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Give secondary window rendertextures names.
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@@ -328,11 +328,14 @@ namespace Robust.Client.Graphics.Clyde
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{
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reg.RenderTexture?.Dispose();
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reg.RenderTexture = Clyde.CreateRenderTarget(reg.Reg.FramebufferSize, new RenderTargetFormatParameters
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{
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ColorFormat = RenderTargetColorFormat.Rgba8Srgb,
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HasDepthStencil = true
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});
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reg.RenderTexture = Clyde.CreateRenderTarget(
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reg.Reg.FramebufferSize,
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new RenderTargetFormatParameters
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{
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ColorFormat = RenderTargetColorFormat.Rgba8Srgb,
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HasDepthStencil = true
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},
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name: $"{reg.Reg.Id}-RenderTexture");
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// Necessary to correctly sync multi-context blitting.
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reg.RenderTexture.MakeGLFence = true;
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}
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