metalgearsloth and GitHub
fe5260953a
Use fastpath for RSI state drawing ( #6895 )
2026-08-05 12:51:22 +10:00
metalgearsloth and GitHub
7f21c749b0
Add multiple post-shader support ( #6817 )
2026-08-01 16:56:24 +10:00
Pieter-Jan Briers and GitHub
cdd3afaa4c
Remove redundant custom math types ( #6078 )
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Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.
This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
2025-07-23 01:15:27 +02:00
Leon Friedrich and GitHub
47f18703af
Fix unshaded sprite layers ( #5924 )
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* Fix unshaded sprite layers
* update comment
2025-05-11 21:42:40 +10:00
15d5b9aa02
Move parts of SpriteComponent to SpriteSystem ( #5602 )
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* Partial sprite component ECS
* release notes
* tests
* Why
* SetSnapCardinals
* NoRotation
* DirectionOverride
* This is why I love distinct overrides that take in object
* LayerSetData
* ISerializationHooks continue to haunt me
* Relocate SetShader
* LayerSetSprite
* LayerSetTexture
* yipeeeee
* LayerSetRsi
* Remove GetFallbackState
* LayerSet Scale,Rotation,Color,Visible
* Fix LayerSetRsi
* LayerSetOffset
* LayerSetDirOffset
* Add overrides that take in a Layer
* LayerSetAnimationTime
* LayerSetRenderingStrategy
* Reduce Resolves, Add Layer.Index
* Access
* Try fix NREs
* Asserts
* LayerGetState
* Cleanup
* Merge helper partial classes
* partial rendering
* GetLayerDirectionCount
* Cache local bounds
* RenderLayer
* RefreshCachedState
* RoundToCardinalAngle
* Fix the pr
* Fix debug assert
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-05-10 21:56:53 +10:00