5d1bc9251c
Move part of Sprite deserialization hook to component init and optimize RSI preloading ( #6911 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2026-08-08 15:44:52 +10:00
2733435218
Audio rework unrevert + audio packaging ( #4555 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:26 +11:00
metalgearsloth and GitHub
170d192791
Revert audio rework ( #4554 )
2023-11-07 09:34:09 +11:00
metalgearsloth and GitHub
d75dbc901f
Audio rework ( #4421 )
2023-10-29 14:58:19 +11:00
metalgearsloth and GitHub
8a6cadd38f
Revert "Revert "Replace ResourcePath with ResPath ( #3926 )" ( #3949 )" ( #3950 )
2023-04-20 20:15:57 +10:00
metalgearsloth and GitHub
d646403068
Revert "Replace ResourcePath with ResPath ( #3926 )" ( #3949 )
2023-04-20 11:43:51 +10:00
Ygg01 and GitHub
d6a3e1e286
Replace ResourcePath with ResPath ( #3926 )
2023-04-19 23:37:46 +10:00
Pieter-Jan Briers
d65f4ca898
RSI & texture preloading.
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All RSIs and textures are now loaded ahead of time in client startup. This is well threaded and is extremely fast.
2021-03-09 12:29:59 +01:00
Acruid and GitHub
2183cd7ca1
Massive Namespace Cleanup ( #1544 )
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* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00