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https://github.com/space-wizards/RobustToolbox.git
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Version: 225.0.0
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<Project>
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<!-- This file automatically reset by Tools/version.py -->
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<!-- This file automatically reset by Tools/version.py -->
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@@ -35,25 +35,52 @@ END TEMPLATE-->
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### Breaking changes
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*None yet*
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### New features
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*None yet*
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### Bugfixes
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*None yet*
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### Other
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*None yet*
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### Internal
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*None yet*
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## 225.0.0
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### Breaking changes
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* `NetEntity.Parse` and `TryParse` will now fail to parse empty strings.
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* Try to prevent EventBus looping. This also caps the amount of directed component subscriptions for a particular component to 256.
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### New features
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* `IPrototypeManager.TryIndex` will now default to logging errors if passed an invalid prototype id struct (i,e., `EntProtoId` or `ProtoId<T>`). There is a new optional bool argument to disable logging errors.
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* `Eye` now allows its `Position` to be set directly. Please only do this with the `FixedEye` child type constructed manually.
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* Engine now respects the hub's `can_skip_build` parameter on info query, fixing an issue where the first hub advertisement fails due to ACZ taking too long.
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* Add GetSession & TryGetSession to ActorSystem.
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* Raise an event when an entity's name is changed.
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### Bugfixes
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* The `ent` toolshed command now takes `NetEntity` values, fixing parsing in practical uses.
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* Fix ComponentFactory test mocks.
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* Fix LookupFlags missing from a couple of EntityLookupSystem methods.
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### Other
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* Improved engine's Happy Eyeballs implementation, should result in more usage of IPv6 for HTTP APIs when available.
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### Internal
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*None yet*
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* Remove CompIdx locks to improve performance inside Pvs at higher player counts.
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* Avoid a read lock in GetEntityQuery to also improve performance.
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* Mark `EntityManager.System<T>` as Pure.
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## 224.1.1
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