Commit Graph
4 Commits
Author SHA1 Message Date
metalgearslothandGitHub 04217c0e55 Cache texture UVs (#6894)
* Cache texture UVs

O(0) beats doing basic maths operations. Followup work to make some hot drawing paths (fonts + RSIs) use the AtlasTexture methods instead.

* 2026-08-02: Support headless atlas textures
2026-08-02 04:17:07 +00:00
metalgearslothandGitHub bc55ae00d6 Box2 + Box2Rotated performance and fixes (#6668) 2026-08-01 15:30:41 +10:00
PJB3005 7f2ec17651 Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
2025-12-16 22:56:31 +01:00
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00