add Proto field to EntitySystem for proxy and all systems to use

This commit is contained in:
deltanedas
2026-06-17 19:54:41 +01:00
committed by deltanedas
parent 2d8d5c3038
commit c9d5f31fbf
@@ -9,6 +9,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Replays;
@@ -24,6 +25,7 @@ namespace Robust.Shared.GameObjects
public abstract partial class EntitySystem : IEntitySystem, IPostInjectInit
{
[Dependency] protected EntityManager EntityManager = default!;
[Dependency] protected IPrototypeManager Proto = default!;
[Dependency] protected ILogManager LogManager = default!;
[Dependency] private ISharedPlayerManager _playerMan = default!;
[Dependency] private IReplayRecordingManager _replayMan = default!;