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Update Clyde.GridRendering.cs (#5852)
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@@ -314,8 +314,8 @@ namespace Robust.Client.Graphics.Clyde
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if (tile.TypeId == neighborTile.TypeId || neighborDef.EdgeSprites.Count == 0)
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continue;
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// If neighbor is a lower priority then us then don't draw on our tile.
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if (neighborDef.EdgeSpritePriority < tileDef.EdgeSpritePriority)
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// If neighbor is a lower or same priority then us then don't draw on our tile.
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if (neighborDef.EdgeSpritePriority <= tileDef.EdgeSpritePriority)
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continue;
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var direction = new Vector2i(nx, ny).AsDirection().GetOpposite();
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