Files
space-station-14/Content.Server/Weapons/Ranged/Systems/GunSystem.Ballistic.cs
mq 4920c9e907 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00

38 lines
1.2 KiB
C#

using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
protected override void Cycle(Entity<BallisticAmmoProviderComponent> ent, MapCoordinates coordinates)
{
EntityUid? ammoEnt = null;
// TODO: Combine with TakeAmmo
if (ent.Comp.Entities.Count > 0)
{
var existing = ent.Comp.Entities[^1];
ent.Comp.Entities.RemoveAt(ent.Comp.Entities.Count - 1);
DirtyField(ent.AsNullable(), nameof(BallisticAmmoProviderComponent.Entities));
Containers.Remove(existing, ent.Comp.Container);
EnsureShootable(existing);
}
else if (ent.Comp.UnspawnedCount > 0)
{
ent.Comp.UnspawnedCount--;
DirtyField(ent.AsNullable(), nameof(BallisticAmmoProviderComponent.UnspawnedCount));
ammoEnt = Spawn(ent.Comp.Proto, coordinates);
EnsureShootable(ammoEnt.Value);
}
if (ammoEnt != null)
EjectCartridge(ammoEnt.Value);
var cycledEvent = new GunCycledEvent();
RaiseLocalEvent(ent, ref cycledEvent);
}
}