Tweak color gain factor to reduce disparity between walls and non-walls.

Also increases the brightness of *specifically* walls to make up for it, in content.
This commit is contained in:
Pieter-Jan Briers
2020-04-20 18:16:21 +02:00
parent a380cd9e40
commit 797d1acaeb

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@@ -39,5 +39,5 @@ void fragment()
// We actually "add" energy to the wall here while blurring with the * 1.2.
// Keep in mind that the wall is pitch black right now
// so it'd look like half brightness of the surroundings otherwise..
COLOR = sum * 1.2;
COLOR = sum * 1.1;
}