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Lower default MTU again.
Yet more reports of people running into issues with the current default.
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@@ -48,6 +48,7 @@ END TEMPLATE-->
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### Other
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* Non-existent resources are cached by `IResourceCache.TryGetResource`. This avoids the game constantly trying to re-load non-existent resources in common patterns such as UI theme texture fallbacks.
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* Default IPv4 MTU has been lowered to 700.
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### Internal
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@@ -70,7 +70,7 @@ namespace Robust.Shared
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/// <seealso cref="NetMtuExpand"/>
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/// <seealso cref="NetMtuIpv6"/>
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public static readonly CVarDef<int> NetMtu =
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CVarDef.Create("net.mtu", 900, CVar.ARCHIVE);
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CVarDef.Create("net.mtu", 700, CVar.ARCHIVE);
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/// <summary>
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/// Maximum UDP payload size to send by default, for IPv6.
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