Commit Graph
16 Commits
Author SHA1 Message Date
metalgearslothandGitHub ea2529e1ce Fix ValueList Peek (#145) 2026-06-25 18:34:17 +10:00
metalgearslothandGitHub 27c2f34870 Implement IList for ValueList (#32) 2026-06-24 23:22:30 +10:00
735ef09d42 Better unsubscription for multiple ConfigurationManager subscriptions (#6115)
* feat: new method or aggregating multiple config changed subscriptions into one disposable object or more slim unsubscribing code

* refactor: moved nested private class declaration to bottom of class

* refactor: reusing stateful object in tests is not smart

* fix: invalid code for forming new array during InvokeList.Remove call

* refactor: extracted new sub-multiple builder into configuration manager extensions

* refactor: remove unused code

* refactor: removed UnSubscribeActionsDelegates

* refactor: whitespaces and renaming

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-02 18:35:38 +02:00
Pieter-Jan BriersandGitHub ce240773e8 ValueList<T> extensions (#5534)
Stack-like functions. Just some code I had lying around and never committed.

Add ROS overload for AddRange
2024-11-28 19:49:51 +01:00
69c1161562 FormattedMessage/DebugConsole performance improvements (#5244)
* Add VisibilityChanged virtual to Control

* Defer updating invisible OutputPanels on UIScale change

DebugConsole falls under this when not hidden, and it significantly improves perf of e.g. resizing the window when there's a lot of stuff in there.

* Avoid redundant UI Scale updates on window resize.

Window resizing can change the UI scale, due to the auto-scaling system. This system had multiple perf issues:

UI scale was set and propagated even if it didn't change (system disabled, not effective, etc). This was just wasted processing.

UI scale was updated for every window resize event. When the game is lagging (due to the aforementioned UI scale updates being expensive...) this means multiple window resize events in a single frame ALL cause a UI scale update, which is useless.

UI scale updates from resizing now avoid doing *nothing* and are deferred until later in the frame for natural batching.

* Reduce allocations/memory usage of various rich-text related things

Just allocate a buncha dictionaries what could possibly go wrong.

I kept to non-breaking-changes which means this couldn't as effective as it should be.

There's some truly repulsive stuff here. Ugh.

* Cap debug console content size.

It's a CVar.

OutputPanel has been switched to use a new RingBufferList datastructure to make removal of the oldest entry efficient.

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-20 17:22:12 +10:00
metalgearslothandGitHub c229f2e312 Fix valuelist ensurecapacity(0) throwing (#5113)
_items is still null so.
2024-05-08 20:46:45 +02:00
metalgearslothandGitHub 8d477716b0 Add audio filepath completion helper (#4968)
* Add audio filepath completion helper

Due to how audio is packaged server doesn't have most audio files.

* RN

* weh
2024-03-24 14:12:31 +11:00
metalgearslothandGitHub bdcc0f7b9d Add more ValueList conveniences (#4911)
* Add more ValueList conveniences

* Review

* a
2024-03-02 22:15:18 +11:00
metalgearslothandGitHub 467914e115 Add RemoveSwap to ValueList (#4093) 2023-05-31 13:50:57 +10:00
Leon FriedrichandGitHub 6a8266af7e Revert "Revert "PVS & client state handling changes"" (#3152) 2022-08-21 08:30:28 +10:00
Leon FriedrichandGitHub 9cd8adae93 Revert "PVS & client state handling changes" (#3151) 2022-08-21 05:27:16 +10:00
Leon FriedrichandGitHub b4358a9e33 PVS & client state handling changes (#3000) 2022-08-21 03:40:18 +10:00
Pieter-Jan Briers 3c5618364c Move ValueList<T> to Robust.Shared.Collections 2022-05-28 15:34:46 +02:00
Pieter-Jan BriersandGitHub e3b26e80bf Sync CurTime base. (#2858) 2022-05-28 13:03:42 +02:00
Paul RitterandGitHub ba23a989a9 make pvs account for lastack properly (#2733) 2022-05-06 18:09:30 +02:00
81ec61bcc8 overflowqueue (#2721)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2022-04-14 10:57:28 +02:00