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Call OnConnect method for player session (#3547)
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@@ -459,7 +459,7 @@ namespace Robust.Server.Player
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// This is done before the packet is built, so that the client
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// can see themselves Connected.
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var session = GetSessionByChannel(channel);
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session.Status = SessionStatus.Connected;
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session.OnConnect();
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var list = new List<PlayerState>();
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foreach (var client in players)
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