mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Make RegisterIoC()s take in IDependencyCollection instead.
Need this for LSP, but also just avoids all the TLS loading.
This commit is contained in:
@@ -13,7 +13,7 @@ namespace Robust.Benchmarks.Serialization
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public SerializationBenchmark()
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{
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IoCManager.InitThread();
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ServerIoC.RegisterIoC();
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ServerIoC.RegisterIoC(IoCManager.Instance!);
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IoCManager.BuildGraph();
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var assemblies = new[]
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@@ -37,85 +37,85 @@ namespace Robust.Client
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{
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internal static class ClientIoC
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{
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public static void RegisterIoC(GameController.DisplayMode mode)
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public static void RegisterIoC(GameController.DisplayMode mode, IDependencyCollection deps)
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{
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SharedIoC.RegisterIoC();
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SharedIoC.RegisterIoC(deps);
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IoCManager.Register<IGameTiming, ClientGameTiming>();
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IoCManager.Register<IClientGameTiming, ClientGameTiming>();
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IoCManager.Register<IPrototypeManager, ClientPrototypeManager>();
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IoCManager.Register<IMapManager, NetworkedMapManager>();
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IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
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IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
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IoCManager.Register<IEntityManager, ClientEntityManager>();
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IoCManager.Register<IReflectionManager, ClientReflectionManager>();
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IoCManager.Register<IConsoleHost, ClientConsoleHost>();
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IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
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IoCManager.Register<IComponentFactory, ClientComponentFactory>();
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IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
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IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
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IoCManager.Register<GameController, GameController>();
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IoCManager.Register<IGameController, GameController>();
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IoCManager.Register<IGameControllerInternal, GameController>();
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IoCManager.Register<IResourceManager, ResourceCache>();
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IoCManager.Register<IResourceManagerInternal, ResourceCache>();
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IoCManager.Register<IResourceCache, ResourceCache>();
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IoCManager.Register<IResourceCacheInternal, ResourceCache>();
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IoCManager.Register<IClientNetManager, NetManager>();
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IoCManager.Register<EntityManager, ClientEntityManager>();
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IoCManager.Register<ClientEntityManager>();
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IoCManager.Register<IClientEntityManager, ClientEntityManager>();
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IoCManager.Register<IClientEntityManagerInternal, ClientEntityManager>();
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IoCManager.Register<IEntityNetworkManager, ClientEntityManager>();
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IoCManager.Register<IClientGameStateManager, ClientGameStateManager>();
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IoCManager.Register<IBaseClient, BaseClient>();
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IoCManager.Register<IPlayerManager, PlayerManager>();
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IoCManager.Register<ISharedPlayerManager, PlayerManager>();
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IoCManager.Register<IStateManager, StateManager>();
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IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
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IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
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IoCManager.Register<ILightManager, LightManager>();
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IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
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IoCManager.Register<IMidiManager, MidiManager>();
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IoCManager.Register<IAuthManager, AuthManager>();
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IoCManager.Register<ProfViewManager>();
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IoCManager.Register<IPhysicsManager, PhysicsManager>();
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deps.Register<IGameTiming, ClientGameTiming>();
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deps.Register<IClientGameTiming, ClientGameTiming>();
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deps.Register<IPrototypeManager, ClientPrototypeManager>();
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deps.Register<IMapManager, NetworkedMapManager>();
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deps.Register<IMapManagerInternal, NetworkedMapManager>();
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deps.Register<INetworkedMapManager, NetworkedMapManager>();
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deps.Register<IEntityManager, ClientEntityManager>();
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deps.Register<IReflectionManager, ClientReflectionManager>();
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deps.Register<IConsoleHost, ClientConsoleHost>();
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deps.Register<IClientConsoleHost, ClientConsoleHost>();
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deps.Register<IComponentFactory, ClientComponentFactory>();
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deps.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
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deps.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
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deps.Register<GameController, GameController>();
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deps.Register<IGameController, GameController>();
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deps.Register<IGameControllerInternal, GameController>();
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deps.Register<IResourceManager, ResourceCache>();
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deps.Register<IResourceManagerInternal, ResourceCache>();
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deps.Register<IResourceCache, ResourceCache>();
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deps.Register<IResourceCacheInternal, ResourceCache>();
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deps.Register<IClientNetManager, NetManager>();
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deps.Register<EntityManager, ClientEntityManager>();
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deps.Register<ClientEntityManager>();
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deps.Register<IClientEntityManager, ClientEntityManager>();
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deps.Register<IClientEntityManagerInternal, ClientEntityManager>();
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deps.Register<IEntityNetworkManager, ClientEntityManager>();
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deps.Register<IClientGameStateManager, ClientGameStateManager>();
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deps.Register<IBaseClient, BaseClient>();
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deps.Register<IPlayerManager, PlayerManager>();
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deps.Register<ISharedPlayerManager, PlayerManager>();
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deps.Register<IStateManager, StateManager>();
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deps.Register<IUserInterfaceManager, UserInterfaceManager>();
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deps.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
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deps.Register<ILightManager, LightManager>();
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deps.Register<IDiscordRichPresence, DiscordRichPresence>();
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deps.Register<IMidiManager, MidiManager>();
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deps.Register<IAuthManager, AuthManager>();
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deps.Register<ProfViewManager>();
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deps.Register<IPhysicsManager, PhysicsManager>();
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switch (mode)
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{
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case GameController.DisplayMode.Headless:
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IoCManager.Register<IClyde, ClydeHeadless>();
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IoCManager.Register<IClipboardManager, ClydeHeadless>();
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IoCManager.Register<IClydeInternal, ClydeHeadless>();
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IoCManager.Register<IClydeAudio, ClydeAudioHeadless>();
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IoCManager.Register<IClydeAudioInternal, ClydeAudioHeadless>();
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IoCManager.Register<IInputManager, InputManager>();
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IoCManager.Register<IFileDialogManager, DummyFileDialogManager>();
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IoCManager.Register<IUriOpener, UriOpenerDummy>();
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deps.Register<IClyde, ClydeHeadless>();
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deps.Register<IClipboardManager, ClydeHeadless>();
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deps.Register<IClydeInternal, ClydeHeadless>();
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deps.Register<IClydeAudio, ClydeAudioHeadless>();
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deps.Register<IClydeAudioInternal, ClydeAudioHeadless>();
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deps.Register<IInputManager, InputManager>();
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deps.Register<IFileDialogManager, DummyFileDialogManager>();
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deps.Register<IUriOpener, UriOpenerDummy>();
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break;
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case GameController.DisplayMode.Clyde:
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IoCManager.Register<IClyde, Clyde>();
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IoCManager.Register<IClipboardManager, Clyde>();
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IoCManager.Register<IClydeInternal, Clyde>();
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IoCManager.Register<IClydeAudio, FallbackProxyClydeAudio>();
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IoCManager.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
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IoCManager.Register<IInputManager, ClydeInputManager>();
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IoCManager.Register<IFileDialogManager, FileDialogManager>();
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IoCManager.Register<IUriOpener, UriOpener>();
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deps.Register<IClyde, Clyde>();
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deps.Register<IClipboardManager, Clyde>();
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deps.Register<IClydeInternal, Clyde>();
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deps.Register<IClydeAudio, FallbackProxyClydeAudio>();
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deps.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
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deps.Register<IInputManager, ClydeInputManager>();
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deps.Register<IFileDialogManager, FileDialogManager>();
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deps.Register<IUriOpener, UriOpener>();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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IoCManager.Register<IFontManager, FontManager>();
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IoCManager.Register<IFontManagerInternal, FontManager>();
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IoCManager.Register<IEyeManager, EyeManager>();
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IoCManager.Register<IPlacementManager, PlacementManager>();
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IoCManager.Register<IOverlayManager, OverlayManager>();
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IoCManager.Register<IOverlayManagerInternal, OverlayManager>();
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IoCManager.Register<IViewVariablesManager, ViewVariablesManager>();
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IoCManager.Register<IViewVariablesManagerInternal, ViewVariablesManager>();
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IoCManager.Register<IClientConGroupController, ClientConGroupController>();
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IoCManager.Register<IScriptClient, ScriptClient>();
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deps.Register<IFontManager, FontManager>();
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deps.Register<IFontManagerInternal, FontManager>();
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deps.Register<IEyeManager, EyeManager>();
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deps.Register<IPlacementManager, PlacementManager>();
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deps.Register<IOverlayManager, OverlayManager>();
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deps.Register<IOverlayManagerInternal, OverlayManager>();
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deps.Register<IViewVariablesManager, ViewVariablesManager>();
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deps.Register<IViewVariablesManagerInternal, ViewVariablesManager>();
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deps.Register<IClientConGroupController, ClientConGroupController>();
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deps.Register<IScriptClient, ScriptClient>();
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}
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}
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}
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@@ -10,9 +10,9 @@ namespace Robust.Client
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// Partial of GameController to initialize IoC and some other low-level systems like it.
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internal sealed partial class GameController
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{
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private static void InitIoC(DisplayMode mode)
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private static void InitIoC(DisplayMode mode, IDependencyCollection deps)
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{
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ClientIoC.RegisterIoC(mode);
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ClientIoC.RegisterIoC(mode, deps);
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IoCManager.BuildGraph();
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RegisterReflection();
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}
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@@ -48,7 +48,7 @@ namespace Robust.Client
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var mode = args.Headless ? DisplayMode.Headless : DisplayMode.Clyde;
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InitIoC(mode);
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InitIoC(mode, IoCManager.Instance!);
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var gc = IoCManager.Resolve<GameController>();
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gc.SetCommandLineArgs(args);
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@@ -50,7 +50,7 @@ namespace Robust.Server
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{
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Thread.CurrentThread.Name = "Main Thread";
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IoCManager.InitThread();
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ServerIoC.RegisterIoC();
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ServerIoC.RegisterIoC(IoCManager.Instance!);
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IoCManager.BuildGraph();
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SetupLogging();
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InitReflectionManager();
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@@ -31,50 +31,50 @@ namespace Robust.Server
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internal static class ServerIoC
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{
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/// <summary>
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/// Registers all the types into the <see cref="IoCManager"/> with <see cref="IoCManager.Register{TInterface, TImplementation}"/>
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/// Registers all the types into the <see cref="IDependencyCollection"/>
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/// </summary>
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internal static void RegisterIoC()
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internal static void RegisterIoC(IDependencyCollection deps)
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{
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SharedIoC.RegisterIoC();
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SharedIoC.RegisterIoC(deps);
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IoCManager.Register<IBaseServer, BaseServer>();
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IoCManager.Register<IBaseServerInternal, BaseServer>();
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IoCManager.Register<BaseServer, BaseServer>();
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IoCManager.Register<IGameTiming, GameTiming>();
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IoCManager.Register<IReflectionManager, ServerReflectionManager>();
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IoCManager.Register<IConsoleHost, ServerConsoleHost>();
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IoCManager.Register<IServerConsoleHost, ServerConsoleHost>();
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IoCManager.Register<IComponentFactory, ServerComponentFactory>();
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IoCManager.Register<IConGroupController, ConGroupController>();
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IoCManager.Register<IMapManager, NetworkedMapManager>();
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IoCManager.Register<IMapManagerInternal, NetworkedMapManager>();
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IoCManager.Register<INetworkedMapManager, NetworkedMapManager>();
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IoCManager.Register<IEntityManager, ServerEntityManager>();
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IoCManager.Register<IEntityNetworkManager, ServerEntityManager>();
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IoCManager.Register<IServerEntityNetworkManager, ServerEntityManager>();
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IoCManager.Register<IMapLoader, MapLoader>();
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IoCManager.Register<IPlacementManager, PlacementManager>();
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IoCManager.Register<IPlayerManager, PlayerManager>();
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IoCManager.Register<ISharedPlayerManager, PlayerManager>();
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IoCManager.Register<IPrototypeManager, ServerPrototypeManager>();
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IoCManager.Register<IResourceManager, ResourceManager>();
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IoCManager.Register<IResourceManagerInternal, ResourceManager>();
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IoCManager.Register<EntityManager, ServerEntityManager>();
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IoCManager.Register<IServerEntityManager, ServerEntityManager>();
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IoCManager.Register<IServerEntityManagerInternal, ServerEntityManager>();
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IoCManager.Register<IServerGameStateManager, ServerGameStateManager>();
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IoCManager.Register<IServerNetManager, NetManager>();
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IoCManager.Register<IStatusHost, StatusHost>();
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IoCManager.Register<ISystemConsoleManager, SystemConsoleManager>();
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IoCManager.Register<ITileDefinitionManager, TileDefinitionManager>();
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IoCManager.Register<IViewVariablesHost, ViewVariablesHost>();
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IoCManager.Register<IWatchdogApi, WatchdogApi>();
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IoCManager.Register<IScriptHost, ScriptHost>();
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IoCManager.Register<IMetricsManager, MetricsManager>();
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IoCManager.Register<IAuthManager, AuthManager>();
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IoCManager.Register<IPhysicsManager, PhysicsManager>();
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IoCManager.Register<IBqlQueryManager, BqlQueryManager>();
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IoCManager.Register<HubManager, HubManager>();
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deps.Register<IBaseServer, BaseServer>();
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deps.Register<IBaseServerInternal, BaseServer>();
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deps.Register<BaseServer, BaseServer>();
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deps.Register<IGameTiming, GameTiming>();
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deps.Register<IReflectionManager, ServerReflectionManager>();
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deps.Register<IConsoleHost, ServerConsoleHost>();
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deps.Register<IServerConsoleHost, ServerConsoleHost>();
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deps.Register<IComponentFactory, ServerComponentFactory>();
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deps.Register<IConGroupController, ConGroupController>();
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deps.Register<IMapManager, NetworkedMapManager>();
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deps.Register<IMapManagerInternal, NetworkedMapManager>();
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deps.Register<INetworkedMapManager, NetworkedMapManager>();
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deps.Register<IEntityManager, ServerEntityManager>();
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deps.Register<IEntityNetworkManager, ServerEntityManager>();
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deps.Register<IServerEntityNetworkManager, ServerEntityManager>();
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deps.Register<IMapLoader, MapLoader>();
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deps.Register<IPlacementManager, PlacementManager>();
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deps.Register<IPlayerManager, PlayerManager>();
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deps.Register<ISharedPlayerManager, PlayerManager>();
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deps.Register<IPrototypeManager, ServerPrototypeManager>();
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deps.Register<IResourceManager, ResourceManager>();
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deps.Register<IResourceManagerInternal, ResourceManager>();
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deps.Register<EntityManager, ServerEntityManager>();
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deps.Register<IServerEntityManager, ServerEntityManager>();
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deps.Register<IServerEntityManagerInternal, ServerEntityManager>();
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deps.Register<IServerGameStateManager, ServerGameStateManager>();
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deps.Register<IServerNetManager, NetManager>();
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deps.Register<IStatusHost, StatusHost>();
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deps.Register<ISystemConsoleManager, SystemConsoleManager>();
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deps.Register<ITileDefinitionManager, TileDefinitionManager>();
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deps.Register<IViewVariablesHost, ViewVariablesHost>();
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deps.Register<IWatchdogApi, WatchdogApi>();
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deps.Register<IScriptHost, ScriptHost>();
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deps.Register<IMetricsManager, MetricsManager>();
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deps.Register<IAuthManager, AuthManager>();
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deps.Register<IPhysicsManager, PhysicsManager>();
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deps.Register<IBqlQueryManager, BqlQueryManager>();
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deps.Register<HubManager, HubManager>();
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}
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}
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}
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@@ -22,35 +22,35 @@ namespace Robust.Shared
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{
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internal static class SharedIoC
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{
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public static void RegisterIoC()
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public static void RegisterIoC(IDependencyCollection deps)
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{
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IoCManager.Register<ISerializationManager, SerializationManager>();
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IoCManager.Register<IConfigurationManager, NetConfigurationManager>();
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IoCManager.Register<INetConfigurationManager, NetConfigurationManager>();
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IoCManager.Register<IConfigurationManagerInternal, NetConfigurationManager>();
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IoCManager.Register<IDynamicTypeFactory, DynamicTypeFactory>();
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IoCManager.Register<IDynamicTypeFactoryInternal, DynamicTypeFactory>();
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IoCManager.Register<IEntitySystemManager, EntitySystemManager>();
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IoCManager.Register<ILocalizationManager, LocalizationManager>();
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IoCManager.Register<ILocalizationManagerInternal, LocalizationManager>();
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IoCManager.Register<ILogManager, LogManager>();
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IoCManager.Register<IModLoader, ModLoader>();
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IoCManager.Register<IModLoaderInternal, ModLoader>();
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IoCManager.Register<INetManager, NetManager>();
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IoCManager.Register<IRobustSerializer, RobustSerializer>();
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IoCManager.Register<IRuntimeLog, RuntimeLog>();
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IoCManager.Register<ITaskManager, TaskManager>();
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IoCManager.Register<TaskManager, TaskManager>();
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IoCManager.Register<ITimerManager, TimerManager>();
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IoCManager.Register<ProfManager, ProfManager>();
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IoCManager.Register<IRobustRandom, RobustRandom>();
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IoCManager.Register<IRobustMappedStringSerializer, RobustMappedStringSerializer>();
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IoCManager.Register<ISandboxHelper, SandboxHelper>();
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IoCManager.Register<IManifoldManager, CollisionManager>();
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IoCManager.Register<IIslandManager, IslandManager>();
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IoCManager.Register<IVerticesSimplifier, RamerDouglasPeuckerSimplifier>();
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IoCManager.Register<IParallelManager, ParallelManager>();
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IoCManager.Register<IParallelManagerInternal, ParallelManager>();
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deps.Register<ISerializationManager, SerializationManager>();
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deps.Register<IConfigurationManager, NetConfigurationManager>();
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deps.Register<INetConfigurationManager, NetConfigurationManager>();
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deps.Register<IConfigurationManagerInternal, NetConfigurationManager>();
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deps.Register<IDynamicTypeFactory, DynamicTypeFactory>();
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deps.Register<IDynamicTypeFactoryInternal, DynamicTypeFactory>();
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deps.Register<IEntitySystemManager, EntitySystemManager>();
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deps.Register<ILocalizationManager, LocalizationManager>();
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deps.Register<ILocalizationManagerInternal, LocalizationManager>();
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deps.Register<ILogManager, LogManager>();
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deps.Register<IModLoader, ModLoader>();
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deps.Register<IModLoaderInternal, ModLoader>();
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deps.Register<INetManager, NetManager>();
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deps.Register<IRobustSerializer, RobustSerializer>();
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deps.Register<IRuntimeLog, RuntimeLog>();
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deps.Register<ITaskManager, TaskManager>();
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deps.Register<TaskManager, TaskManager>();
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deps.Register<ITimerManager, TimerManager>();
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deps.Register<ProfManager, ProfManager>();
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deps.Register<IRobustRandom, RobustRandom>();
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deps.Register<IRobustMappedStringSerializer, RobustMappedStringSerializer>();
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deps.Register<ISandboxHelper, SandboxHelper>();
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deps.Register<IManifoldManager, CollisionManager>();
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deps.Register<IIslandManager, IslandManager>();
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deps.Register<IVerticesSimplifier, RamerDouglasPeuckerSimplifier>();
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deps.Register<IParallelManager, ParallelManager>();
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deps.Register<IParallelManagerInternal, ParallelManager>();
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}
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}
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}
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@@ -586,7 +586,7 @@ namespace Robust.UnitTesting
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private BaseServer Init()
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{
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IoCManager.InitThread(DependencyCollection, replaceExisting: true);
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ServerIoC.RegisterIoC();
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ServerIoC.RegisterIoC(DependencyCollection);
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IoCManager.Register<INetManager, IntegrationNetManager>(true);
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IoCManager.Register<IServerNetManager, IntegrationNetManager>(true);
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IoCManager.Register<IntegrationNetManager, IntegrationNetManager>(true);
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@@ -732,7 +732,7 @@ namespace Robust.UnitTesting
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private GameController Init()
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{
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IoCManager.InitThread(DependencyCollection, replaceExisting: true);
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ClientIoC.RegisterIoC(GameController.DisplayMode.Headless);
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ClientIoC.RegisterIoC(GameController.DisplayMode.Headless, DependencyCollection);
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IoCManager.Register<INetManager, IntegrationNetManager>(true);
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IoCManager.Register<IClientNetManager, IntegrationNetManager>(true);
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IoCManager.Register<IntegrationNetManager, IntegrationNetManager>(true);
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@@ -16,11 +16,11 @@ namespace Robust.UnitTesting
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switch (Project)
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{
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case UnitTestProject.Client:
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ClientIoC.RegisterIoC(GameController.DisplayMode.Headless);
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ClientIoC.RegisterIoC(GameController.DisplayMode.Headless, IoCManager.Instance!);
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break;
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case UnitTestProject.Server:
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ServerIoC.RegisterIoC();
|
||||
ServerIoC.RegisterIoC(IoCManager.Instance!);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user