Lower default MTU again.

Yet more reports of people running into issues with the current default.
This commit is contained in:
Pieter-Jan Briers
2024-06-20 00:15:27 +02:00
parent ae1051e813
commit 9cde21a7b3
2 changed files with 2 additions and 1 deletions

View File

@@ -48,6 +48,7 @@ END TEMPLATE-->
### Other
* Non-existent resources are cached by `IResourceCache.TryGetResource`. This avoids the game constantly trying to re-load non-existent resources in common patterns such as UI theme texture fallbacks.
* Default IPv4 MTU has been lowered to 700.
### Internal

View File

@@ -70,7 +70,7 @@ namespace Robust.Shared
/// <seealso cref="NetMtuExpand"/>
/// <seealso cref="NetMtuIpv6"/>
public static readonly CVarDef<int> NetMtu =
CVarDef.Create("net.mtu", 900, CVar.ARCHIVE);
CVarDef.Create("net.mtu", 700, CVar.ARCHIVE);
/// <summary>
/// Maximum UDP payload size to send by default, for IPv6.