From 7339be51fe59f8cb943c5a04fe6d93e89aace02f Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Thu, 9 Jan 2020 00:42:54 +0100 Subject: [PATCH] Fix unit test. --- Robust.UnitTesting/Shared/Physics/CollisionManager_Test.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Robust.UnitTesting/Shared/Physics/CollisionManager_Test.cs b/Robust.UnitTesting/Shared/Physics/CollisionManager_Test.cs index 0ca72157a3..cfff27459e 100644 --- a/Robust.UnitTesting/Shared/Physics/CollisionManager_Test.cs +++ b/Robust.UnitTesting/Shared/Physics/CollisionManager_Test.cs @@ -2,6 +2,7 @@ using Moq; using NUnit.Framework; using Robust.Shared.GameObjects; +using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Physics; @@ -215,6 +216,9 @@ namespace Robust.UnitTesting.Shared.Physics var results = new List(1); var manager = new PhysicsManager(); + var mockEntity0 = new Mock().Object; + var mockEntity1 = new Mock().Object; + var mock0 = new Mock(); mock0.Setup(foo => foo.WorldAABB).Returns(new Box2(-3, -3, 6, 6)); mock0.Setup(foo => foo.IsHardCollidable).Returns(true); @@ -222,6 +226,7 @@ namespace Robust.UnitTesting.Shared.Physics mock0.Setup(foo => foo.CollisionEnabled).Returns(true); mock0.Setup(foo => foo.CollisionLayer).Returns(0x4); mock0.Setup(foo => foo.CollisionMask).Returns(0x04); + mock0.Setup(foo => foo.Owner).Returns(mockEntity0); var staticBody = mock0.Object; manager.AddBody(staticBody); @@ -232,6 +237,7 @@ namespace Robust.UnitTesting.Shared.Physics mock1.Setup(foo => foo.CollisionEnabled).Returns(true); mock1.Setup(foo => foo.CollisionLayer).Returns(0x4); mock1.Setup(foo => foo.CollisionMask).Returns(0x04); + mock1.Setup(foo => foo.Owner).Returns(mockEntity1); var testBody = mock1.Object; manager.AddBody(testBody);