:00
metalgearsloth and GitHub
7efae8fbc1
Remove IStartCollide ( #1875 )
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* Remove IStartCollide
Needs several content PRs to be merged as well.
* Feex
2021-07-25 23:06:34 +10:00
metalgearsloth
b19ae9e69e
Add AABB VVs for debugging
2021-07-25 19:04:25 +10:00
7f2e433087
Broadphase refactor ( #1848 )
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* Broadphase refactor
* Stuff
* Working
* TODO
* Changes
* Which fucking madman came up with this shit
* Known gud state
* Kinda shitcodey but it works so fuck it doin it live
* Shuttle jankiness
* Refactor entitylookups to be 30% more based
* Refactor gucci
* Done?
* Fix most tests
* nothing suss
* Vera single-handedly saving shuttles
* fex
* Fix renderingtreecomp for relativity
* Fix IEntityLookup
* Fixes
* Testing jank please revert some of it before merging
* Fix the remaining bugs
* Fix crash
* Fix grid physics initialization
* Shuttle collisions working
* Fixes
* Fixes
* Velocity on transfers
* Velocity on parent change
* Fixes
* world angular velocity too
* Slightly faster map velocities
* showbb revert
* Sketch grids kinda workin
* Fix PVS contact crash
* Cleanup gridfixture updates 0.1%
* Grid fixtures
* AAAAAAAAAAAAAAA
* a
* termp
* Fixes
* Test reversion reversion?
* Tests
* Fix Equals
* Slight box2i cleanup
* Better initializer
* Fix merge issues
* Shuttles go BRRT
* Remove MoveProxy from DynamicTreeBroadphase
* Optimise a shit tonne
* Approx
* fix showbb
* clean
* Slightly more optimised
* My almonds are activating
* Contact transform caching
* Avoid duplicates
* Typo
* Logger
* Jitter 1% better
* Okay shit maybe that's not it.
* Contact fixes
* Move check thingy up front
* Revert some jank caching
* Contact filtering
* Fix master merge
* Test fixes
* Re-fix MapLoaderTest
* Use proxies instead
* uhh wtf?
* Woops
* Fix collisions
* Fix grid fixture generation
* Fix deserializing
* Tile window fix
* Cleanup broadphase
* Bit more cleanup
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2021-07-21 21:12:58 +10:00
metalgearsloth and GitHub
5cb8fe1897
End IEndCollide ( #1874 )
2021-07-20 17:01:30 +02:00
metalgearsloth and GitHub
644da60bfc
ContactCount VV ( #1864 )
2021-07-13 14:11:27 +10:00
Acruid and GitHub
dadd7b4cc3
Remove Static Component NetIds ( #1842 )
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* ComponentNames are not sent over the network when components are created.
* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Change GetNetComponents to return both the component and the component NetId.
* Remove public usages of the Component.NetID property.
* Adds the NetIDAttribute that can be applied to components.
* Removed Component.NetID.
* Revert changes to GetComponentState and how prediction works.
* Adds component netID automatic generation.
* Modifies ClientConsoleHost so that commands can be called before Initialize().
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Fixing unit tests.
2021-07-12 10:23:13 +02:00
metalgearsloth and GitHub
aea5f83002
Preserve world velocities on parent change ( #1859 )
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* Preserve world velocities on parent change
* Faster func
* Test
* lag
* uhh LAAAGGG
2021-07-11 12:25:02 +10:00
Acruid and GitHub
713f702064
Engine Entity Anchoring ( #1829 )
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* Added unit tests for the new anchor system design.
* Amend ME!
* SnapGridComponent now anchors the entity when added or removed.
TransformComponent.Anchored properly replicates it's state to clients.
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
Removed SnapGridPositionChangedEvent.
Obsoleted SnapGridComponent.
* Allows setting Transform.Anchored in prototypes.
* Changing tile to empty under anchored ents unanchors them.
* More unit testing.
* Migrated transform gamestate tests to RobustServerSimulation.
* Fixed nasty off-by-one error when sending a full server state.
* Adds lifetime stages to Component.
* More test fixing.
* Review changes.
2021-06-19 17:26:18 -07:00
metalgearsloth and GitHub
f4d427f5c5
Pre-reqs for multithreaded physics ( #1784 )
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* Tanks off guard
* Medic
* Diamondback
* Gaming
* Gamingo
* Finalise
* Doh
* Bullet licence
* Marginal cleanup
* Physics licences
* Apply reviews
2021-06-17 16:01:41 +10:00
metalgearsloth and GitHub
60b506cb2a
Fix GetWorldAABB again ( #1802 )
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No weird-ass bug this time. There was also an issue where occasionally the AABB on the client would disappear if you had a bunch of objects and used showbb but I think it's fixed now.
2021-06-09 12:25:08 +10:00
metalgearsloth and GitHub
a7ec907f1d
Remove mass from physics comp state ( #1810 )
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Deprecated by fixtures storing mass
2021-06-07 13:56:21 +10:00
metalgearsloth and GitHub
b9a9cc4b0f
Revert "Immediate broadphase updates ( #1687 )" ( #1790 )
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This reverts commit ee6aee57bd .
2021-05-31 20:33:29 +10:00
21e1b75f5d
Remove ICollideSpecial entirely ( #1782 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-05-31 09:41:11 +02:00
metalgearsloth and GitHub
b4d2cd26aa
Named joints ( #1787 )
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1 step closer to ECS physics.
2021-05-31 09:01:02 +02:00
metalgearsloth and GitHub
ee6aee57bd
Immediate broadphase updates ( #1687 )
2021-05-31 08:58:23 +02:00
ShadowCommander
1c99678fe9
Change other physics awake event calls to RaiseLocalEvent
2021-05-30 12:16:17 -07:00
ShadowCommander and GitHub
4049f10faa
Make awake dispatch local events ( #1785 )
2021-05-30 21:05:16 +02:00
metalgearsloth and GitHub
331c0bd43f
Fix PreventCollideEvent ( #1781 )
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With directed bus it's better to raise it both ways for a collision.
2021-05-30 18:38:28 +02:00
Pieter-Jan Briers
250971ade7
Remove anchored APIs from physics.
2021-05-13 02:13:18 +02:00
Pieter-Jan Briers
720f1b1d05
Fix a bunch of compiler warnings.
2021-05-12 00:16:12 +02:00
metalgearsloth and GitHub
32dea84196
Fix physics build warnings ( #1731 )
2021-04-28 15:29:51 +02:00
metalgearsloth and GitHub
760599171d
Obsolete collision interfaces ( #1725 )
2021-04-25 12:58:30 -07:00
metalgearsloth and GitHub
6038483b1e
DebugDrawing for DistanceJoints ( #1703 )
2021-04-16 10:55:31 +02:00
metalgearsloth
d16078a35f
Don't reset sleeptimer on building physics islands
2021-04-15 23:18:05 +10:00
metalgearsloth and GitHub
c1396f1c50
Named fixtures ( #1684 )
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* Add named fixtures
Useful for getting specific collisions.
* Final cleanup
* More cleanup
2021-04-13 20:47:13 +10:00