mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Purge PhysicsMapComponent (#5766)
* Replace PhysicsMapComponent - Dumb idea - Lots of book-keeping and perf overhead. - Much saner this way. * stuff * More work * Purge * Fixes * Eh? * Fixes * Also this * weh * Fixes * ice-cream * Fix * Fix stacking / gravity * Gravity query * MoveBuffer optimisations * Fixes for test * World gravity * Fix build * Avoid some transform resolves for contactless ents * Less getcomps * Fix contact caching * Possibly less copies * reh * bulldoze * Test "fix" * seikrets * a * I saw this but now I decideded against it * true
This commit is contained in:
@@ -53,12 +53,10 @@ namespace Robust.UnitTesting
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typeof(MetaDataComponent),
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typeof(TransformComponent),
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typeof(PhysicsComponent),
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typeof(PhysicsMapComponent),
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typeof(BroadphaseComponent),
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typeof(FixturesComponent),
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typeof(JointComponent),
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typeof(GridTreeComponent),
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typeof(MovedGridsComponent),
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typeof(JointRelayTargetComponent),
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typeof(OccluderComponent),
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typeof(OccluderTreeComponent),
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@@ -66,7 +64,6 @@ namespace Robust.UnitTesting
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typeof(LightTreeComponent),
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typeof(CollisionWakeComponent),
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typeof(CollideOnAnchorComponent),
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typeof(Gravity2DComponent),
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typeof(ActorComponent)
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};
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@@ -125,7 +122,6 @@ namespace Robust.UnitTesting
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systems.LoadExtraSystemType<SharedGridTraversalSystem>();
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systems.LoadExtraSystemType<FixtureSystem>();
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systems.LoadExtraSystemType<Gravity2DController>();
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systems.LoadExtraSystemType<CollisionWakeSystem>();
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if (Project == UnitTestProject.Client)
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@@ -299,16 +299,13 @@ namespace Robust.UnitTesting.Server
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compFactory.RegisterClass<JointComponent>();
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compFactory.RegisterClass<EyeComponent>();
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compFactory.RegisterClass<GridTreeComponent>();
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compFactory.RegisterClass<MovedGridsComponent>();
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compFactory.RegisterClass<JointRelayTargetComponent>();
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compFactory.RegisterClass<BroadphaseComponent>();
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compFactory.RegisterClass<ContainerManagerComponent>();
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compFactory.RegisterClass<PhysicsMapComponent>();
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compFactory.RegisterClass<FixturesComponent>();
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compFactory.RegisterClass<CollisionWakeComponent>();
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compFactory.RegisterClass<OccluderComponent>();
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compFactory.RegisterClass<OccluderTreeComponent>();
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compFactory.RegisterClass<Gravity2DComponent>();
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compFactory.RegisterClass<CollideOnAnchorComponent>();
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compFactory.RegisterClass<ActorComponent>();
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@@ -322,7 +319,6 @@ namespace Robust.UnitTesting.Server
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var entitySystemMan = container.Resolve<IEntitySystemManager>();
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entitySystemMan.LoadExtraSystemType<PhysicsSystem>();
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entitySystemMan.LoadExtraSystemType<Gravity2DController>();
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entitySystemMan.LoadExtraSystemType<SharedGridTraversalSystem>();
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entitySystemMan.LoadExtraSystemType<ContainerSystem>();
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entitySystemMan.LoadExtraSystemType<JointSystem>();
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@@ -214,9 +214,7 @@ entities:
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- type: Transform
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- type: Map
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mapInitialized: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: EntitySaveTest
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@@ -271,9 +269,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: EntitySaveTest
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@@ -296,9 +292,7 @@ entities:
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- type: Transform
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- type: Map
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mapInitialized: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: EntitySaveTest
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@@ -110,7 +110,7 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
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var cPlayerXform = cEntMan.GetComponent<TransformComponent>(cEntMan.GetEntity(playerNet));
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// Client initially has correct transform data.
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var broadphase = new BroadphaseData(grid1, map1, true, false);
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var broadphase = new BroadphaseData(grid1, true, false);
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var grid1Net = sEntMan.GetNetEntity(grid1);
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Assert.That(cPlayerXform.GridUid, Is.EqualTo(cEntMan.GetEntity(grid1Net)));
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@@ -119,7 +119,6 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
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Assert.That(sPlayerXform.MapUid, Is.EqualTo(map1));
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Assert.That(cPlayerXform.Broadphase?.Uid, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.Uid))));
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Assert.That(cPlayerXform.Broadphase?.PhysicsMap, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.PhysicsMap))));
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Assert.That(cPlayerXform.Broadphase?.Static, Is.EqualTo(broadphase.Static));
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Assert.That(cPlayerXform.Broadphase?.CanCollide, Is.EqualTo(broadphase.CanCollide));
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Assert.That(sPlayerXform.Broadphase, Is.EqualTo(broadphase));
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@@ -151,14 +150,13 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
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}
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// Player & server xforms should match.
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broadphase = new BroadphaseData(grid2, map2, true, false);
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broadphase = new BroadphaseData(grid2, true, false);
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Assert.That(cEntMan.GetNetEntity(cPlayerXform.GridUid), Is.EqualTo(grid2Net));
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Assert.That(sPlayerXform.GridUid, Is.EqualTo(grid2));
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Assert.That(cEntMan.GetNetEntity(cPlayerXform.MapUid), Is.EqualTo(map2Net));
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Assert.That(sPlayerXform.MapUid, Is.EqualTo(map2));
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Assert.That(cPlayerXform.Broadphase?.Uid, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.Uid))));
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Assert.That(cPlayerXform.Broadphase?.PhysicsMap, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.PhysicsMap))));
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Assert.That(cPlayerXform.Broadphase?.Static, Is.EqualTo(broadphase.Static));
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Assert.That(cPlayerXform.Broadphase?.CanCollide, Is.EqualTo(broadphase.CanCollide));
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Assert.That(sPlayerXform.Broadphase, Is.EqualTo(broadphase));
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@@ -47,9 +47,7 @@ public sealed class Broadphase_Test
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Assert.That(!dynamicBody.Awake);
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// Clear move buffer
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entManager.System<SharedBroadphaseSystem>().FindNewContacts(
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entManager.GetComponent<PhysicsMapComponent>(mapEnt),
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entManager.GetComponent<MapComponent>(mapEnt).MapId);
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entManager.System<SharedBroadphaseSystem>().FindNewContacts();
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var staticEnt = entManager.SpawnAtPosition(null, new EntityCoordinates(mapEnt, Vector2.Zero));
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var staticBody = entManager.AddComponent<PhysicsComponent>(staticEnt);
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@@ -61,9 +59,7 @@ public sealed class Broadphase_Test
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Assert.That(!staticBody.Awake);
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Assert.That(staticBody.ContactCount, Is.EqualTo(0));
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entManager.System<SharedBroadphaseSystem>().FindNewContacts(
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entManager.GetComponent<PhysicsMapComponent>(mapEnt),
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entManager.GetComponent<MapComponent>(mapEnt).MapId);
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entManager.System<SharedBroadphaseSystem>().FindNewContacts();
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Assert.That(staticBody.ContactCount, Is.EqualTo(1));
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@@ -288,22 +284,18 @@ public sealed class Broadphase_Test
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Assert.That(childBody.CanCollide);
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// Initially on mapA
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var AssertMap = (EntityUid map, EntityUid otherMap) =>
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var AssertMap = (EntityUid map, EntityUid otherMap, Vector2 pos) =>
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{
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var broadphase = entManager.GetComponent<BroadphaseComponent>(map);
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var physMap = entManager.GetComponent<PhysicsMapComponent>(map);
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Assert.That(parentXform.ParentUid == map);
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Assert.That(parentXform.MapUid == map);
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Assert.That(childXform.MapUid == map);
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Assert.That(lookup.FindBroadphase(parent), Is.EqualTo(broadphase));
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Assert.That(lookup.FindBroadphase(child), Is.EqualTo(broadphase));
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Assert.That(parentXform.Broadphase == new BroadphaseData(map, default, false, false));
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Assert.That(childXform.Broadphase == new BroadphaseData(map, map, true, true));
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Assert.That(physMap.MoveBuffer.ContainsKey(childFixtures.Fixtures.First().Value.Proxies.First()));
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var otherPhysMap = entManager.GetComponent<PhysicsMapComponent>(otherMap);
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Assert.That(otherPhysMap.MoveBuffer.Count == 0);
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Assert.That(parentXform.Broadphase == new BroadphaseData(map, false, false));
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Assert.That(childXform.Broadphase == new BroadphaseData(map, true, true));
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};
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AssertMap(mapA, mapB);
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AssertMap(mapA, mapB, new Vector2(200, 200));
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// we are now going to test several broadphase updates where we relocate the parent entity such that it moves:
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// - map to map with a map change
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@@ -315,15 +307,14 @@ public sealed class Broadphase_Test
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// - grid to map without a map change
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// Move to map B (map to map with a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(mapB, new Vector2(200, 200)));
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AssertMap(mapB, mapA);
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xforms.SetCoordinates(parent, new EntityCoordinates(mapB, new Vector2(100, 100)));
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AssertMap(mapB, mapA, new Vector2(100, 100));
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// Move to gridA on mapA (map to grid with a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(gridA, default));
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var AssertGrid = (EntityUid grid, EntityUid map, EntityUid otherMap) =>
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var AssertGrid = (EntityUid grid, EntityUid map, EntityUid otherMap, Vector2 pos) =>
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{
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var broadphase = entManager.GetComponent<BroadphaseComponent>(grid);
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var physMap = entManager.GetComponent<PhysicsMapComponent>(map);
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var gridXform = entManager.GetComponent<TransformComponent>(grid);
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Assert.That(gridXform.ParentUid == map);
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Assert.That(gridXform.MapUid == map);
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@@ -332,42 +323,40 @@ public sealed class Broadphase_Test
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Assert.That(childXform.MapUid == map);
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Assert.That(lookup.FindBroadphase(parent), Is.EqualTo(broadphase));
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Assert.That(lookup.FindBroadphase(child), Is.EqualTo(broadphase));
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Assert.That(parentXform.Broadphase == new BroadphaseData(grid, default, false, false));
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Assert.That(childXform.Broadphase == new BroadphaseData(grid, map, true, true));
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Assert.That(physMap.MoveBuffer.ContainsKey(childFixtures.Fixtures.First().Value.Proxies.First()));
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var otherPhysMap = entManager.GetComponent<PhysicsMapComponent>(otherMap);
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Assert.That(otherPhysMap.MoveBuffer.Count == 0);
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Assert.That(parentXform.Broadphase == new BroadphaseData(grid, false, false));
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Assert.That(childXform.Broadphase == new BroadphaseData(grid, true, true));
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};
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AssertGrid(gridA, mapA, mapB);
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AssertGrid(gridA, mapA, mapB, Vector2.Zero);
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// Move to gridB on mapB (grid to grid with a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(gridB, default));
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AssertGrid(gridB, mapB, mapA);
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AssertGrid(gridB, mapB, mapA, Vector2.Zero);
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// move to mapA (grid to map with a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(200, 200)));
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AssertMap(mapA, mapB);
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AssertMap(mapA, mapB, new Vector2(200, 200));
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// move to gridA on mapA (map to grid without a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(gridA, default));
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AssertGrid(gridA, mapA, mapB);
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AssertGrid(gridA, mapA, mapB, Vector2.Zero);
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// move to gridC on mapA (grid to grid without a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(gridC, default));
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AssertGrid(gridC, mapA, mapB);
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AssertGrid(gridC, mapA, mapB, new Vector2(10, 10));
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// move to gridC on mapA (grid to map without a map change)
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xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(200, 200)));
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AssertMap(mapA, mapB);
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xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(50, 50)));
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AssertMap(mapA, mapB, new Vector2(50, 50));
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// Finally, we check if the broadphase updates if the whole grid moves, instead of just the entity
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// first, move it to a grid:
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xforms.SetCoordinates(parent, new EntityCoordinates(gridC, default));
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AssertGrid(gridC, mapA, mapB);
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AssertGrid(gridC, mapA, mapB, new Vector2(10, 10));
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// then move the grid to a new map:
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xforms.SetCoordinates(gridC, new EntityCoordinates(mapB, new Vector2(200,200)));
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AssertGrid(gridC, mapB, mapA);
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// Asserting child pos NOT gridC pos.
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AssertGrid(gridC, mapB, mapA, new Vector2(10, 10));
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}
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/// <summary>
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@@ -71,7 +71,7 @@ public sealed class JointDeletion_Test : RobustIntegrationTest
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Assert.That(!body2.Awake);
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entManager.DeleteEntity(ent2);
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broadphase.FindNewContacts(mapId);
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broadphase.FindNewContacts();
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});
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}
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}
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@@ -39,7 +39,7 @@ public sealed class Joints_Test
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var containerSys = entManager.System<SharedContainerSystem>();
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var container = containerSys.EnsureContainer<Container>(uidC, "weh");
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var joint = jointSystem.CreateDistanceJoint(uidA, uidB);
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jointSystem.CreateDistanceJoint(uidA, uidB);
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jointSystem.Update(0.016f);
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containerSys.Insert(uidA, container);
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@@ -73,7 +73,6 @@ public sealed class Joints_Test
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var map = server.CreateMap();
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var mapId = map.MapId;
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var physicsMapComp = entManager.GetComponent<PhysicsMapComponent>(map.Uid);
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var ent1 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
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var ent2 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
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@@ -95,7 +94,7 @@ public sealed class Joints_Test
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Assert.That(entManager.HasComponent<JointComponent>(ent1), Is.EqualTo(true));
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// We should have a contact in both situations.
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broadphaseSystem.FindNewContacts(physicsMapComp, mapId);
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broadphaseSystem.FindNewContacts();
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Assert.That(body1.Contacts, Has.Count.EqualTo(1));
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// Alright now try the other way
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@@ -105,7 +104,7 @@ public sealed class Joints_Test
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jointSystem.Update(0.016f);
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Assert.That(entManager.HasComponent<JointComponent>(ent1));
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broadphaseSystem.FindNewContacts(physicsMapComp, mapId);
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broadphaseSystem.FindNewContacts();
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Assert.That(body1.Contacts, Has.Count.EqualTo(1));
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mapSystem.DeleteMap(mapId);
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@@ -1,71 +0,0 @@
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using System.Numerics;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Systems;
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using Robust.UnitTesting.Server;
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namespace Robust.UnitTesting.Shared.Physics;
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[TestFixture, TestOf(typeof(PhysicsMapComponent))]
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public sealed class PhysicsMap_Test
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{
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/// <summary>
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/// If a body has a child does its child's physicsmap get updated.
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/// </summary>
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[Test]
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public void RecursiveMapChange()
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{
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var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
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var entManager = sim.Resolve<IEntityManager>();
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var system = entManager.EntitySysManager;
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var physSystem = system.GetEntitySystem<SharedPhysicsSystem>();
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var fixtureSystem = system.GetEntitySystem<FixtureSystem>();
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var xformSystem = system.GetEntitySystem<SharedTransformSystem>();
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var map = sim.CreateMap();
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var map2 = sim.CreateMap();
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var mapId = map.MapId;
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var mapId2 = map2.MapId;
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var mapUid = map.Uid;
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var mapUid2 = map2.Uid;
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var physicsMap = entManager.GetComponent<PhysicsMapComponent>(mapUid);
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var physicsMap2 = entManager.GetComponent<PhysicsMapComponent>(mapUid2);
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var parent = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
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var parentXform = entManager.GetComponent<TransformComponent>(parent);
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var parentBody = entManager.AddComponent<PhysicsComponent>(parent);
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physSystem.SetBodyType(parent, BodyType.Dynamic);
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physSystem.SetSleepingAllowed(parent, parentBody, false);
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fixtureSystem.CreateFixture(parent, "fix1", new Fixture(new PhysShapeCircle(0.5f), 0, 0, false), body: parentBody);
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physSystem.WakeBody(parent);
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Assert.That(physicsMap.AwakeBodies, Does.Contain(parentBody));
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var child = entManager.SpawnEntity(null, new EntityCoordinates(parent, Vector2.Zero));
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var childBody = entManager.AddComponent<PhysicsComponent>(child);
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physSystem.SetBodyType(child, BodyType.Dynamic);
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physSystem.SetSleepingAllowed(child, childBody, false);
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fixtureSystem.CreateFixture(child, "fix1", new Fixture(new PhysShapeCircle(0.5f), 0, 0, false), body: childBody);
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physSystem.WakeBody(child, body: childBody);
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Assert.That(physicsMap.AwakeBodies, Does.Contain(childBody));
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xformSystem.SetParent(parent, parentXform, mapUid2);
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Assert.That(physicsMap.AwakeBodies, Is.Empty);
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Assert.That(physicsMap2.AwakeBodies, Has.Count.EqualTo(2));
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xformSystem.SetParent(parent, parentXform, mapUid);
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Assert.That(physicsMap.AwakeBodies, Has.Count.EqualTo(2));
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Assert.That(physicsMap2.AwakeBodies, Is.Empty);
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}
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}
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@@ -34,7 +34,7 @@ public sealed class RecursiveUpdateTest
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var broadphase = entManager.GetComponent<BroadphaseComponent>(guid);
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var coords = new EntityCoordinates(guid, new Vector2(0.5f, 0.5f));
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var broadData = new BroadphaseData(guid, EntityUid.Invalid, false, false);
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var broadData = new BroadphaseData(guid, false, false);
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var container = entManager.SpawnEntity(null, coords);
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var containerXform = entManager.GetComponent<TransformComponent>(container);
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@@ -171,7 +171,7 @@ public sealed class RecursiveUpdateTest
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var mapBroadphase = entManager.GetComponent<BroadphaseComponent>(map);
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var coords = new EntityCoordinates(map, new Vector2(0.5f, 0.5f));
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var mapBroadData = new BroadphaseData(map, EntityUid.Invalid, false, false);
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var mapBroadData = new BroadphaseData(map, false, false);
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// Set up parent & child
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var parent = entManager.SpawnEntity(null, coords);
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@@ -220,7 +220,7 @@ public sealed class RecursiveUpdateTest
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var guid = grid.Owner;
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mapSystem.SetTile(grid, Vector2i.Zero, new Tile(1));
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||||
var gridBroadphase = entManager.GetComponent<BroadphaseComponent>(guid);
|
||||
var gridBroadData = new BroadphaseData(guid, EntityUid.Invalid, false, false);
|
||||
var gridBroadData = new BroadphaseData(guid, false, false);
|
||||
|
||||
var gridCoords = new EntityCoordinates(map, new Vector2(-100f, -100f));
|
||||
transforms.SetCoordinates(guid, gridCoords);
|
||||
|
||||
@@ -52,13 +52,10 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var entityManager = server.ResolveDependency<IEntityManager>();
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
|
||||
var fixtureSystem = entitySystemManager.GetEntitySystem<FixtureSystem>();
|
||||
var physSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
|
||||
var gravSystem = entitySystemManager.GetEntitySystem<Gravity2DController>();
|
||||
var transformSystem = entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
MapId mapId;
|
||||
|
||||
const int columnCount = 1;
|
||||
const int rowCount = 15;
|
||||
@@ -67,8 +64,8 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out mapId);
|
||||
gravSystem.SetGravity(mapUid, new Vector2(0f, -9.8f));
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
physSystem.SetGravity(new Vector2(0f, -9.8f));
|
||||
|
||||
var groundUid = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entityManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
@@ -162,7 +159,6 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
|
||||
var fixtureSystem = entitySystemManager.GetEntitySystem<FixtureSystem>();
|
||||
var physSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
|
||||
var gravSystem = entitySystemManager.GetEntitySystem<Gravity2DController>();
|
||||
var transformSystem = entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
MapId mapId;
|
||||
|
||||
@@ -174,7 +170,7 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out mapId);
|
||||
gravSystem.SetGravity(mapUid, new Vector2(0f, -9.8f));
|
||||
physSystem.SetGravity(new Vector2(0f, -9.8f));
|
||||
|
||||
var groundUid = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entityManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
Reference in New Issue
Block a user