Add tickrate to debug monitor (#3631)

This commit is contained in:
Leon Friedrich
2022-12-31 06:04:38 +13:00
committed by GitHub
parent 0a2735a60d
commit 504f3f16d8

View File

@@ -54,8 +54,8 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
_contents.TextMemory = FormatHelpers.FormatIntoMem(_textBuffer,
$@"Paused: {_gameTiming.Paused}, CurTick: {_gameTiming.CurTick}, LastProcessed: {_gameTiming.LastProcessedTick}, LastRealTick: {_gameTiming.LastRealTick}, Pred: {_gameTiming.CurTick.Value - _gameTiming.LastRealTick.Value - 1}
CurTime: {_gameTiming.CurTime:hh\:mm\:ss\.ff}, RealTime: {_gameTiming.RealTime:hh\:mm\:ss\.ff}, CurFrame: {_gameTiming.CurFrame}
ServerTime: {_gameTiming.ServerTime}, TickTimingAdjustment: {_gameTiming.TickTimingAdjustment}");
CurTime: {_gameTiming.CurTime:d\:hh\:mm\:ss\.ff}, RealTime: {_gameTiming.RealTime:d\:hh\:mm\:ss\.ff}, CurFrame: {_gameTiming.CurFrame}
ServerTime: {_gameTiming.ServerTime:d\:hh\:mm\:ss\.ff}, TickTimingAdjustment: {_gameTiming.TickTimingAdjustment}, TickRate: {_gameTiming.TickRate}");
}
}
}