Commit Graph
5 Commits
Author SHA1 Message Date
b8e5b47e7a Use 'new' expression in places where the type is evident for the engine (#1415)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-26 00:16:55 +01:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Pieter-Jan Briers 0169312c0b Not actually functional FOV system.
There's enough various changes in here that this is worth committing already.
2020-02-05 00:10:58 +01:00
Pieter-Jan Briers 1353dde41d Implement shader instances and uniforms. 2019-11-22 17:55:39 +01:00
Pieter-Jan BriersandGitHub 09c36b57cd Shift half of Clyde around to implement better outline rendering. (#830)
* Attempted Clyde cleanup, didn't get far.

* Add negation operator to Vector2i.

* Add RenderOrder to ISpriteComponent.

* Post process shaders.

Adds "post process" shaders to sprite component.
These are executed on the WHOLE sprite component (every layer)
in one draw.

This is necessary to implement functional outlines.
2019-07-06 19:17:33 +02:00