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Adjust QDel log (#3888)
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@@ -66,7 +66,7 @@ namespace Robust.Client.GameObjects
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public override void QueueDeleteEntity(EntityUid uid)
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{
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if (!_gameTiming.InPrediction || uid.IsClientSide())
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if (uid.IsClientSide())
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{
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base.QueueDeleteEntity(uid);
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return;
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