mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Purge PhysicsMapComponent (#5766)
* Replace PhysicsMapComponent - Dumb idea - Lots of book-keeping and perf overhead. - Much saner this way. * stuff * More work * Purge * Fixes * Eh? * Fixes * Also this * weh * Fixes * ice-cream * Fix * Fix stacking / gravity * Gravity query * MoveBuffer optimisations * Fixes for test * World gravity * Fix build * Avoid some transform resolves for contactless ents * Less getcomps * Fix contact caching * Possibly less copies * reh * bulldoze * Test "fix" * seikrets * a * I saw this but now I decideded against it * true
This commit is contained in:
@@ -53,12 +53,10 @@ namespace Robust.UnitTesting
|
||||
typeof(MetaDataComponent),
|
||||
typeof(TransformComponent),
|
||||
typeof(PhysicsComponent),
|
||||
typeof(PhysicsMapComponent),
|
||||
typeof(BroadphaseComponent),
|
||||
typeof(FixturesComponent),
|
||||
typeof(JointComponent),
|
||||
typeof(GridTreeComponent),
|
||||
typeof(MovedGridsComponent),
|
||||
typeof(JointRelayTargetComponent),
|
||||
typeof(OccluderComponent),
|
||||
typeof(OccluderTreeComponent),
|
||||
@@ -66,7 +64,6 @@ namespace Robust.UnitTesting
|
||||
typeof(LightTreeComponent),
|
||||
typeof(CollisionWakeComponent),
|
||||
typeof(CollideOnAnchorComponent),
|
||||
typeof(Gravity2DComponent),
|
||||
typeof(ActorComponent)
|
||||
};
|
||||
|
||||
@@ -125,7 +122,6 @@ namespace Robust.UnitTesting
|
||||
|
||||
systems.LoadExtraSystemType<SharedGridTraversalSystem>();
|
||||
systems.LoadExtraSystemType<FixtureSystem>();
|
||||
systems.LoadExtraSystemType<Gravity2DController>();
|
||||
systems.LoadExtraSystemType<CollisionWakeSystem>();
|
||||
|
||||
if (Project == UnitTestProject.Client)
|
||||
|
||||
Reference in New Issue
Block a user