Band-aid the memory leak. (#277)

This commit is contained in:
Pieter-Jan Briers
2017-07-12 23:56:15 +02:00
committed by GitHub
parent 50ae510929
commit a99a6af307

View File

@@ -100,7 +100,7 @@ namespace SS14.Client.State.States
private Sprite _lightTargetIntermediateSprite;
private Sprite _lightTargetSprite;
private bool bPlayerVision = true;
private bool bPlayerVision = false;
private bool bFullVision = false;
private bool debugWallOccluders = false;
private bool debugPlayerShadowMap = false;
@@ -172,7 +172,7 @@ namespace SS14.Client.State.States
// TODO This should go somewhere else, there should be explicit session setup and teardown at some point.
var message1 = NetworkManager.Peer.CreateMessage();
message1.Write((byte) NetMessages.ClientName);
message1.Write((byte)NetMessages.ClientName);
message1.Write(ConfigurationManager.GetCVar<string>("player.name"));
NetworkManager.ClientSendMessage(message1, NetDeliveryMethod.ReliableOrdered);