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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Make outline corners smoother.
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@@ -35,8 +35,6 @@ uniform float outline_width = 2.0;
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uniform vec4 outline_color=vec4(1,0,0,0.33);
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void fragment() {
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vec4 col = texture(TEXTURE, UV);
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vec2 ps = TEXTURE_PIXEL_SIZE;
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float a;
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@@ -47,17 +45,33 @@ void fragment() {
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(-outline_width, -outline_width)*ps/2).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(0, outline_width)*ps).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(outline_width, -outline_width)*ps/2).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(-outline_width,0)*ps).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(-outline_width, outline_width)*ps/2).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(outline_width, 0)*ps).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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a = texture(TEXTURE, UV + vec2(outline_width, outline_width)*ps/2).a;
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maxa = max(a, maxa);
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mina = min(a, mina);
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COLOR = mix(col, outline_color, maxa-col.a);
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}
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