* Add map Oasis * integration test fix * psych job * 1984 an invalid component * address reviews * address reviews, touch ups. * tiny feexes * move a tree * Actually put it in the active maps pool. * minor tweeks * tweek some door accesses. * add extra lawyer, make evac the right docking arrangement. * Address the small things, fix cryopods, make perma huge. * Fix some small things in the new perma. * Improve perma spacing resiliancy... maybe. * burn the invalids * Pray to the Sloth gods that painters arent cooked. * rearrange some buttons * fix fax names and add a genedrobe. * Housekeeping * fix some stuff I thought I already fixed * wood benches * Some under door tiles, a couple missing decals. * one pipe got brokey. feexit! * astrograsses and lathe to cargo * N2 lockers, minor things. * cap laser to case * GridFill the briggle so it feels better. Some other minor things * name the Briggle correctly
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.