Client-, shared-, and server-side ConfigurationManager (#3477)

This commit is contained in:
Leon Friedrich
2022-12-31 06:04:49 +13:00
committed by GitHub
parent 504f3f16d8
commit f3364a196c
20 changed files with 413 additions and 291 deletions

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@@ -5,8 +5,8 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Prometheus;
using Robust.Server.Configuration;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
@@ -37,7 +37,7 @@ namespace Robust.Server.Player
[Dependency] private readonly IServerNetManager _network = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly INetConfigurationManager _cfg = default!;
[Dependency] private readonly IServerNetConfigurationManager _cfg = default!;
public BoundKeyMap KeyMap { get; private set; } = default!;