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https://github.com/space-wizards/RobustToolbox.git
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Fix MsgPlayerList being capped to 255
WHY WAS THIS A BYTE. This prevented having more than 255 people on a server, beyond that the game might get stuck as people's player states wouldn't necessarily get sent.
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@@ -47,7 +47,7 @@ END TEMPLATE-->
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### Other
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*None yet*
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* Fix internal networking logic
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### Internal
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@@ -143,7 +143,6 @@ namespace Robust.Server.Player
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list.Add(info);
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}
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netMsg.Plyrs = list;
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netMsg.PlyCount = (byte)list.Count;
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channel.SendMessage(netMsg);
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}
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@@ -12,14 +12,13 @@ namespace Robust.Shared.Network.Messages
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{
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public override MsgGroups MsgGroup => MsgGroups.Core;
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public byte PlyCount { get; set; }
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public List<SessionState> Plyrs { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Plyrs = new List<SessionState>();
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PlyCount = buffer.ReadByte();
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for (var i = 0; i < PlyCount; i++)
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var playerCount = buffer.ReadInt32();
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Plyrs = new List<SessionState>(playerCount);
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for (var i = 0; i < playerCount; i++)
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{
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var plyNfo = new SessionState
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{
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@@ -34,7 +33,7 @@ namespace Robust.Shared.Network.Messages
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(PlyCount);
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buffer.Write(Plyrs.Count);
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foreach (var ply in Plyrs)
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{
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