metalgearsloth and GitHub
793f0e1281
Revert "Pillar update ( #9126 )" ( #9255 )
2022-06-29 00:29:36 +10:00
metalgearsloth and GitHub
5885e108ae
Fix master merge ( #9254 )
2022-06-28 23:39:48 +10:00
metalgearsloth and GitHub
cef3b8b7e4
Update submodule ( #9252 )
2022-06-28 22:57:22 +10:00
metalgearsloth and GitHub
5dbb3220dd
ECS and bandaid research ( #9251 )
2022-06-28 22:54:08 +10:00
metalgearsloth and GitHub
f0cc636c1d
Add door prying to xenos ( #8917 )
...
* Add door prying to xenos
* a
* c
2022-06-28 20:50:58 +10:00
metalgearsloth and GitHub
4eccdc73ee
Bandaid awakebodies for tilefriction ( #9249 )
2022-06-28 14:43:00 +10:00
metalgearsloth and GitHub
34f969ea9f
Update submodule ( #9248 )
2022-06-28 13:13:50 +10:00
metalgearsloth and GitHub
1633d7fbb5
Bump cuff times ( #9227 )
2022-06-27 09:28:04 -07:00
metalgearsloth and GitHub
c3a208234a
Stun baton tweaks ( #9225 )
...
* Stun baton tweaks
* a
* sprotes
2022-06-27 17:51:38 +10:00
metalgearsloth and GitHub
e9d6156d0c
Fix the singularity ( #8890 )
...
* Revert "Fixes the singularity bouncing off the station. (#8452 )"
This reverts commit dc186f1e24 .
* Fix singulo
2022-06-27 15:22:44 +10:00
metalgearsloth and GitHub
12e5cdacae
Disable emergency shuttles locally ( #9195 )
...
Can still re-enable via cvar but this is to make devving faster.
2022-06-27 15:19:40 +10:00
metalgearsloth and GitHub
8a6d914586
Drop hyperspace speed ( #9216 )
2022-06-27 14:58:58 +10:00
metalgearsloth and GitHub
e72e060972
Don't load cargo shuttle by default ( #9194 )
...
* Don't load cargo shuttle by default
Realistically only I am going to care and it wastes a few seconds per test / debugging locally.
* Make it a general cvar instead
* a
2022-06-27 14:58:40 +10:00
metalgearsloth and GitHub
375a53ce60
Fix sloweddown stopping its own shutdown refresh ( #9214 )
2022-06-27 14:08:18 +10:00
metalgearsloth and GitHub
a6a5bfa697
Fix emergency shuttle docking causing grid overlap ( #9197 )
2022-06-27 03:48:49 +10:00
metalgearsloth and GitHub
0d5291ff89
Probably fix roundend test in debug ( #9193 )
2022-06-27 01:38:40 +10:00
metalgearsloth and GitHub
3787d27769
Nerf singulo pulling ( #9181 )
2022-06-26 23:54:18 +10:00
metalgearsloth and GitHub
e8887227bd
Make space mobs immune to stun and knockdown ( #9176 )
...
The only time stuns are good in this game is security catching traitors, being able to 1v1 stunlock a dragon to death is kinda cringe.
2022-06-26 04:25:38 -05:00
metalgearsloth and GitHub
135da07102
Don't allow you to melee attack yourself ( #9178 )
...
There may be some situations to allow it but in actual combat if you have a big sprite like space dragon it's VERY easy to hit yourself and do sizeable damage.
2022-06-26 04:25:29 -05:00
metalgearsloth and GitHub
c4d803c495
Fix deleted outline crash ( #9136 )
2022-06-26 19:03:17 +10:00
metalgearsloth and GitHub
ef0aa51e41
Eshuttle doors and colour ( #9175 )
2022-06-26 18:19:27 +10:00
metalgearsloth and GitHub
09cd902e8b
Remove common channel from syndie headset ( #9173 )
2022-06-26 17:21:02 +10:00
metalgearsloth and GitHub
2ab4dac03a
Fix some eshuttle stuff ( #9171 )
2022-06-26 17:11:54 +10:00
metalgearsloth and GitHub
fbc70d7533
Update submodule ( #9165 )
2022-06-26 15:25:25 +10:00
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-26 15:20:45 +10:00
metalgearsloth and GitHub
42e843ed39
Fix space ambience issues ( #8990 )
...
- Won't immediately stop ambience on grid traversal
- No longer plays on station
2022-06-25 13:00:00 +10:00
metalgearsloth and GitHub
79c1cef566
Jetpack fixes ( #9107 )
2022-06-24 19:45:53 +10:00
metalgearsloth and GitHub
2b6c352aff
Jetpacks ( #9023 )
...
* Movement acceleration
* tweaks
* Weightless refactor coz fuck it
* CCVars
* weightless movement tweaks
* Some cleanup while I'm here
* dorkpacks
* thanks fork
* fixes
* zoomies
* toggles
* hmm
* yamls
* b
* so true
* Effects refactor
* namespace
* review
2022-06-24 17:44:30 +10:00
metalgearsloth and GitHub
4a125f38ec
Nerf L6 ( #9063 )
2022-06-23 04:24:36 -07:00
metalgearsloth and GitHub
c6d534a1be
Fix ghost radios and colours ( #9064 )
2022-06-23 20:48:26 +10:00
3da454140d
Add department-specific radio channels ( #9061 )
...
* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2022-06-23 20:11:03 +10:00
metalgearsloth and GitHub
adc419c6fc
Don't consider power for docking ( #9054 )
2022-06-23 17:22:10 +10:00
metalgearsloth and GitHub
acd8701cd4
Fix cargo pallet drawdepth ( #9057 )
2022-06-23 16:59:49 +10:00
metalgearsloth and GitHub
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
metalgearsloth and GitHub
5169ade3fd
Movement acceleration ( #8969 )
2022-06-23 12:13:22 +10:00
metalgearsloth and GitHub
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
metalgearsloth and GitHub
5ed7591e7a
Hotfix thrown item rotation ( #8970 )
...
No idea how long fixedrotation has been set...
2022-06-21 02:58:36 +10:00
metalgearsloth and GitHub
ce715a2851
Fix dragon devour and reduce time significantly ( #8921 )
2022-06-17 02:02:35 -05:00
metalgearsloth and GitHub
5a216be730
Make wide attacks optional for now ( #8924 )
2022-06-16 22:52:09 -07:00
metalgearsloth and GitHub
3f989559b9
Cleanup the remainder of dragon ( #8881 )
...
* Cleanup the remainder of dragon
- Fixed some of the niscellaneous changes made to yml
- Made devour use a whitelist
- Fixed spelling
* name fix
* a
2022-06-16 19:30:49 -05:00
metalgearsloth and GitHub
da2394da3c
Fix bagel yml artifact ( #8885 )
2022-06-16 20:24:56 +10:00
metalgearsloth and GitHub
2a828c23f5
Fix powercell ( #8882 )
2022-06-16 19:06:15 +10:00
metalgearsloth and GitHub
a18ba5c2b5
Power cell culling ( #8814 )
2022-06-16 18:37:07 +10:00
metalgearsloth and GitHub
2ad62a01f1
Nerf dragon audio + do_after ( #8880 )
2022-06-16 18:35:14 +10:00
metalgearsloth and GitHub
b037e5d01e
Make holofans use power cells ( #8813 )
2022-06-16 18:30:27 +10:00
metalgearsloth and GitHub
e9fc7594b0
Fix damagestatevisualizer ( #8879 )
2022-06-16 17:56:00 +10:00
metalgearsloth and GitHub
d63dbf2e28
One more damagestatevisualizer funny ( #8877 )
2022-06-16 16:20:26 +10:00
metalgearsloth and GitHub
feb40c7b2c
Nerf gun damage ( #8853 )
2022-06-16 16:15:08 +10:00
metalgearsloth and GitHub
6323c956cf
Fix damagestatevisualizer ( #8876 )
2022-06-15 23:14:59 -07:00
metalgearsloth and GitHub
0d89619845
Reduce door hacking time ( #8852 )
2022-06-16 16:14:34 +10:00
metalgearsloth and GitHub
1e82d0c7ed
Add docking window to shuttle consoles ( #8756 )
...
* lewd
* A
* Realtime
* Sleepy dork
* Draw radar position
* Accurate infiltrator
* experiments
* Better drawing
* Labels
* I need aan adult
* Cleanup
* Show toggles
* display I guess
* A
* fix
* fix
* cleanupsies
* Bit more polish
* Make sure mass scanners actually work
* Remove dummy state
* fren
* opposite
* aghost crash
* comment
* What's in a name
* woops
* Show docking ports
* Dock highlighting
* Drawing dock
* Shitty docks
* Lots of docking drawing
* Autodock working
* dork
* More graceful shutdown
* zoomies
* Lines and distance change
* revert
* Good enough
* cleanup
* Fix default range
* Dock UI and loc update
* Update on undock
* Loc fixes
2022-06-16 15:28:16 +10:00
metalgearsloth and GitHub
0dc8b85ec1
Fix grenade whitelists ( #8851 )
2022-06-15 17:05:35 +10:00
metalgearsloth and GitHub
c243edbf33
Make doorbumps quiet ( #8812 )
2022-06-15 15:14:15 +10:00
metalgearsloth and GitHub
63bf83164e
Nerf pistol firerate slightly ( #8810 )
2022-06-14 17:19:51 +10:00
metalgearsloth and GitHub
dfad885e82
Fix large_casing sprite and cobra mag ( #8809 )
2022-06-13 19:30:15 +10:00
metalgearsloth and GitHub
1ae44b39b5
Fix SMG box sizes ( #8793 )
2022-06-12 18:43:41 +10:00
metalgearsloth and GitHub
bf2d72cf42
Make decal gridinit use gridentityid ( #8792 )
2022-06-12 17:53:11 +10:00
metalgearsloth and GitHub
47aa0815de
Increase gun item sizes (gun nerf) ( #8683 )
2022-06-12 15:30:03 +10:00
metalgearsloth and GitHub
9ca56df024
Cull waystation prototypes ( #8788 )
2022-06-12 15:08:55 +10:00
metalgearsloth and GitHub
f3a53b0e85
Cull syndiepuddle prototypes ( #8787 )
2022-06-12 15:07:45 +10:00
metalgearsloth and GitHub
3dd30b2173
Cull packedstation prototypes ( #8782 )
2022-06-12 15:06:06 +10:00
metalgearsloth and GitHub
3cc7e6fa1d
Cull splitstation prototypes ( #8786 )
2022-06-12 15:05:34 +10:00
metalgearsloth and GitHub
680d08785d
Cull saltern prototypes ( #8785 )
2022-06-12 15:03:20 +10:00
metalgearsloth and GitHub
180afca96b
Cull pillar prototypes ( #8781 )
2022-06-12 15:02:21 +10:00
metalgearsloth and GitHub
9491903f42
Cull pirate prototypes ( #8784 )
2022-06-12 15:01:31 +10:00
metalgearsloth and GitHub
674f23ccf8
Cuttle shuttleert + fix prototype ( #8783 )
2022-06-12 15:01:21 +10:00
metalgearsloth and GitHub
9715ba7a7c
Cull moose prototypes ( #8780 )
2022-06-12 14:49:41 +10:00
metalgearsloth and GitHub
877057921d
Cull marathon prototypes ( #8779 )
2022-06-12 14:46:15 +10:00
metalgearsloth and GitHub
88381f3b1f
Cull knightship prototypes ( #8778 )
2022-06-12 14:46:04 +10:00
metalgearsloth and GitHub
1256e10a71
Cull infiltrator prototypes ( #8777 )
2022-06-12 14:45:53 +10:00
metalgearsloth and GitHub
16561341f8
Cull barratry prototypes ( #8776 )
2022-06-12 14:45:42 +10:00
metalgearsloth and GitHub
62708ee263
Cull atlas prototypes ( #8775 )
2022-06-12 14:45:31 +10:00
metalgearsloth and GitHub
f872ea3c3d
Cull delta components ( #8774 )
2022-06-12 14:40:32 +10:00
metalgearsloth and GitHub
7452ff6787
Cull even more map lines ( #8773 )
2022-06-12 14:12:18 +10:00
metalgearsloth and GitHub
01d70fbab7
Fix master + prototypes ( #8772 )
2022-06-12 13:50:07 +10:00
metalgearsloth and GitHub
a983b5e2f5
More container pruning ( #8576 )
2022-06-12 13:29:03 +10:00
093d65e92a
Hotfix door bumps ( #8665 )
...
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-06-12 11:15:53 +10:00
metalgearsloth and GitHub
359dbc9704
Fix nukies ( #8759 )
2022-06-12 00:18:58 +10:00
metalgearsloth and GitHub
08e1d3cd66
Fix mind unvisit crash ( #8682 )
2022-06-09 04:01:37 +10:00
metalgearsloth and GitHub
3639b381d0
Change default preset to secret ( #8694 )
...
It gets voted for at the start every time anyway and traitor isn't even voteable.
2022-06-06 19:44:34 -07:00
metalgearsloth and GitHub
47a10c2499
Anchorable popups ( #8667 )
2022-06-06 09:04:40 +10:00
metalgearsloth and GitHub
ed2c0cda97
Stop NPCs steering around non-hard fixtures ( #8668 )
2022-06-05 02:42:02 -07:00
metalgearsloth and GitHub
37f25b523b
Remove emitter hitsound ( #8666 )
2022-06-05 00:54:47 -07:00
metalgearsloth and GitHub
467e13cc5d
Set subfloor sprites to invisible by default ( #8571 )
...
* Set subfloor sprites to invisible by default
* s
* Revert "s"
This reverts commit 3ed9c3c8185ddda16cb9e82bd72c313e9a741dfa.
2022-06-04 12:17:39 -07:00
metalgearsloth and GitHub
68a58aa0d1
Refactor magvisualizer ( #8568 )
2022-06-04 17:36:40 +10:00
metalgearsloth and GitHub
b354fcac21
Fix docking fixture crash ( #8640 )
2022-06-04 16:52:46 +10:00
metalgearsloth and GitHub
654355bddb
LMG nerf ( #8637 )
2022-06-04 16:52:39 +10:00
metalgearsloth and GitHub
b69bd554e3
Fix shotgun spent visuals ( #8639 )
2022-06-04 16:25:20 +10:00
metalgearsloth and GitHub
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth and GitHub
27b3ca04c5
Revolver fix (again) ( #8635 )
2022-06-04 14:19:08 +10:00
metalgearsloth and GitHub
b29ed6e03a
Prune most yml ambientsound entries ( #8573 )
2022-06-03 03:42:35 -07:00
metalgearsloth and GitHub
a5410f9c2e
Add ContainerContainer for powered stuff ( #8570 )
2022-06-03 03:09:21 -07:00
metalgearsloth and GitHub
0cdde7b477
Add ContainerContainer to boards ( #8569 )
2022-06-03 03:09:05 -07:00
metalgearsloth and GitHub
49dfa9034a
Shotgun nerfs ( #8590 )
...
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth and GitHub
e74dfd7826
Hotfix revolver serialization ( #8561 )
...
* Hotfix revolver serialization
* a
2022-06-03 10:38:21 +10:00
metalgearsloth and GitHub
5d75539c7e
Fix aghost crashes ( #8556 )
...
There's still some oddity around MobObserver / AdminObserver where if you move after suicide then aghost you return to your original body, but at least you won't spawn a billion AdminObservers anymore or crash if you controlmob one.
2022-06-02 16:17:58 -05:00
metalgearsloth and GitHub
8654238ed2
Nerf SMG accuracy ( #8589 )
2022-06-02 14:46:46 -05:00
metalgearsloth and GitHub
c021cadd46
Gun sound fixes ( #8592 )
2022-06-02 19:13:13 +10:00
metalgearsloth and GitHub
5ed2c27658
Gun whitelist fixies ( #8587 )
2022-06-02 16:42:54 +10:00
metalgearsloth and GitHub
227a86f494
Re-implement hitscan sounds ( #8581 )
...
I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00