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Add tickrate to debug monitor (#3631)
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@@ -54,8 +54,8 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
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_contents.TextMemory = FormatHelpers.FormatIntoMem(_textBuffer,
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$@"Paused: {_gameTiming.Paused}, CurTick: {_gameTiming.CurTick}, LastProcessed: {_gameTiming.LastProcessedTick}, LastRealTick: {_gameTiming.LastRealTick}, Pred: {_gameTiming.CurTick.Value - _gameTiming.LastRealTick.Value - 1}
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CurTime: {_gameTiming.CurTime:hh\:mm\:ss\.ff}, RealTime: {_gameTiming.RealTime:hh\:mm\:ss\.ff}, CurFrame: {_gameTiming.CurFrame}
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ServerTime: {_gameTiming.ServerTime}, TickTimingAdjustment: {_gameTiming.TickTimingAdjustment}");
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CurTime: {_gameTiming.CurTime:d\:hh\:mm\:ss\.ff}, RealTime: {_gameTiming.RealTime:d\:hh\:mm\:ss\.ff}, CurFrame: {_gameTiming.CurFrame}
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ServerTime: {_gameTiming.ServerTime:d\:hh\:mm\:ss\.ff}, TickTimingAdjustment: {_gameTiming.TickTimingAdjustment}, TickRate: {_gameTiming.TickRate}");
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}
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}
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}
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