20kdc
8aa6fb478b
Susser Todd: Robust.Shared, Error Pass 2 "It Now Compiles"
2021-12-03 19:36:16 +00:00
20kdc
5e7d617736
Susser Todd: Robust.Shared, Error Pass 1
2021-12-03 18:40:55 +00:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
19f50d60c9
Inline AddComponent
2021-12-03 11:33:40 +01:00
DrSmugleaf and GitHub
2d236670ab
Add SetAndDirtyIfChanged extension method ( #1816 )
2021-06-12 01:44:28 +02:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
...
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
DrSmugleaf and GitHub
93dca3a914
Add EnsureComponentWarn methods ( #1431 )
2020-12-04 12:53:02 +01:00
Pieter-Jan Briers
d4fc0517c4
Fix IEntity.TryGetComponent nullability signatures.
...
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
2020-08-20 15:31:18 +02:00
Pieter-Jan Briers
9f20366c43
Adds IEntity.EnsureComponent extension methods.
2019-09-25 00:25:59 +02:00