Cleanup warnings: CS0414 (#6396)

This commit is contained in:
B_Kirill
2026-01-25 14:41:10 +10:00
committed by GitHub
parent 65b8d0cce2
commit 446cf8c003
6 changed files with 10 additions and 11 deletions

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@@ -14,9 +14,9 @@ namespace Robust.Client.GameObjects
private EntityQuery<AnimationPlayerComponent> _playerQuery;
private EntityQuery<MetaDataComponent> _metaQuery;
#pragma warning disable CS0414
#if DEBUG
[Dependency] private readonly IComponentFactory _compFact = default!;
#pragma warning restore CS0414
#endif
public override void Initialize()
{

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@@ -13,9 +13,9 @@ namespace Robust.Client.Prototypes
public sealed class ClientPrototypeManager : PrototypeManager
{
[Dependency] private readonly INetManager _netManager = default!;
#pragma warning disable CS0414
#if TOOLS
[Dependency] private readonly IClientGameTiming _timing = default!;
#pragma warning restore CS0414
#endif
[Dependency] private readonly IGameControllerInternal _controller = default!;
[Dependency] private readonly IReloadManager _reload = default!;

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@@ -21,7 +21,6 @@ public sealed partial class ReplayLoadManager : IReplayLoadManager
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly EntityManager _entMan = default!;
[Dependency] private readonly IClientGameTiming _timing = default!;
[Dependency] private readonly IClientNetManager _netMan = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly ILocalizationManager _locMan = default!;

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@@ -20,9 +20,9 @@ internal sealed class ReloadManager : IReloadManager
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ILogManager _logMan = default!;
[Dependency] private readonly IResourceManagerInternal _res = default!;
#pragma warning disable CS0414
#if TOOLS
[Dependency] private readonly ITaskManager _tasks = default!;
#pragma warning restore CS0414
#endif
private readonly TimeSpan _reloadDelay = TimeSpan.FromMilliseconds(10);
private CancellationTokenSource _reloadToken = new();

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@@ -13,10 +13,10 @@ namespace Robust.Server.Prototypes
{
public sealed class ServerPrototypeManager : PrototypeManager
{
#pragma warning disable CS0414
#if TOOLS
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IConGroupController _conGroups = default!;
#pragma warning restore CS0414
#endif
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IBaseServerInternal _server = default!;

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@@ -21,10 +21,10 @@ namespace Robust.Shared.Physics.Systems
*/
public partial class SharedPhysicsSystem
{
#pragma warning disable CS0414
#if DEBUG
[Dependency] private readonly SharedDebugRayDrawingSystem _sharedDebugRaySystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
#pragma warning restore CS0414
#endif
/// <summary>
/// Checks to see if the specified collision rectangle collides with any of the physBodies under management.