mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-15 06:42:25 +02:00
Fix IEntity.TryGetComponent nullability signatures.
This means all invocations of TryGetComponent now need a nullable parameter because, well, the result can be null. that's the point.
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@@ -55,7 +55,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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private static void UpdateEntity(IEntity entity)
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{
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if (entity.TryGetComponent(out SpriteComponent sprite))
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if (entity.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.ContainerOccluded = false;
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@@ -73,7 +73,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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}
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}
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if (entity.TryGetComponent(out PointLightComponent light))
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if (entity.TryGetComponent(out PointLightComponent? light))
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{
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light.ContainerOccluded = false;
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@@ -126,7 +126,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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if(entity == null || !entity.IsValid())
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throw new ArgumentNullException(nameof(entity));
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if (!entity.TryGetComponent(out InputComponent inputComp))
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if (!entity.TryGetComponent(out InputComponent? inputComp))
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{
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Logger.DebugS("input.context", $"AttachedEnt has no InputComponent: entId={entity.Uid}, entProto={entity.Prototype}");
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return;
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@@ -40,7 +40,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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while (_dirtyEntities.TryDequeue(out var entity))
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{
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if (!entity.Deleted
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&& entity.TryGetComponent(out ClientOccluderComponent occluder)
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&& entity.TryGetComponent(out ClientOccluderComponent? occluder)
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&& occluder.UpdateGeneration != _updateGeneration)
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{
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occluder.Update();
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@@ -54,7 +54,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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{
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var sender = ev.Sender;
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if (sender.IsValid() &&
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sender.TryGetComponent(out ClientOccluderComponent iconSmooth)
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sender.TryGetComponent(out ClientOccluderComponent? iconSmooth)
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&& iconSmooth.Running)
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{
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var snapGrid = sender.GetComponent<SnapGridComponent>();
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@@ -105,7 +105,7 @@ namespace Robust.Client.GameObjects.EntitySystems
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private void UpdateEntity(IEntity entity)
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{
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if (entity.TryGetComponent(out SpriteComponent spriteComponent))
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if (entity.TryGetComponent(out SpriteComponent? spriteComponent))
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{
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if (!spriteComponent.TreeUpdateQueued)
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{
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@@ -115,12 +115,12 @@ namespace Robust.Client.GameObjects.EntitySystems
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}
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}
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if (entity.TryGetComponent(out ClientOccluderComponent occluder))
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if (entity.TryGetComponent(out ClientOccluderComponent? occluder))
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{
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QueueUpdateOccluder(occluder);
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}
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if (entity.TryGetComponent(out PointLightComponent light))
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if (entity.TryGetComponent(out PointLightComponent? light))
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{
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QueueUpdateLight(light);
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}
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@@ -158,21 +158,21 @@ namespace Robust.Client.GameObjects.EntitySystems
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var oldMapTrees = _mapTrees.GetValueOrDefault(ev.OldMapId);
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var newMapTrees = _mapTrees.GetValueOrDefault(ev.Entity.Transform.MapID);
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if (ev.Entity.TryGetComponent(out SpriteComponent sprite))
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if (ev.Entity.TryGetComponent(out SpriteComponent? sprite))
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{
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oldMapTrees?.SpriteTree.Remove(sprite);
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newMapTrees?.SpriteTree.AddOrUpdate(sprite);
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}
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if (ev.Entity.TryGetComponent(out ClientOccluderComponent occluder))
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if (ev.Entity.TryGetComponent(out ClientOccluderComponent? occluder))
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{
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oldMapTrees?.OccluderTree.Remove(occluder);
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newMapTrees?.OccluderTree.AddOrUpdate(occluder);
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}
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if (ev.Entity.TryGetComponent(out PointLightComponent light))
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if (ev.Entity.TryGetComponent(out PointLightComponent? light))
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{
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oldMapTrees?.LightTree.Remove(light);
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