wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
Matz05 and GitHub
384f672eec
Engine changes for more server-pushed lighting variables ( #2367 )
...
* Engine changes for more server-pushed lighting variables, but apparently this is a deprecated way of doing things anyway
* Removed two unecessary uses of virtual
2022-01-05 02:57:49 +11:00
Vera Aguilera Puerto
db996b9fb3
A bunch more resolves removed wooo
2021-12-08 11:37:11 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
f782e76671
Inline EntityManager
2021-12-03 11:11:52 +01:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
...
* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
metalgearsloth and GitHub
1acad96eff
Optimise animations a bit ( #2006 )
...
* Optimise animations
L'il bit of ECS at the time.
* Add pointlight event too
* System methods
* Bool flag
* Fix perf problem
* Use RQ
2021-09-27 14:51:10 +10:00
metalgearsloth and GitHub
d5855fa805
Sync PointLight data between client and server. ( #1995 )
...
* Sync PointLight data
* ECS GetComponentState
* Nothing to see here
2021-09-06 17:31:06 +10:00