20 Commits
Author SHA1 Message Date
SnappingOpossumandGitHub 4d07c5473c Minor tram driver fixes (#45054)
* Remove tram driver mindshield, prevent them from being most antags

* You know what fix the gloves as well
2026-08-01 14:11:15 +00:00
SnappingOpossumandGitHub a1f90f058c Make brass items grind directly into brass, add extra recipes for brass. (#45033)
* Grind directly into brass

* Extra brass reactions
2026-07-30 05:55:24 +00:00
ae9e947d8a Some artifact effect cleanup, remove remaining noSpawn: true (#41653)
* Minor artifact effect cleanup

* Forgot to make those amounts

* Apply some review changes.

* Add missing colon to commented out effect

* Move another effect to a NestedSelector

* Move another spawned spawner to a NestedSelector

* More tweaks

* Port a change back here

* Remove duplicates

* refactor: re-introduced weight 1 to effects.yml, removed unused XenoArtifactRareMaterialSpawn

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Co-authored-by: Fildrance <fildrance@gmail.com>
2026-07-21 15:10:34 +00:00
SnappingOpossumandGitHub 795a0535ca Change DeathMatchRuleComponent to use EntityTables (#44452)
* Convert DeathMatchRule to EntityTableSelector

* Might as well also change that
2026-07-02 20:22:14 +00:00
SnappingOpossumandGitHub 9e40aec55a Move kudzu random spawners to entity tables + minor cleanup (#42277)
* Move kudzu random spawners to entity tables

* Forgot to remove those
2026-04-25 04:51:04 +00:00
SnappingOpossumandGitHub 50b15b7c45 Move food, drink, and vending random spawners to tables + minor cleanup (#42278)
* Move food/drink related spawners to entity tables

* Give RandomFoodBreakfast a different suffix

* More unrelated convention stuff because I felt like it
2026-04-09 20:38:43 +00:00
SnappingOpossumandGitHub 3d67725a58 Painting and poster random spawners to entity table spawners (#43270)
Painting and poster random spawners to tables
2026-03-26 23:35:05 +00:00
SnappingOpossumandGitHub 8235971444 Move remaining random spawners to entity table spawners (#43324)
Move remaining random spawners to tables
2026-03-24 20:17:41 +00:00
SnappingOpossumandGitHub d14423f0f6 Move some simple random spawners to entity table spawners (#43305)
Simple random spawners to entity tables
2026-03-21 01:42:57 +00:00
b251848409 Move salvage RandomSpawners to EntityTableSpawners (#43233)
* Move salvage RandomSpawners to EntityTableSpawners

* Spellcheck

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply requested changes for spawner

* Move another prob to parent selector

* Why wasn't it that before

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-03-19 22:37:14 +00:00
SnappingOpossumandGitHub e49d36a88e Make EntityTableSpawner spawn relative to grid instead of map (#43234) 2026-03-14 17:32:35 +01:00
SnappingOpossumandGitHub 5d929533fc Move artifact random spawners to entity table spawners. (#42422)
* Move artifact random spawners to entity tables

* That's a pretty big thing to miss

* This is embarassing

* Apply review
2026-01-15 04:27:16 +00:00
SnappingOpossumandGitHub 2176f00f19 Replace recently added StorageFill with EntityTableContainerFill (#42269)
I HATE STORAGE FILL
2026-01-06 10:56:57 +00:00
SnappingOpossumandGitHub 2a71253f57 Move some miscellaneous random spawners to entity tables (#42245)
* Move some miscellaneous RandomSpawners to entity tables

* Fix a parenting issue and some conventions
2026-01-06 00:14:02 +00:00
SnappingOpossumandGitHub 45fa411485 Add crayon box to Big Bite meals (#42077)
Shuffle things, use table for big bite
2025-12-28 06:23:46 +00:00
SnappingOpossumandGitHub f22efef2d3 Move StorageFills in smartfridge test prototypes to EntityTableContainerFills (#41561)
Move smartfridge test prototypes to EntityTableContainerFills
2025-11-23 20:56:35 +00:00
SnappingOpossumandGitHub 7afd0f0b9e Replace (almost) all existing storage fills with entity table container fills (#41360)
* Replace all existing storage fills with container fills, adjust some formatting to accomadate

* Forgot to remove that

* I really need to spell better

* Right, those are 3x3

* Change some NestedSelectors to GroupSelectors

* Actual container fills, test fix (maybe), and a few minor formatting changes

* Fix some more mistakes

* Forgot to add to that comment

* Some parenting fixes

* Test optimisation, maybe

* Roll holiday lights instead of individually listing it

* Move eletrical toolbox to NestedSelector

* Back to entity tables (except for vending)

* More nesting (and a TODO)

* Yet another fix

* Probably shoulda done it this way originally

* Entity tables for vending restocks

* I am good at formatting

* Make added table names consistent

* Make grand lottery weights a little more readable

* Use existing fills for bio suit crates

* Get rid of some more redundant amounts

* Nuke the StorageFill test section and update some comments

* Apply changes from code review

* Split off changes to vending restocks

* Split off changes to vending restocks

* Apply more changes from code review

* Attempt #2 of detangling this mess (oh shit I missed the pin)

* They look so similar

* I am great at formatting

* Missed a newline

* How did I manage to do that

* Move toy in FoodMealHappyHonkClown to top to prioritise

* Apply changes from review and move dank pizza to organise by weight
2025-11-23 20:12:50 +00:00
SnappingOpossumandGitHub eb95f4b214 Move vending restocks to EntityTableContainerFills (#41442)
* Move vending restocks to EntityTableContainerFills

* Glad I can actually see that fail now

* I could of just gone back to checking all the containers but nooo had to be stubborn

* Apply changes from code review
2025-11-21 20:51:32 +00:00
SnappingOpossumandGitHub 1cc726a609 Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029)
Pacifists can stun with emagnum and eshotgun
2025-10-30 19:19:36 +00:00
SnappingOpossumandGitHub bba83e88b0 Allow upgraded solars to take structural damage (#40992)
Parent Damageable on solars
2025-10-21 09:28:59 +00:00