Deprecate CreateNetMessage<T>.

This commit is contained in:
Pieter-Jan Briers
2022-04-15 18:47:42 +02:00
parent 24b124fb17
commit 45d906ba7e
26 changed files with 55 additions and 91 deletions

View File

@@ -86,7 +86,7 @@ namespace Robust.Client.GameObjects
public void SendSystemNetworkMessage(EntityEventArgs message, uint sequence)
{
var msg = _networkManager.CreateNetMessage<MsgEntity>();
var msg = new MsgEntity();
msg.Type = EntityMessageType.SystemMessage;
msg.SystemMessage = message;
msg.SourceTick = _gameTiming.CurTick;