Pieter-Jan Briers
d01448e76f
Update submodule
2021-10-14 19:19:23 +02:00
PJBot
7013807607
Automatic changelog update
2021-02-25 04:10:40 -05:00
Pieter-Jan Briers
2fb2cea29f
Fix macOS not exporting freetype
2020-06-23 17:14:51 +02:00
Pieter-Jan Briers
9af2c8a5d0
Update submodule
2020-01-30 13:36:00 +01:00
Pieter-Jan Briers
fc13e21e73
Attempt #2 Azure Pipelines
2019-10-01 17:28:57 +02:00
Pieter-Jan Briers
a346eb3e12
Attempt #1 Azure Pipelines
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[skip ci]
2019-10-01 17:26:36 +02:00
Pieter-Jan Briers and GitHub
747cb15888
OOC <-> Discord link. ( #201 )
2019-04-17 23:31:43 +02:00
Pieter-Jan Briers and GitHub
52af7d27da
Re-implement chat in content. ( #198 )
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* OOC is a word.
* Re-implement chat in content.
2019-04-13 09:45:09 +02:00
Pieter-Jan Briers and GitHub
6f032f678a
Merge pull request #193 from PrPleGoo/ThingDoer
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Locker shoving
2019-04-12 22:44:11 +02:00
Pieter-Jan Briers and GitHub
c283634efb
Make examine use tooltips. ( #189 )
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FANCY.
2019-04-09 17:33:53 +02:00
Pieter-Jan Briers and GitHub
f6af1a4ad5
Merge pull request #184 from PrPleGoo/master
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Make Attackby (etc) parameters use event args.
2019-04-06 13:40:46 +02:00
Pieter-Jan Briers and GitHub
f5bb790edb
Footstep sounds. ( #182 )
2019-04-05 02:04:34 +02:00
Pieter-Jan Briers and GitHub
9f3f09871e
Wires are now actually hidden by floor tiles. ( #181 )
2019-04-04 15:09:06 +02:00
Pieter-Jan Briers and GitHub
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00
Pieter-Jan Briers and GitHub
f7be2c16c0
Fix bad scene files in content. ( #141 )
2019-01-23 15:32:19 +01:00
Pieter-Jan Briers and GitHub
415b7e96fd
Transform refactor. ( #139 )
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space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers and GitHub
7ca90d11b3
Gun stuff ( #132 )
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* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
Pieter-Jan Briers and GitHub
ef3007a603
Parallax ( #131 )
2018-11-30 21:54:30 +01:00
Pieter-Jan Briers and GitHub
845d0f9182
We have a lobby! ( #127 )
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It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers and GitHub
574512f1bf
Extremely basic game ticker. ( #126 )
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You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
2018-11-22 10:37:58 +01:00
Pieter-Jan Briers and GitHub
f91488fa27
Popup message notifications. ( #125 )
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* Popup message system v1
* Networking for the popup notifications.
Ship it.
2018-11-21 21:11:30 +01:00
Pieter-Jan Briers and GitHub
b0f212bad5
Verbs ( #124 )
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Right click verbs work.
2018-11-21 20:58:11 +01:00
Pieter-Jan Briers and GitHub
4720182cf4
Flashlights now run off a power cell. ( #121 )
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* Flashlight runs off a power cell now.
* Cleanup
2018-11-11 20:05:09 +01:00
Pieter-Jan Briers and GitHub
51bc17f76d
Fix map serialization of storage component. ( #111 )
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Items were stored since the engine can serialize containers,
but the used storage volume wasn't.
2018-11-11 20:04:52 +01:00
Pieter-Jan Briers
c33daddda2
Power cells
2018-09-21 08:21:40 +02:00
Pieter-Jan Briers
952c58c226
Eris power cell sprites.
2018-09-21 08:20:25 +02:00
Pieter-Jan Briers
49ea084336
Fix map light rotation.
2018-09-20 19:42:06 +02:00
Pieter-Jan Briers
1fe7e90da8
Apparently I forgot to push c20r and laser sprites.
2018-09-20 19:12:31 +02:00
PJB3005
b92a9b6d1a
Admin Ghosting
2018-09-20 18:19:04 +02:00
Pieter-Jan Briers
43d5be40f0
Fix incorrect black gloves name.
2018-09-19 20:43:11 +02:00
Pieter-Jan Briers
2b026daf67
Make character inventory slightly nicer.
2018-09-19 19:06:30 +02:00
Pieter-Jan Briers and GitHub
74541e23a4
Equipment & inhands. ( #110 )
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* Equipment WiP
* Equipment's starting to work.
* Equipment works properly 100% now.
* Inhands work.
Also more clothes.
2018-09-19 18:54:04 +02:00
Pieter-Jan Briers
c612806ef1
Improve APC bounding box.
2018-09-17 21:19:55 +02:00
Pieter-Jan Briers
097882f658
Improve mob hitbox.
2018-09-17 21:10:01 +02:00
Pieter-Jan Briers
24c9cf54af
Zoom in 2x.
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Things are tiny because we're using SS13's sprites.
Zoom in like SS13.
2018-09-17 20:05:47 +02:00
Pieter-Jan Briers
73712b4e39
Update submodule.
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Guns work again.
2018-09-17 12:36:09 +02:00
Pieter-Jan Briers and GitHub
2dd3f24fb2
Make Y+ up. ( #109 )
2018-09-17 10:46:38 +02:00
Pieter-Jan Briers and GitHub
7a91fb7512
Project file maintenance, C# 7.2 ( #108 )
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1. Updates all the NuGet packages (except CommandLineParser because they ruined their API)
2. Makes all projects use C# 7.2 explicitly. (not latest)
3. Use some C# 7.2 features like readonly structs and default literals.
2018-09-13 20:09:53 +02:00
PJB3005
1dabe49234
VV support.
2018-09-09 15:34:43 +02:00
PJB3005
06ea07eca5
Use Godot-accessible Resources folder.
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Fixes #62
2018-08-31 10:49:48 +02:00
Pieter-Jan Briers and GitHub
d414ea55f5
APC GUI. ( #107 )
2018-08-31 08:52:48 +02:00
PJB3005
bb5a278fdb
Fix compiler warning.
2018-08-30 12:53:23 +02:00
PJB3005
5ce370f18b
Update submodule
2018-08-27 09:59:10 +02:00
Pieter-Jan Briers and GitHub
73f4442410
Engine Culling ( #104 )
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* Move groups.yml to content.
* Add unpowered light prototype from engine.
* Move prototypes and textures over.
* Update submodule
2018-08-24 13:14:38 +02:00
Pieter-Jan Briers and Acruid
cd4442b81e
Antag Datums. Oh also minds. ( #100 )
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AKA: Minds and there's a stupid basic roles framework.
2018-08-20 15:59:04 -07:00
Pieter-Jan Briers and GitHub
e8c4dc9a34
Rejoin into the same body. ( #96 )
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Depends on https://github.com/space-wizards/space-station-14/pull/659
2018-08-20 11:47:00 +02:00
Pieter-Jan Briers and GitHub
189a52c6d7
Use Sprite proxies for GUIs. ( #93 )
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AKA "welders actually light up in the hands GUI".
2018-08-16 22:43:04 +02:00
PJB3005
fe1252cca7
Why did I write sbyte there..?
2018-08-12 12:01:44 +02:00
Pieter-Jan Briers
7b3fcb1d54
Fix missing component errors on the client.
2018-08-09 22:50:05 +02:00
Pieter-Jan Briers and GitHub
fa594fb3e9
Smoothwalling. ( #91 )
2018-08-09 20:22:54 +02:00
Pieter-Jan Briers
b0a3f294c5
Remove now-redundant Transform component specifiers.
2018-08-02 10:17:30 +02:00
Pieter-Jan Briers
40ed16e118
Fix build harder.
2018-08-02 08:55:49 +02:00
Pieter-Jan Briers
6c5a0786c2
Fix build.
2018-08-02 08:45:23 +02:00
Pieter-Jan Briers
adda9136d0
Update submodule to fix CI.
2018-08-02 08:38:04 +02:00
Pieter-Jan Briers
cb224a973d
Update Submodule.
2018-08-02 08:30:25 +02:00
Pieter-Jan Briers and GitHub
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00
Pieter-Jan Briers and GitHub
74b38c49fb
Materials system. ( #84 )
2018-07-27 17:11:58 +02:00
Pieter-Jan Briers
cb439ba39a
Remove compiler warnings.
2018-07-26 23:55:34 +02:00
Pieter-Jan Briers and GitHub
b34591ab59
Data Rework Content Edition ( #82 )
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* WiP Data Rework.
* Convert stationstation to new map format.
* stationstation.yml v2
* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers
18ed1041ba
Update submodule
2018-07-26 23:26:03 +02:00
Pieter-Jan Briers and GitHub
ad5c82fec9
APC & SMES appearances. ( #78 )
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* CEV-Eris SMES sprite as RSI.
Has been modified so that the light overlay states use alpha blending.
* Add tiny glow to SMES display sprite.
* Appearances work v2
* More WiP
* RoundToLevels works correctly on even level counts now.
* SMES -> Smes because MS guidelines.
* CEV-Eris APC sprite.
* APC visuals.
* Reduce SMES scale again to normal levels.
* Update submodule
2018-07-17 11:39:55 +02:00
Pieter-Jan Briers
7629d447aa
Update submodule
2018-07-14 13:36:32 +02:00
PJB3005
86e600bec7
Merge remote-tracking branch 'origin/18-06-09-gridentities'
2018-06-13 04:26:04 +02:00
Pieter-Jan Briers
e4c378cb8f
Update submodule & clean up code with Timer.Spawn().
2018-06-11 20:30:52 +02:00
Pieter-Jan Briers
10999dc905
Grid map detaching: content edition.
2018-06-10 01:03:49 +02:00
Pieter-Jan Briers
9b251d70e2
Readme & submodule update.
2018-06-09 15:48:54 +02:00
Pieter-Jan Briers
7fcd424c71
Proper drawdepths for items & clothing.
2018-06-03 16:29:56 +02:00
Pieter-Jan Briers
439b8d772f
Update submodule.
2018-06-03 16:23:38 +02:00
Pieter-Jan Briers
d8540cdbd9
Comments are important.
2018-05-30 17:05:06 +02:00
Pieter-Jan Briers
0dad2c863b
Fix powernet spreading edge cases.
2018-05-30 16:44:35 +02:00
Pieter-Jan Briers
179b2534d2
Fix load & supply desync upon merging powernets.
2018-05-30 16:22:51 +02:00
Pieter-Jan Briers
ff0b1bfd05
Fix power warnings & sort errors.
2018-05-30 16:10:36 +02:00
Pieter-Jan Briers
097c876578
More data in power debug tool.
2018-05-30 14:23:08 +02:00
Pieter-Jan Briers
d5ce4c6b7f
Sprite drawdepth fixes.
2018-05-30 14:07:49 +02:00
Pieter-Jan Briers
7e5c764b50
Make power node not die on map load.
2018-05-27 23:39:14 +02:00
Pieter-Jan Briers
77222824c3
New map!
2018-05-27 23:27:32 +02:00
Pieter-Jan Briers
e36033a3ac
Power improvements:
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* crashes fixed
* made lights an RSI.
2018-05-27 21:45:31 +02:00
Pieter-Jan Briers
89d8208abd
Update submodule
2018-05-27 19:33:53 +02:00
Pieter-Jan Briers
ab91d358ef
Power is now frame time aware and actually works correctly.
2018-05-27 19:33:27 +02:00
Pieter-Jan Briers
147aad5064
Some work on the mess that is this power code.
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Jesus.
Tons of fixes, refactors and other things.
The powernet's code is still awful though.
2018-05-27 16:44:50 +02:00
Pieter-Jan Briers and GitHub
f1ec10e3e1
Input Refactor ( #72 )
2018-05-27 10:13:33 +02:00
Pieter-Jan Briers and GitHub
b13d100107
Fixing issues sonar pointed out, content changes. ( #71 )
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* Fixing issues sonar pointed out, content changes.
* Update submodule.
2018-05-26 18:28:37 +02:00
Pieter-Jan Briers
13611e04ff
Update submodule
2018-05-13 15:54:51 +02:00
Pieter-Jan Briers
92b7386e57
Third time's the charm.
2018-05-13 14:49:50 +02:00
Pieter-Jan Briers
74367b1b74
Hey maybe don't forget to commit this.
2018-05-13 14:40:30 +02:00
Pieter-Jan Briers
dee2b12955
macOS export attempts.
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Pray for it!
2018-05-13 14:37:16 +02:00
Pieter-Jan Briers and GitHub
f6b4f23362
Copy scene files from content -> engine during release builds. ( #70 )
2018-05-13 12:34:56 +02:00
Pieter-Jan Briers and GitHub
85b4be3ff4
Updates for the netcode refactor. ( #69 )
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* Updates for the netcode refactor.
* Change HandsGui to control.
Why? No idea but drawing of it works again.
* Fix hand change sync.
* Update submodule
2018-05-13 11:54:21 +02:00
Pieter-Jan Briers and GitHub
20cf3a6a9b
Rename IEntity.GetComponents to GetAllComponents. ( #68 )
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* Rename IEntity.GetComponents to GetAllComponents.
This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.
* Update submodule.
2018-05-10 19:21:15 +02:00
Pieter-Jan Briers and GitHub
205a4fc530
Fixes server shutdown crash & client error log spam. ( #67 )
2018-05-10 18:52:44 +02:00
Pieter-Jan Briers
2d9285f790
Fixes description on prototypes
2018-05-09 17:14:19 +02:00
Pieter-Jan Briers and clusterfack
61a1e769d7
Sprite refactor ( #63 )
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* Sprite refactor compatibility.
* Sprite-level rotation.
* Dude it works.
Welder now has an unshaded flame toggle!
Door component no longer on client!
* Remove debug text.
* Update.
2018-05-08 01:20:15 -05:00
Pieter-Jan Briers and GitHub
74193d1182
Compatability with sawmills. ( #60 )
2018-04-19 20:23:49 +02:00
Pieter-Jan Briers and GitHub
41bda76980
Minor stuff: ( #58 )
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* Minor stuff:
* Making a file called DISABLE_SUBMODULE_AUTOUPDATE in BuildChecker/ makes it not always run git submodule update.
* Added .mypy_cache to .gitignore.
* Made default platforms x64 (from Any CPU).
* Make git hooks +x.
2018-04-19 20:15:36 +02:00
Pieter-Jan Briers and GitHub
ed411fa944
Travis CI. ( #59 )
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* Travis CI attempt #1
* It is scientifically impossible to get Travis right the first commit.
2018-04-19 19:51:38 +02:00
PJB3005
d6661e4558
Update submodule due to BFG
2018-04-13 02:50:50 +02:00
Pieter-Jan Briers and GitHub
9989d6db75
Updates submodule ( #56 )
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* Adds audio to the content repo.
* Content repo updates
* I forgot this AGAIN.
2018-04-12 23:56:43 +02:00
Pieter-Jan Briers and GitHub
6704245a41
The Wait Is Over. ( #49 )
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* Move submodule to Godot
* Update submodule AGAIN.
* Update project files.
* Remove WearableAnimatedSprite from prototypes.
* Remove content repo resource copier.
* Update submodule.
* Fix resource handling.
* Content.Client compiles by commenting out hands GUI.
* Update submodule.
* Fix prototype textures and update submodule.
* Update Submodule.
* Update submodule SOME MORE!
* Random WiP shit I guess
* Make omnisharp not choke on buildchecker.
* Update submodule.
* Highly WiP broken HandsGui code.
* Ok maybe let's not insult omnisharp.
* Fix annoying Omnisharp warning.
* Update submodule.
* Update submodule.
* Hey I forgot to push this but it didn't conflict!
* Fix hands GUI on godot.
* Update submodule.
* Obligatory submodule update.
* Work on exports.
* Work on exports.
* Update submodule.
* Update submodule.
* Fix dumb case mismatch between content and engine
* work pls.
* This maybe.
* Now!
* Update submodule.
* update submodule.
* Some WiP work on exporting aaah.
* OK READY FOR THE BUILDS SERVER.
* Probably should've made those commits in a different order.
* DO THE THING
* update submodule.
* Updates for effects system.
* Update submodule.
* Make file/line numbers show up on Windows Godot.
* Set submodule to master.
2018-04-07 15:31:38 +02:00
Pieter-Jan Briers
68f4fd995e
Update submodule, fix HandsGui.
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HandsGui now works with the new system. The port was sloppy though so
somebody might want to come and refactor this so that it doesn't force
its own position and size.
2017-11-13 19:48:21 +01:00
Pieter-Jan Briers
ba152fc61d
Make zip files compressed using DEFLATE
2017-11-02 21:34:47 +01:00