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https://github.com/space-syndicate/space-station-14.git
synced 2026-02-15 03:10:55 +01:00
Extract CVars class (#653)
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@@ -5,6 +5,7 @@ using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Server.Preferences.Managers;
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using Content.Shared.CCVar;
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using Content.Shared.Corvax.CCCVars;
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using Content.Shared.GameTicking;
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using Content.Shared.Players.PlayTimeTracking;
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using Robust.Server.Player;
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@@ -140,7 +141,7 @@ namespace Content.Server.Connection
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// Corvax-Queue-Start
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var isPrivileged = await HavePrivilegedJoin(e.UserId);
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var isQueueEnabled = _cfg.GetCVar(CCVars.QueueEnabled);
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var isQueueEnabled = _cfg.GetCVar(CCCVars.QueueEnabled);
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if (_plyMgr.PlayerCount >= _cfg.GetCVar(CCVars.SoftMaxPlayers) && !isPrivileged && !isQueueEnabled)
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// Corvax-Queue-End
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{
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Content.Server.Connection;
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using Content.Shared.CCVar;
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using Content.Shared.Corvax.CCCVars;
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using Content.Shared.Corvax.JoinQueue;
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using Prometheus;
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using Robust.Server.Player;
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@@ -52,7 +53,7 @@ public sealed class JoinQueueManager
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{
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_netManager.RegisterNetMessage<MsgQueueUpdate>();
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_cfg.OnValueChanged(CCVars.QueueEnabled, OnQueueCVarChanged, true);
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_cfg.OnValueChanged(CCCVars.QueueEnabled, OnQueueCVarChanged, true);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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@@ -4,6 +4,7 @@ using System.Text.Json;
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using System.Text.Json.Serialization;
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using Content.Server.Maps;
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using Content.Shared.CCVar;
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using Content.Shared.Corvax.CCCVars;
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using Content.Shared.GameTicking;
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using Robust.Shared.Configuration;
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@@ -30,8 +31,8 @@ public sealed class RoundNotificationsSystem : EntitySystem
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SubscribeLocalEvent<RoundStartedEvent>(OnRoundStarted);
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SubscribeLocalEvent<RoundEndMessageEvent>(OnRoundEnd);
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_config.OnValueChanged(CCVars.DiscordRoundWebhook, value => _discordWebhook = value, true);
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_config.OnValueChanged(CCVars.DiscordRoundRoleId, value => _discordRoleId = value, true);
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_config.OnValueChanged(CCCVars.DiscordRoundWebhook, value => _discordWebhook = value, true);
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_config.OnValueChanged(CCCVars.DiscordRoundRoleId, value => _discordRoleId = value, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("notifications");
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}
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@@ -120,4 +121,4 @@ public sealed class RoundNotificationsSystem : EntitySystem
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{
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}
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}
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}
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}
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@@ -3,7 +3,7 @@ using System.Net;
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using System.Net.Http;
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using System.Net.Http.Json;
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using System.Threading.Tasks;
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using Content.Shared.CCVar;
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using Content.Shared.Corvax.CCCVars;
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using Content.Shared.Corvax.Sponsors;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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@@ -26,7 +26,7 @@ public sealed class SponsorsManager
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public void Initialize()
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{
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_sawmill = Logger.GetSawmill("sponsors");
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_cfg.OnValueChanged(CCVars.SponsorsApiUrl, s => _apiUrl = s, true);
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_cfg.OnValueChanged(CCCVars.SponsorsApiUrl, s => _apiUrl = s, true);
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_netMgr.RegisterNetMessage<MsgSponsorInfo>();
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@@ -1389,7 +1389,6 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<string> InfoLinksBugReport =
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CVarDef.Create("infolinks.bug_report", "", CVar.SERVER | CVar.REPLICATED);
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/*
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* CONFIG
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*/
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@@ -1422,41 +1421,5 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<bool> ConfigPresetDebug =
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CVarDef.Create("config.preset_debug", true, CVar.SERVERONLY);
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/**
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* Corvax | RoundNotifications
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*/
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/// <summary>
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/// URL of the Discord webhook which will send round status notifications.
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/// </summary>
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public static readonly CVarDef<string> DiscordRoundWebhook =
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CVarDef.Create("discord.round_webhook", string.Empty, CVar.SERVERONLY);
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/// <summary>
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/// Discord ID of role which will be pinged on new round start message.
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/// </summary>
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public static readonly CVarDef<string> DiscordRoundRoleId =
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CVarDef.Create("discord.round_roleid", string.Empty, CVar.SERVERONLY);
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/**
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* Corvax | Sponsors
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*/
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/// <summary>
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/// URL of the sponsors server API.
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/// </summary>
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public static readonly CVarDef<string> SponsorsApiUrl =
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CVarDef.Create("sponsor.api_url", "", CVar.SERVERONLY);
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/*
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* Corvax | Queue
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*/
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/// <summary>
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/// Controls if the connections queue is enabled. If enabled stop kicking new players after `SoftMaxPlayers` cap and instead add them to queue.
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/// </summary>
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public static readonly CVarDef<bool>
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QueueEnabled = CVarDef.Create("queue.enabled", false, CVar.SERVERONLY);
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}
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}
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47
Content.Shared/Corvax/CCCVars/CCCVars.cs
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47
Content.Shared/Corvax/CCCVars/CCCVars.cs
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@@ -0,0 +1,47 @@
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using Robust.Shared.Configuration;
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namespace Content.Shared.Corvax.CCCVars;
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/// <summary>
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/// Corvax modules console variables
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/// </summary>
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[CVarDefs]
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// ReSharper disable once InconsistentNaming
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public sealed class CCCVars
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{
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/**
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* RoundNotifications
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*/
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/// <summary>
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/// URL of the Discord webhook which will send round status notifications.
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/// </summary>
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public static readonly CVarDef<string> DiscordRoundWebhook =
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CVarDef.Create("discord.round_webhook", string.Empty, CVar.SERVERONLY);
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/// <summary>
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/// Discord ID of role which will be pinged on new round start message.
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/// </summary>
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public static readonly CVarDef<string> DiscordRoundRoleId =
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CVarDef.Create("discord.round_roleid", string.Empty, CVar.SERVERONLY);
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/**
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* Sponsors
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*/
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/// <summary>
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/// URL of the sponsors server API.
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/// </summary>
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public static readonly CVarDef<string> SponsorsApiUrl =
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CVarDef.Create("sponsor.api_url", "", CVar.SERVERONLY);
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/*
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* Queue
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*/
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/// <summary>
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/// Controls if the connections queue is enabled. If enabled stop kicking new players after `SoftMaxPlayers` cap and instead add them to queue.
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/// </summary>
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public static readonly CVarDef<bool>
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QueueEnabled = CVarDef.Create("queue.enabled", false, CVar.SERVERONLY);
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}
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