mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-02-15 04:10:55 +01:00
Content changes required for physicsmap purge (#37878)
* PhysMap changes * Fix call * Avoid tilefriction resolve yummy * a
This commit is contained in:
@@ -1,5 +1,6 @@
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using Content.Shared.Alert;
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using Content.Shared.CCVar;
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using Content.Shared.Friction;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Systems;
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@@ -2,6 +2,7 @@ using System.Numerics;
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using System.Runtime.CompilerServices;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Friction;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Shuttles.Components;
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@@ -51,13 +51,14 @@ namespace Content.Shared.Friction
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_gridQuery = GetEntityQuery<MapGridComponent>();
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}
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public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime)
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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{
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base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime);
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base.UpdateBeforeSolve(prediction, frameTime);
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foreach (var body in mapComponent.AwakeBodies)
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foreach (var ent in PhysicsSystem.AwakeBodies)
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{
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var uid = body.Owner;
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var uid = ent.Owner;
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var body = ent.Comp1;
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// Only apply friction when it's not a mob (or the mob doesn't have control)
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// We may want to instead only apply friction to dynamic entities and not mobs ever.
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@@ -67,12 +68,7 @@ namespace Content.Shared.Friction
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if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f))
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continue;
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if (!_xformQuery.TryGetComponent(uid, out var xform))
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{
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Log.Error($"Unable to get transform for {ToPrettyString(uid)} in tilefrictioncontroller");
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continue;
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}
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var xform = ent.Comp2;
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float friction;
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// If we're not touching the ground, don't use tileFriction.
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@@ -74,6 +74,7 @@ public abstract partial class SharedMoverController : VirtualController
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public override void Initialize()
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{
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UpdatesBefore.Add(typeof(TileFrictionController));
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base.Initialize();
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MoverQuery = GetEntityQuery<InputMoverComponent>();
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@@ -98,7 +99,6 @@ public abstract partial class SharedMoverController : VirtualController
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Subs.CVar(_configManager, CCVars.MinFriction, value => _minDamping = value, true);
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Subs.CVar(_configManager, CCVars.AirFriction, value => _airDamping = value, true);
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Subs.CVar(_configManager, CCVars.OffgridFriction, value => _offGridDamping = value, true);
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UpdatesBefore.Add(typeof(TileFrictionController));
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}
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public override void Shutdown()
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@@ -42,7 +42,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -2223,7 +2222,6 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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- proto: Airlock
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entities:
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@@ -22,7 +22,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- chunks:
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@@ -352,7 +351,6 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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- proto: AirCanister
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entities:
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@@ -28,7 +28,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -2685,7 +2684,6 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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- proto: AirlockBrigGlassLocked
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entities:
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@@ -25,9 +25,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -17,7 +17,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -109,7 +108,6 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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- type: DecalGrid
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chunkCollection:
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@@ -47,7 +47,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -2869,7 +2868,6 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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- proto: Airlock
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entities:
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@@ -13,7 +13,6 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -76,6 +75,5 @@ entities:
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- type: LoadedMap
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- type: SpreaderGrid
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- type: GridTree
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- type: MovedGrids
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- type: GridPathfinding
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...
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@@ -22,9 +22,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: MapGrid
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@@ -148,9 +148,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- proto: BasaltRandom
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@@ -245,9 +245,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- proto: AirCanister
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@@ -153,9 +153,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- proto: AirlockEngineeringLocked
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@@ -29,9 +29,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: MapLight
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@@ -22,9 +22,7 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: MapLight
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@@ -1630,9 +1630,7 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: FTLDestination
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whitelist:
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tags:
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@@ -1709,9 +1709,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: LoadedMap
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@@ -46,9 +46,7 @@ entities:
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name: map 89
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- proto: SpawnPointLatejoin
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@@ -13,12 +13,10 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: Broadphase
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- type: OccluderTree
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- type: LoadedMap
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- type: GridTree
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- type: MovedGrids
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- uid: 10
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components:
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- type: MetaData
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@@ -15,9 +15,7 @@ entities:
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- type: MetaData
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- type: Transform
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- type: Map
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: LoadedMap
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@@ -80,9 +80,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: Parallax
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@@ -9561,9 +9561,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: Parallax
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@@ -75,9 +75,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- uid: 5691
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@@ -16360,9 +16360,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- proto: AcousticGuitarInstrument
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@@ -11777,9 +11777,7 @@ entities:
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: Parallax
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||||
@@ -106504,11 +106502,11 @@ entities:
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After several simulations where Superconducting Magnetic Energy Storage units were drained from the main system from [italic]a variety[/italic] of user errors and other shenanigans, it has been determined that the Singularity should be put on its own power loop, disconnected from the main station. The upsides of this include but are not limited to:
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[bold]1.[/bold] Limited external forces from the containments power.
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[bold]1.[/bold] Limited external forces from the containments power.
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[bold]2.[/bold] An "early warning" system, if you see JUST the PA room run out of power, you know there is an issue.
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[bold]2.[/bold] An "early warning" system, if you see JUST the PA room run out of power, you know there is an issue.
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[bold]3.[/bold] Due to being on its own small loop, its much easier to spot faults in the system.
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[bold]3.[/bold] Due to being on its own small loop, its much easier to spot faults in the system.
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[italic]While we have listed the upsides we also acknowledge the downside,[/italic] for it being on its own loop you will need an external force if the system "runs out of juice". Our recommendation for this is simply attaching a generator to said SMES and letting it get to full charge before continuing operations but as said from another of our technicians... "just attach it to the main grid for like, a hot moment, and kickstart the thing!"
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@@ -52,9 +52,7 @@ entities:
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||||
- type: Transform
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||||
- type: Map
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||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 2
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||||
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@@ -69,9 +69,7 @@ entities:
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||||
- type: Transform
|
||||
- type: Map
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||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 13329
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||||
|
||||
@@ -97,9 +97,7 @@ entities:
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||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: LoadedMap
|
||||
|
||||
@@ -59,9 +59,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 2
|
||||
|
||||
@@ -7621,9 +7621,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- proto: AcousticGuitarInstrument
|
||||
|
||||
@@ -75,9 +75,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 5350
|
||||
|
||||
@@ -80,9 +80,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 2
|
||||
@@ -38526,23 +38524,23 @@ entities:
|
||||
[head=2][color=darkgrey][bold]Troubleshooting[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
|
||||
Solution: It’s just being shy. Give it some encouragement by knocking lightly on the hull, or jostling the [color=darkorange][bolditalic]Aether Coil Modulator[/bolditalic][/color]. If no response, consult the [color=blue][bold]Technical Support AI[/bold][/color] (usually known as "Door Stuck").
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
|
||||
Solution: This is an unfortunate but expected outcome. Reboot the dock, reattempt the process, and pray. Alternatively, try "tugging" the shuttle out, but be prepared for the consequences.
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
|
||||
Solution: This is a feature of the [color=darkblue][bold]NanoTrasen Smart Dock Mk VII™[/bold][/color], called the [color=darkorange][bolditalic]Premature Release Safety Protocol™[/bolditalic][/color]. It's designed to keep you on your toes. Simply re-dock and hope it doesn’t happen again (spoiler: it will).
|
||||
|
||||
@@ -38573,17 +38571,17 @@ entities:
|
||||
[head=2][color=darkgrey][bold]FAQ: Frequently Avoided Questions[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
|
||||
A: Nothing. Just accept the darkness. The dock has either entered [color=darkorange][bolditalic]Sleep Mode™[/bolditalic][/color], or something unspeakable is about to happen.
|
||||
|
||||
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
|
||||
A: The dock is semi-sentient and enjoys toying with your mental state. We suggest playing along until it decides you’re no longer amusing.
|
||||
|
||||
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
|
||||
A: You'll know it's done when your shuttle stops shaking violently and the alarms stop blaring. Or when you black out—whichever comes first.
|
||||
|
||||
@@ -38632,23 +38630,23 @@ entities:
|
||||
[head=2][color=darkgrey][bold]Troubleshooting[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
|
||||
Solution: It’s just being shy. Give it some encouragement by knocking lightly on the hull, or jostling the [color=darkorange][bolditalic]Aether Coil Modulator[/bolditalic][/color]. If no response, consult the [color=blue][bold]Technical Support AI[/bold][/color] (usually known as "Door Stuck").
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
|
||||
Solution: This is an unfortunate but expected outcome. Reboot the dock, reattempt the process, and pray. Alternatively, try "tugging" the shuttle out, but be prepared for the consequences.
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
|
||||
Solution: This is a feature of the [color=darkblue][bold]NanoTrasen Smart Dock Mk VII™[/bold][/color], called the [color=darkorange][bolditalic]Premature Release Safety Protocol™[/bolditalic][/color]. It's designed to keep you on your toes. Simply re-dock and hope it doesn’t happen again (spoiler: it will).
|
||||
|
||||
@@ -38679,17 +38677,17 @@ entities:
|
||||
[head=2][color=darkgrey][bold]FAQ: Frequently Avoided Questions[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
|
||||
A: Nothing. Just accept the darkness. The dock has either entered [color=darkorange][bolditalic]Sleep Mode™[/bolditalic][/color], or something unspeakable is about to happen.
|
||||
|
||||
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
|
||||
A: The dock is semi-sentient and enjoys toying with your mental state. We suggest playing along until it decides you’re no longer amusing.
|
||||
|
||||
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
|
||||
A: You'll know it's done when your shuttle stops shaking violently and the alarms stop blaring. Or when you black out—whichever comes first.
|
||||
|
||||
@@ -38738,23 +38736,23 @@ entities:
|
||||
[head=2][color=darkgrey][bold]Troubleshooting[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
|
||||
Solution: It’s just being shy. Give it some encouragement by knocking lightly on the hull, or jostling the [color=darkorange][bolditalic]Aether Coil Modulator[/bolditalic][/color]. If no response, consult the [color=blue][bold]Technical Support AI[/bold][/color] (usually known as "Door Stuck").
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
|
||||
Solution: This is an unfortunate but expected outcome. Reboot the dock, reattempt the process, and pray. Alternatively, try "tugging" the shuttle out, but be prepared for the consequences.
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
|
||||
Solution: This is a feature of the [color=darkblue][bold]NanoTrasen Smart Dock Mk VII™[/bold][/color], called the [color=darkorange][bolditalic]Premature Release Safety Protocol™[/bolditalic][/color]. It's designed to keep you on your toes. Simply re-dock and hope it doesn’t happen again (spoiler: it will).
|
||||
|
||||
@@ -38785,17 +38783,17 @@ entities:
|
||||
[head=2][color=darkgrey][bold]FAQ: Frequently Avoided Questions[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
|
||||
A: Nothing. Just accept the darkness. The dock has either entered [color=darkorange][bolditalic]Sleep Mode™[/bolditalic][/color], or something unspeakable is about to happen.
|
||||
|
||||
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
|
||||
A: The dock is semi-sentient and enjoys toying with your mental state. We suggest playing along until it decides you’re no longer amusing.
|
||||
|
||||
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
|
||||
A: You'll know it's done when your shuttle stops shaking violently and the alarms stop blaring. Or when you black out—whichever comes first.
|
||||
|
||||
@@ -38846,23 +38844,23 @@ entities:
|
||||
[head=2][color=darkgrey][bold]Troubleshooting[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
The dock doesn’t respond when you approach.[/bolditalic]
|
||||
|
||||
Solution: It’s just being shy. Give it some encouragement by knocking lightly on the hull, or jostling the [color=darkorange][bolditalic]Aether Coil Modulator[/bolditalic][/color]. If no response, consult the [color=blue][bold]Technical Support AI[/bold][/color] (usually known as "Door Stuck").
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
The shuttle is stuck halfway through the docking process.[/bolditalic]
|
||||
|
||||
Solution: This is an unfortunate but expected outcome. Reboot the dock, reattempt the process, and pray. Alternatively, try "tugging" the shuttle out, but be prepared for the consequences.
|
||||
|
||||
|
||||
[bolditalic]Problem:
|
||||
[bolditalic]Problem:
|
||||
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
The dock has *disengaged itself* mid-operation.[/bolditalic]
|
||||
|
||||
Solution: This is a feature of the [color=darkblue][bold]NanoTrasen Smart Dock Mk VII™[/bold][/color], called the [color=darkorange][bolditalic]Premature Release Safety Protocol™[/bolditalic][/color]. It's designed to keep you on your toes. Simply re-dock and hope it doesn’t happen again (spoiler: it will).
|
||||
|
||||
@@ -38893,17 +38891,17 @@ entities:
|
||||
[head=2][color=darkgrey][bold]FAQ: Frequently Avoided Questions[/bold][/color][/head]
|
||||
|
||||
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
[bolditalic]Q: What do I do if the dock’s lights go out suddenly?[/bolditalic]
|
||||
|
||||
A: Nothing. Just accept the darkness. The dock has either entered [color=darkorange][bolditalic]Sleep Mode™[/bolditalic][/color], or something unspeakable is about to happen.
|
||||
|
||||
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
[bolditalic]Q: Why does the dock occasionally whisper my name?[/bolditalic]
|
||||
|
||||
A: The dock is semi-sentient and enjoys toying with your mental state. We suggest playing along until it decides you’re no longer amusing.
|
||||
|
||||
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
[bolditalic]Q: How do I know if the docking process is complete?[/bolditalic]
|
||||
|
||||
A: You'll know it's done when your shuttle stops shaking violently and the alarms stop blaring. Or when you black out—whichever comes first.
|
||||
|
||||
|
||||
@@ -55,9 +55,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 4812
|
||||
|
||||
@@ -6620,9 +6620,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- proto: AccordionInstrument
|
||||
|
||||
@@ -68,9 +68,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: Parallax
|
||||
|
||||
@@ -44,9 +44,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 2
|
||||
|
||||
@@ -47,9 +47,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- uid: 2
|
||||
|
||||
@@ -3378,9 +3378,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: LoadedMap
|
||||
|
||||
@@ -71,9 +71,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: Parallax
|
||||
|
||||
Reference in New Issue
Block a user