Change z of final meshes to improve mesh view in RenderDoc

This commit is contained in:
Pieter-Jan Briers
2019-02-05 20:01:28 +01:00
parent 006342e4d8
commit 79c7b0164d
2 changed files with 2 additions and 2 deletions

View File

@@ -25,7 +25,7 @@ uniform vec4 modifyUV;
void main()
{
vec3 transformed = projectionMatrix * viewMatrix * modelMatrix * vec3(aPos, 1.0);
gl_Position = vec4(transformed, 1.0);
gl_Position = vec4(transformed.xy, 0.0, 1.0);
TexCoord = mix(modifyUV.xy, modifyUV.zw, tCoord);
ArrayIndex = tArrayIndex * modifyArrayIndex;
}

View File

@@ -23,6 +23,6 @@ uniform vec4 modifyUV;
void main()
{
vec3 transformed = projectionMatrix * viewMatrix * modelMatrix * vec3(aPos, 1.0);
gl_Position = vec4(transformed, 1.0);
gl_Position = vec4(transformed.xy, 0.0, 1.0);
TexCoord = mix(modifyUV.xy, modifyUV.zw, tCoord);
}