Commit Graph
8 Commits
Author SHA1 Message Date
AtamanandGitHub 14b17aff6d Add events on animation starts (#6382)
* added AnimationStartedEvent

* added AnimationStarted event to Control

* reordered Control.AnimationStarted above Control.AnimationCompleted

* fixed comment

* switched to internal constructor and proxy method
2026-01-19 23:29:22 +01:00
2b55d39e51 Make various ValueList enumerators use spans (#5019)
* Make various ValueList enumerators use spans

* Remove reference to EntityEventBus.OrderedRegistration

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 17:01:03 +11:00
Pieter-Jan Briers 21e74c9881 Fix ordering of control AnimationCompleted event.
This was changed recently, and it caused exceptions in SS14 (wire hacking animations).
2023-07-18 01:04:49 +02:00
metalgearslothandGitHub 23a40e58e4 Pause animations on ent pause (#4117) 2023-07-01 22:02:33 +10:00
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00
Pieter-Jan BriersandGitHub 6674be3adc Client NRTs (#1121) 2020-06-12 12:57:39 +02:00
Pieter-Jan Briers b8a71db3c8 Adds AnimationCompleted event to Control. 2020-05-26 16:20:47 +02:00
Pieter-Jan Briers dadaa3fb8f Very basic GUI animations. 2020-01-09 00:13:37 +01:00