* Import tensors and add methods to sbox
* might be a good idea to expose pseudo-ctors
also nuke spans as tey're too much to review rn
* nuke buffers
* nuke unconsumable types
* hilarious
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Fix double loading of assemblies due to ALC shenanigans.
Due to how the "sideloading" code for the ModLoader was set up, it would first try to load Microsoft.Extensions.Primitives from next to the content dll. But we already have that library in Robust!
Chaos ensues.
We now try to forcibly prioritize loading from the default ALC first to avoid this.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Mute CA1416 (platform check) errors
TerraFX started annotating APIs with this and I can't be arsed to entertain this analyzer so out it goes.
* Fine ya cranky, no more CPM for Robust.Client.Injectors
* Changelog
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Central package management for remaining 2 robust projects
* Ok that was a bad idea let's just use NUnit 3 on the analyzer test project
* Oh right forgot to remove this one
* Update to a newer version of RemoteExecutor
* Disable RemoteExecutor test
https://github.com/dotnet/arcade/issues/8483 Yeah this package is not well maintained and clearly we can't rely on it.
* Fix immutable list serialization
* dog what am i doing
* finish gen source part from class symbol
* we are dangerously close to things happening
* generation fixes
* oh? on god?
* stop autogenerating the attribute for no reason + diagnostics
* testing diagnostics
* proper type name handling + clonedata bool
* thank you material storage for making me realize this
* forgot to commit
* p
* fixes for afterautohandlestate
* make it work with access
update a bunch of packages and use JetBrains.Annotations as private asset as needed
mark some hot math methods agg inline to benefit from loop opts
use FMA for interp
use canny min/max/clamp
make Quaternion NormalizeAngle fixed time and faster
clean up YamlDotNet references
* implements shared string dictionary and handshake from net-code-2
* fix unit test
switch to szr sawmill
* try to silence some warnings around ZipEntry
* rebase and use system zip instead of icsharplib
fix rebase artifacts
* Update Robust.Shared/Interfaces/GameObjects/IComponentFactory.cs
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
* Apply suggestions from code review
* Apply suggestions from code review
* Update Robust.Shared/Serialization/RobustSerializer.cs
* since no longer gathering from paths, make string splitting more robust
* make string gathering ignore strings under 4 chars long
make string gathering yet more robust
* add limit to size of mapped strings
* add more string data to feed into shared string dictionary from YAML files
add JSON importer but don't parse RSI metadata yet
fix typo that breaks nulls in MappedStringSerializer
minor refactoring
make string splitting more robust
add WriteUnsignedInt / ReadUnsignedInt for validating WriteCompressedUnsignedInt / ReadCompressedUnsignedInt aren't bogus
* comment out some log statements
* minor refactor, reorder logging
add null check due to smart typing NRT checks
* Add doc comments, readability improvements to MappedStringSerializer
The protocol, handshake, and internal logic are now more documented.
The main area that could still be improved is the documentation of how
the cache system works, but the code is readable enough for now that it
isn't immediately necessary.
* add documentation, organization
* update some more doc comments
* add flows to doc comment for NetworkInitialize
* more documentation and organization
* more docs
* instead of retrieving INetManager by IoC, assign when NetworkInitialize is invoked
* "document" the regex
* Update Robust.Shared/Network/NetManager.cs
* add missing check for LockMappedStrings
* Update Robust.Shared/Serialization/RobustSerializer.MappedStringSerializer.cs
Co-authored-by: ComicIronic <comicironic@gmail.com>
* change to warning instead of throw for unlocked string mapping
Co-authored-by: ComicIronic <comicironic@gmail.com>