Leon Friedrich and GitHub
52c883cb1f
Fix lsmap and lsgrid ( #2574 )
2022-03-01 20:20:03 +11:00
64ff046ceb
loadmap command tweak ( #2572 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-28 21:17:58 +11:00
Acruid and GitHub
5a28c16cae
Map Pausing Fixes ( #2520 )
2022-02-12 15:54:03 +11:00
metalgearsloth and GitHub
973406b91d
Cleanup contact code a lot ( #2480 )
2022-02-07 13:10:58 +11:00
de4d255841
Analyzer to enforce classes to be either [Virtual], abstract, or sealed. ( #2469 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-02-05 19:31:58 +01:00
Leon Friedrich and GitHub
ec768c563f
Add spin command ( #2484 )
2022-02-05 12:38:02 +11:00
metalgearsloth and GitHub
fcbb97ec55
Fix edge collisions ( #2482 )
2022-02-01 15:28:12 +11:00
metalgearsloth and GitHub
af861d289a
Remove some unnecessary resolves ( #2452 )
2022-01-25 14:01:44 +01:00
wrexbe
0538e89948
Fixes warnings
2022-01-17 19:13:54 -08:00
Vera Aguilera Puerto
866a324922
ServerConsoleHost logs errors as errors, not warnings.
2022-01-10 12:50:23 +01:00
ShadowCommander and GitHub
51f2fc4259
TeleportTo upgrades ( #2384 )
...
* Clean up TeleportTo
* Change TeleportTo to allow teleporting to EntitiyUid
* Rename TeleportToPlayerCommand to TeleportToCommand
* Move duplicate parsing code to TryGetTransformFromUidOrUsername
2022-01-01 17:14:17 +01:00
1afeac4b95
fix(server): specify default culture for float.Parse ( #2307 )
...
Co-authored-by: Acruid <shatter66@gmail.com >
2021-12-13 11:27:16 +01:00
E F R and GitHub
04ed7e14e2
Console/SystemConsoleManager: Short-circuit console input handling when not interactive ( #2311 )
...
* Console/SystemConsoleManager: Short-circuit console input handling when not interactive
* Console/SystemConsoleManager: Use a `Task` for reading input
Now with 100% less blocking (on the main thread, at least)
* Console/SystemConsoleManager: move command execution off the worker thread
2021-12-12 15:28:02 -08:00
Vera Aguilera Puerto
26dcef4a11
Fix more useless resolves, makes entity system proxy "Deleted" not throw.
2021-12-08 11:10:11 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
20kdc
e9ec2ee1d3
Susser Todd: Robust.Server, Error Pass 2
2021-12-03 21:33:10 +00:00
Vera Aguilera Puerto
4f92301d25
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
bd6be35b4d
ForAll, Spawn, etc
2021-12-03 17:11:29 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
bab37587c5
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
94e6886a85
Inline Transform
2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
ebca38b57a
Inline one HasComponent overload
2021-12-03 12:18:21 +01:00
Vera Aguilera Puerto
86d05dfa1e
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
ba8deea700
Inline Delete
2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
19f50d60c9
Inline AddComponent
2021-12-03 11:33:40 +01:00
metalgearsloth and GitHub
6da9176410
Fixture 2 electric boogaloo ( #2297 )
2021-12-01 18:31:13 +11:00
metalgearsloth
d1e206864c
Revert "Quick hotfix for fixtures"
...
This reverts commit 7316d9e950 .
2021-12-01 13:56:32 +11:00
metalgearsloth
f812eb1e27
Revert "Move physics fixtures to its own component ( #2220 )"
...
This reverts commit ebc0fc9c60 .
2021-12-01 13:54:32 +11:00
metalgearsloth
7316d9e950
Quick hotfix for fixtures
2021-12-01 13:06:54 +11:00
metalgearsloth and GitHub
ebc0fc9c60
Move physics fixtures to its own component ( #2220 )
2021-12-01 12:59:42 +11:00
metalgearsloth and GitHub
216509f89d
Fix multi-subscriber crash for PVS ( #2282 )
2021-11-28 13:22:13 +01:00
metalgearsloth and GitHub
49dfca169c
Add scale command ( #2256 )
2021-11-28 00:38:41 +01:00
Acruid and GitHub
746ec9eab7
Marked PlayerSession find methods on PlayerManager Obsolete ( #2244 )
2021-11-21 14:51:17 +01:00
Vera Aguilera Puerto
d4cdb7ff3b
Tumbler command uses EntityUid
2021-11-09 13:02:01 +01:00
moonheart08 and GitHub
c321400347
Fix savemap/loadmap arguments. ( #2055 )
2021-11-02 16:07:31 +11:00
1e7a481911
better spawn command ( #2156 )
...
* better spawn command
* Update Robust.Server/Console/Commands/SpawnCommand.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* Update Robust.Server/Console/Commands/SpawnCommand.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
* ok help
this is a web edit, sue me!
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-10-24 22:15:47 -07:00
ShadowCommander and GitHub
9ac0aa4cd6
Improve tpto ( #2150 )
...
Add teleporting other players to a target player
2021-10-23 10:22:40 -07:00
metalgearsloth and GitHub
3ac5552276
Cache more broadphase stuff internally ( #2071 )
...
* Don't generate physics contacts for non-predicted bodies
These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.
* Significantly optimise broadphase updates
Cache all of the broadphase data properly now and also save the cache for physics step to boot.
* Fix cross-map broadphases
* Remove unnecessary clear
* fix
* Fixes
* Numerous ray fixes
2021-10-10 14:18:10 +11:00
metalgearsloth and GitHub
5a343477a9
Joints refactor ( #1954 )
...
* feex
* Cleanup
* Remove unneeded matrix
* Fixes
* Fix preprocessor
* localanchor cleanup
* Break this build so I remember to fix it later.
* Fixes
* Woops
* Fixes
* Fixup merge
* Stuff
* Update debug drawing
* Also dis thanks fork
* fren
* More colors
* Default drawing
* Fixes
* reviews
2021-10-04 15:34:15 +11:00
Pieter-Jan Briers
cfc7f26100
Kick command now handles kick reason better.
2021-10-04 01:45:33 +02:00
metalgearsloth and GitHub
ebaba35e8b
Aggressively sleep physics bodies ( #2078 )
...
* Aggressively sleep physics bodies
* Fix tests
* Also buff angular damping
2021-09-29 20:06:56 +10:00
Vera Aguilera Puerto
07542ff6eb
Further IComponentManager warning cleanup.
2021-09-28 12:56:12 +02:00
metalgearsloth and GitHub
56b7957878
Receive testbed from content ( #2034 )
2021-09-16 13:02:43 +10:00
Pieter-Jan Briers
1601e75879
Forgot the debug code oops.
2021-07-31 04:21:37 +02:00
Pieter-Jan Briers
a7b9c87926
Save 0.4% Windows server CPU.
2021-07-31 04:20:50 +02:00
Pieter-Jan Briers
be57b5d20b
Add AnyCommandExecuted callback to IConsoleHost.
...
Intended use case here is for content to listen to ConCmds for AFK detection.
2021-07-21 21:32:32 +02:00
DrSmugleaf and GitHub
ac1705e41f
Make NetMessage name and group virtual to remove required boilerplate ( #1770 )
2021-05-31 08:53:46 +02:00
a6dae8e30a
GridId caching ( #1678 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-05-17 11:43:22 +02:00
metalgearsloth and GitHub
810a6d190f
Add MapId error to tp command ( #1726 )
...
Previously it would just dump the exception
2021-04-25 04:12:28 -07:00
Acruid and GitHub
86bfea6bd4
ICommonSession Improvements + Player Filter ( #1600 )
...
* Removed IBaseSession, pushed all members down to ICommonSession.
* Pulled all members of client IPlayerSession into ICommonSession.
Marked client IPlayerSession as obsolete, use the base ICommonSession.
* Restricted setter access for properties in ICommonSession, only engine should be setting them.
* Fixed ping implementation on server.
* Moved AttachedEntityUid to ICommonSession.
* Added a shared IPlayerManager and pulled some common properties down to it.
* Added a shared player Filter class that holds a set of recipients in a networked call. Very useful for selecting recipients in a shared context.
2021-02-27 20:42:54 -08:00