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Fix MsgPlayerList being capped to 255
WHY WAS THIS A BYTE. This prevented having more than 255 people on a server, beyond that the game might get stuck as people's player states wouldn't necessarily get sent.
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@@ -143,7 +143,6 @@ namespace Robust.Server.Player
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list.Add(info);
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}
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netMsg.Plyrs = list;
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netMsg.PlyCount = (byte)list.Count;
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channel.SendMessage(netMsg);
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}
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