mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Perf: Avoid a copy of ComponentChanges every tick within Checkpoints (#5146)
* Perf: Avoid a copy of ComponentChanges every tick within Checkpoints
- Also remove temporary Dictionary created every tick * every change
- Reduces GC load, 6GB less temporary allocations on typical replays.
* perf: Checkpoints: Apply state changes in-place when possible
- Avoids >1GB of gas tile allocations.
* Revert "perf: Checkpoints: Apply state changes in-place when possible"
This reverts commit 1a478944a6.
* Fix delta state merge issues
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
@@ -20,6 +20,31 @@ namespace Robust.Client.Replays.Loading;
|
||||
// so that when jumping to tick 1001 the client only has to apply states for tick 1000 and 1001, instead of 0, 1, 2, ...
|
||||
public sealed partial class ReplayLoadManager
|
||||
{
|
||||
// Scratch data used by UpdateEntityStates.
|
||||
// Avoids copying changes for every change to an entity between checkpoints, instead copies once per checkpoint on
|
||||
// first change. We can also use this to avoid building a dictionary of ComponentChange inside the inner loop.
|
||||
private class UpdateScratchData
|
||||
{
|
||||
public Dictionary<ushort, ComponentChange> Changes;
|
||||
public EntityState lastChange;
|
||||
public HashSet<ushort>? netComps;
|
||||
|
||||
public UpdateScratchData(EntityState oldEntState)
|
||||
{
|
||||
Changes = oldEntState.ComponentChanges.Value.ToDictionary(x => x.NetID);
|
||||
lastChange = oldEntState;
|
||||
netComps = oldEntState.NetComponents;
|
||||
}
|
||||
|
||||
public EntityState BakeChanges()
|
||||
{
|
||||
return new EntityState(lastChange.NetEntity,
|
||||
Changes.Values.ToList(),
|
||||
lastChange.EntityLastModified,
|
||||
netComps);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<(CheckpointState[], TimeSpan[])> GenerateCheckpointsAsync(
|
||||
ReplayMessage? initMessages,
|
||||
HashSet<string> initialCvars,
|
||||
@@ -138,6 +163,7 @@ public sealed partial class ReplayLoadManager
|
||||
var stats_due_spawned = 0;
|
||||
var stats_due_state = 0;
|
||||
|
||||
var modifiedEntities = new Dictionary<NetEntity, UpdateScratchData>();
|
||||
for (var i = 1; i < states.Count; i++)
|
||||
{
|
||||
if (i % 10 == 0)
|
||||
@@ -148,10 +174,10 @@ public sealed partial class ReplayLoadManager
|
||||
DebugTools.Assert(curState.FromSequence <= lastState.ToSequence);
|
||||
|
||||
UpdatePlayerStates(curState.PlayerStates.Span, playerStates);
|
||||
UpdateEntityStates(curState.EntityStates.Span, entStates, ref spawnedTracker, ref stateTracker, detached);
|
||||
UpdateEntityStates(curState.EntityStates.Span, entStates, modifiedEntities, ref spawnedTracker, ref stateTracker, detached);
|
||||
UpdateMessages(messages[i], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase);
|
||||
ProcessQueue(curState.ToSequence, detachQueue, detached, entStates);
|
||||
UpdateDeletions(curState.EntityDeletions, entStates, detached);
|
||||
UpdateDeletions(curState.EntityDeletions, entStates, detached, modifiedEntities);
|
||||
serverTime[i] = GetTime(curState.ToSequence) - initialTime;
|
||||
ticksSinceLastCheckpoint++;
|
||||
|
||||
@@ -182,6 +208,8 @@ public sealed partial class ReplayLoadManager
|
||||
ticksSinceLastCheckpoint = 0;
|
||||
spawnedTracker = 0;
|
||||
stateTracker = 0;
|
||||
ApplyModifiedEntities(entStates, modifiedEntities);
|
||||
|
||||
var newState = new GameState(GameTick.Zero,
|
||||
curState.ToSequence,
|
||||
default,
|
||||
@@ -339,16 +367,18 @@ public sealed partial class ReplayLoadManager
|
||||
}
|
||||
|
||||
private void UpdateDeletions(NetListAsArray<NetEntity> entityDeletions,
|
||||
Dictionary<NetEntity, EntityState> entStates, HashSet<NetEntity> detached)
|
||||
Dictionary<NetEntity, EntityState> entStates, HashSet<NetEntity> detached, Dictionary<NetEntity, UpdateScratchData> modifiedEntities)
|
||||
{
|
||||
foreach (var ent in entityDeletions.Span)
|
||||
{
|
||||
entStates.Remove(ent);
|
||||
detached.Remove(ent);
|
||||
modifiedEntities.Remove(ent);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEntityStates(ReadOnlySpan<EntityState> span, Dictionary<NetEntity, EntityState> entStates,
|
||||
Dictionary<NetEntity, UpdateScratchData> modified,
|
||||
ref int spawnedTracker, ref int stateTracker, HashSet<NetEntity> detached)
|
||||
{
|
||||
foreach (var entState in span)
|
||||
@@ -369,9 +399,22 @@ public sealed partial class ReplayLoadManager
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get scratch versions (with write access) for entities modified since last checkpoint
|
||||
UpdateScratchData? scratch;
|
||||
if (!modified.TryGetValue(entState.NetEntity, out scratch))
|
||||
{
|
||||
scratch = new UpdateScratchData(oldEntState);
|
||||
modified[entState.NetEntity] = scratch;
|
||||
}
|
||||
|
||||
stateTracker++;
|
||||
DebugTools.Assert(oldEntState.NetEntity == entState.NetEntity);
|
||||
entStates[entState.NetEntity] = MergeStates(entState, oldEntState.ComponentChanges.Value, oldEntState.NetComponents);
|
||||
// Note this does not change entStates, that change occurs later in ApplyModifiedEntities (to avoid early copies)
|
||||
UpdateScratch(entState, scratch.Changes);
|
||||
if (entState.NetComponents != null)
|
||||
scratch.netComps = entState.NetComponents;
|
||||
scratch.lastChange = entState;
|
||||
|
||||
|
||||
#if DEBUG
|
||||
foreach (var state in entStates[entState.NetEntity].ComponentChanges.Span)
|
||||
@@ -382,6 +425,53 @@ public sealed partial class ReplayLoadManager
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyModifiedEntities(Dictionary<NetEntity, EntityState> entStates, Dictionary<NetEntity, UpdateScratchData> modifiedEntities)
|
||||
{
|
||||
foreach (var modified in modifiedEntities)
|
||||
{
|
||||
entStates[modified.Key] = modified.Value.BakeChanges();
|
||||
}
|
||||
|
||||
modifiedEntities.Clear();
|
||||
}
|
||||
|
||||
private void UpdateScratch(
|
||||
EntityState newState,
|
||||
Dictionary<ushort, ComponentChange> oldState)
|
||||
{
|
||||
// remove any deleted components
|
||||
if (newState.NetComponents != null)
|
||||
{
|
||||
foreach (var change in oldState.Values)
|
||||
{
|
||||
if (!newState.NetComponents.Contains(change.NetID))
|
||||
oldState.Remove(change.NetID);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var newCompState in newState.ComponentChanges.Value)
|
||||
{
|
||||
if (!oldState.TryGetValue(newCompState.NetID, out var existing))
|
||||
{
|
||||
// This is a new component
|
||||
// I'm not 100% sure about this, but I think delta states should always be full states here?
|
||||
DebugTools.Assert(newCompState.State is not IComponentDeltaState newDelta);
|
||||
oldState[newCompState.NetID] = newCompState;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Modify or replace existing component
|
||||
if (newCompState.State is not IComponentDeltaState delta)
|
||||
{
|
||||
oldState[newCompState.NetID] = newCompState;
|
||||
continue;
|
||||
}
|
||||
|
||||
DebugTools.Assert(existing.State != null && existing.State is not IComponentDeltaState);
|
||||
oldState[newCompState.NetID] = new ComponentChange(existing.NetID, delta.CreateNewFullState(existing.State!), newCompState.LastModifiedTick);
|
||||
}
|
||||
}
|
||||
|
||||
private EntityState MergeStates(
|
||||
EntityState newState,
|
||||
IReadOnlyCollection<ComponentChange> oldState,
|
||||
@@ -420,7 +510,7 @@ public sealed partial class ReplayLoadManager
|
||||
foreach (var compChange in newCompStates.Values)
|
||||
{
|
||||
// I'm not 100% sure about this, but I think delta states should always be full states here?
|
||||
DebugTools.Assert(compChange.State is not IComponentDeltaState delta);
|
||||
DebugTools.Assert(compChange.State is not IComponentDeltaState);
|
||||
combined.Add(compChange);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user