* THE RETURN OF ITEM STATUS Item status is now inline with the hands again. You can now see item status for both hands at once. If you have more than 2 hands, the last active hand of that side is displayed in the respective item status. The item status for the active hand is also highlighted. Item status has been given a new look so it looks unique and matches every UI theme. * Shrink item status to 125px This is going to require fixing the existing controls. Do that later. * New bullet item status rendering sex * Make gun item status look just a little bit nicer. Avoid only one or two bullets ending up on a single row of an item status. * Delete Eris theme files * More improvements Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures. Redid how content margins are set from the theme. Less complex and cleaner now. Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways. * Compact down item status text Now it fits 3 lines of text on one line. Yay. This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin. * Add item status sprites for Ashen theme. * Add status control to show beaker/bucket/jug solution/transfer volumes Also PollingItemStatusControl I'll be using that more. * Fix welder item status, clean up welder code The item status control implementation was ancient and bad. That's why it was buggy. Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code. Cleanup. The code was doing some really dumb stuff. * Spray bottles show contents in item status. * cowtools * Fix plasmafire and clockwork themes. Actual git gaslighting wtf. --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.