43546 Commits

Author SHA1 Message Date
Charlotte Tezuka ee7189f207 Upstream fixese 2026-05-04 18:14:36 +02:00
PJBot 6e442f5be8 Automatic changelog update 2026-05-04 02:31:45 +00:00
Jessica M b781b8fea2 [NERF] [MICROBALANCE] Make half pipe hold only 100 L (#43809)
100
2026-05-04 02:16:38 +00:00
Charlotte Tezuka 1b54505853 Merge remote-tracking branch 'wl/master' into upstream30.04 2026-05-03 20:12:48 +02:00
nukkuminen f3c49be0ac [частично PORT] Звук подбора предметов (#575)
* pickup sounds ported

* fix

* whoops

* more sounds

* whhops

* more cig sounds

* fix

* fix
2026-05-03 20:24:54 +03:00
psitheta123 af1abd47ac Nerfed ethanol, buffed ethylredoxrazine (#590) 2026-05-03 19:24:49 +03:00
Charlotte Tezuka bf2e4b0e1e Upstream yml fixes damage comps 2026-05-03 13:44:55 +02:00
Charlotte Tezuka 1bb79388d0 Upstream yml fixes another 2026-05-03 13:04:34 +02:00
Princess Cheeseballs 1bcb6499b4 Fix some prediction and solution duplication issues with the solutions refactor. (#43728)
* fix prediction and solution duplication issues

* lock down

* wait I fogrot other systems need to read this id I'm stupid

* fix

* actually throw

* better comment and obsoletion

* master merge + fix popup text

* netowkring fix

* better debug assert

* back to basics

* dumbb

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-02 15:56:31 +00:00
Charlotte Tezuka 285e5a67cf Upstream yml fixes 2026-05-02 17:54:33 +02:00
Charlotte Tezuka e349ea5da3 Upstream fin fixes 2026-05-02 16:00:26 +02:00
Litogin d15ccb17f4 Fix test (#587)
* Update attributions.yml

* Update attributions.yml
2026-05-02 16:09:54 +03:00
PJBot 417bb52ea7 Automatic changelog update 2026-05-01 21:37:05 +00:00
Princess Cheeseballs 4d1325bccf Fix Broken Solution Enumerators (#43789)
* burge

* bruegr

* YAML

* two misc fixes

* snoutta here

* add tests

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-01 21:20:03 +00:00
PJBot 12e45305de Automatic changelog update 2026-05-01 20:15:52 +00:00
Princess Cheeseballs 15f97122ed Fix Grindable Guide Entries (#43743)
whoops

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-05-01 19:58:44 +00:00
PJBot f2c521440a Automatic changelog update 2026-05-01 19:14:49 +00:00
Princess Cheeseballs c1f47f7a95 Some misc solution fixes (#43823)
* fix overflow and mice

* actually don't relay it, each individual solution should handle it.

* misc

* ensure the solution overflow is tested

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-01 18:58:00 +00:00
Charlotte Tezuka 9d93544e82 Upstream fixes 2026-05-01 20:44:01 +02:00
Charlotte Tezuka 3cdf543efa Merge remote-tracking branch 'wizards/master' into upstream30.04 2026-05-01 20:14:19 +02:00
āda 826adad181 Split PaperVisualsComponent (#43771)
* commit

* minor tweak

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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-05-01 14:55:16 +00:00
PJBot 2ee4105aeb Automatic changelog update 2026-05-01 14:59:28 +00:00
riccardi48 f63a41c3e5 Added missing localization to cargo sale console (#43831)
Added loc to cargo sell console
2026-05-01 14:42:32 +00:00
nukkuminen 780045df46 fuck these nerds (#581) 2026-05-01 14:23:43 +03:00
dng-cher 05d823441c Фоны ле меню (#576)
* maps-update

Maus: 1-20 players

* lobby-sreens

p1

* lobby-screens-fx

* lobby-screens-fxp2

* lobby-screens-fxp3
2026-05-01 13:57:09 +03:00
riccardi48 4e63310264 Remove Unused UI files for Cargo Shuttle (#43819)
Removed Unused UI files
2026-05-01 09:00:58 +00:00
nukkuminen 58df3d7646 dynamic text made more visible (#584) 2026-05-01 11:04:23 +03:00
nukkuminen 2de61142c1 Шлюзы адьютанта и репортёра (#580)
* adjutant airlocks

* added reporter access and airlocks
2026-05-01 11:00:31 +03:00
Tayrtahn d36565a9e1 Update RT to 276.0.0 (#43822) 2026-05-01 08:55:41 +02:00
nukkuminen a19e85d439 fix time and minor cleanup (#585) 2026-05-01 09:15:20 +03:00
nekokiwa 0019e3f733 Cremate Verb Icon (#42817)
* Add a burn graphic to the cremate verb

* Remove todo for adding cremate verb icon

* fix burn png dpi

* fix burn svg size

* move cremate verb SpriteSpecifier to component

* fix whitespace
2026-04-30 21:57:39 +00:00
tau 10f67d399e Merge pull request #583 from tau27/master
RT upd
2026-04-30 19:13:14 +03:00
Charlotte Tezuka c56826d433 RT upd 2026-04-30 16:11:24 +02:00
tau 57fe378110 Upstream 28.04 (#579)
* Automatic changelog update

* Bugfix of Heat distortion shader (#43397)

* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

* bugfix

* fix

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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Greatly reduce spawn rate of salt ore (#43012)

* Disintegrate salt

* Salt is forever

* Forgot to exclude this file

* Automatic changelog update

* Fix ghost time of death (#43411)

* Use RealTime when setting ghost TimeOfDeath

* Don't pause with RealTime

* Oops. Also get rid of AutoGenerateComponentPause

* Automatic changelog update

* Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)

* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.

* Fix automatic whitelist condition being reversed (#43433)

* New Wizard robe and hat in-hand sprites (#43429)

* save station

* Revert "Merge branch 'wiz-guardian-deck'"

This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1098.

* resprite!

* i forgot to credit myself oops

* you had it set to W for Wumbo, when it should have been set to M for Mini

* Automatic changelog update

* Force Vent Critters to Attack (#42399)

* Create force attack component, system and add to spider

* Add check for incapacitated enemies

* minor cleanup

* Fix networking stuff, hopefully

* Add component to slimes

* Move system and component to server, add localization

* Fixed attack animation not playing for server-forced attacks, hopefully didn't break anything godo

* Add feedback popup

* pretty big optimization

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Hijack the Automated Trade Station objective (#42135)

* predict TradeStationComponent

* hijack beacon first pass

* add Objective uplink category

* add HijackTradeStationCondition, objective, and uplink entry

* add sprite and cleanups

* fix + make cooldown sane

* use TimeSpans and update logic accordingly + private state-related fields

* remove temporary reward

* tiny loc changes

* buncha changes

* Change success message, beacon physics properties, formatting

---------

Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>

* Automatic changelog update

* Remove suitstep1 and suitstep2 ogg files. (#43441)

commit

* fix Changeling transformation making items in slime storage inaccessible (#43393)

* fix

* fix identity update

* Predict ghost examine (#43150)

* never

* forgot

* Add blacklist to entitystoragecomponent, add blacklist to genpop lockers (#41633)

* cleanup EntityStorageSystem

* add blacklist to entitystoragecomponent, add blacklist to genpop lockers

* remove test whitelist tag

* add documentation

* Borger

* remove blacklist from genpop closet, fix code comment

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Add "failed to load crew manifest" message (#43400)

* Automatic changelog update

* Removed JuicePotato reagent (#43448)

No more potatoes

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Fix banana creampie visuals, allow station AI to be pied (#43388)

* refactor and fixes

* fix ling transformation

* small fix

* Update Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Fix Bloodstream Overflow on Rejuvenate (#43447)

fix bloodstream overflow

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Remove unused space worldgen. (#43428)

* Remove my unmaintained feature.

* Cut world loaders.

* Cut unused pool.

* Add tile gun module (#41503)

* add tile gun module

* fix stacks being loaded all at once in guns

* fix tile gun module

* fixed indentation

* remove not necessary stuff

Co-authored-by: āda <ss.adasts@gmail.com>

* Use alias

Co-authored-by: āda <ss.adasts@gmail.com>

* fix OnBallisticInteractUsing

* forgot one

Co-authored-by: āda <ss.adasts@gmail.com>

* fix FillAmmo

* add another todo

* pass user instead of event args

Co-authored-by: āda <ss.adasts@gmail.com>

* fix last commit

* update todo

Co-authored-by: āda <ss.adasts@gmail.com>

* wrong place

* move gun to first slot

* custom sprite

* call a event

* important detail in the commentary

* remove recipe

* not used

* also not used anymore

* when did i remove this?

* fix sprite

* shoot faster

* move to shared

* use API method

* remove useless stuff

* Revert "remove useless stuff"

This reverts commit b198303aed7eb50aafb60e5a91b7af535219006b.

* fix code

* shot sound

* change spread

* fix attribution

* load sound

* empty sound

* commentary

* more commentary fix

* rename event

* remove duplicate

* who knew

* turn to mono

* yet another beep

* increase volume

* make it a crowbar

* make it able to self load clicking tiles

* make it able to pry tiles

* who needs a crowbar anymore

* make it networked

* no more hands

* move BeforeAmmoLoadedEvent call to TryBallisticInsert

* before now

* change sprite

* slight update to sprite

* mag visuals

* move split back to server

* get one method

* remove subscription

* use API method in the gun system

* move API call up

Co-authored-by: āda <ss.adasts@gmail.com>

* remove unused stuff

* fix get one method

* comment change

* half the firerate

---------

Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>

* Automatic changelog update

* fix: small typo in the restart alert V2 (#43454)

fix: round end typo

Co-authored-by: baynarikattu <>

* fix tailwag action for changelings (#43452)

* changeling devour cleanup (#43451)

* devour cleanup

* fix audio cancel

* fix for transform as well

* Traitor Syndicate Reinforcement rebalance (#43057)

* Traitor Reinforcement Rebalance

As per discussion with traitor workgroup, there was consensus that the reinforcements felt extremely underwhelming to use. As a result I took a stab at reworking their kits to make them all feel more unique, specialized into their respective niche, and FUNCTIONAL in that niche. 

Medic is now a dedicated medic with a flimsy but existent cover story, Spy is now a great low-investment / immediate-value pick, and Thief is now a bit better at breakins and other aggressive tactics while leaning into being a very obvious foreign invader.

* camera bug instead of operative ID card

I may have gotten too silly, so I'm drawing this back a bit.

* Backpack Space Errors

Put chameleon in hand, changed backpack to duffel to fit in the survival box,

* Remove Necrosol, Add Viper

When you think about it lead is the best medicine because your patient never gets sick again

* Automatic changelog update

* Fix accessing deleted entities in SharedMeleeWeaponSystem (#42340)

* Fix accessing deleted entities in SharedMeleeWeaponSystem

* retry

* Review

* Make Chargers Items (Pickupable) (#40645)

* Itemize and add in-hands for tabletop chargers.

* Tweak inhands to be vox friendly

* Update copyright

* Parent chargers off of BaseItem

* Unparent chargers off BaseItem since it doesn't work, for now

* Automatic changelog update

* [BUGFIX] Midround Wizards now show up on the end results screen (#42766)

very shrimple

* Automatic changelog update

* Fix Human HeadTop (#43465)

forgottop

* Automatic changelog update

* Add random sell value to player mobs (#43445)

* Initial commit

* Review fixes

* Automatic changelog update

* Hide humanoid appearance entities from Entity Spawn menu (#43467)

* Hide humanoid appearance entities from Entity Spawn menu

* Update species appearance entities to follow YAML convention

* A small cleanup in meteor rules (#43402)

* Fix typography on loading screen tips (#43348)

Also a couple of minor copyedits.

* Replace space dragon timer deletion with gibbing (#43296)

* save

* fix test failure

* Automatic changelog update

* Adds the scout xenoborg jump module (#43243)

* Added prototype and sprites for borg jump module

* Made new action, switched sprites/inheritance

* cleanup

* Update Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml

* improved icon

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add lobby screen invisiblewall (#42947)

* add lobby screen: invisiblewall

* Update lobby-state-background.ftl

* Update attributions.yml

had two lines swapped. fixed.

* Automatic changelog update

* Add Tail Drag to Rat King (#42701)

Add pulling to Rat King

Taildrag power

* Automatic changelog update

* Universal uplink codes (#38712)

* Halfway commit

* Finishing commit, maybe?

* Fix test, update ringtone UI to look nicer

* Fix command, add failsafe

* Documentation

* Can we just mark ValidatePrototypeId as obsolete please

* I'm too tired and my bones hurt

* Change uplink code generation method

* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it

* Fix uplink implant changes, review changes, repair broken serialization.

* cleanup and master merge

* forgot the Linq

* Linqd

* Our store system is pretty goddamn awful wow

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Remove delta_alt.ogg (#43468)

Delete delta_alt.ogg

* Update DungeonSystem.Rooms to use IRobustRandom instead of Random (#43457)

* Use IRobustRandom instead of System.Random

* Use IRobustRandom instead of System.Random

* Add Robust.Shared.Random directive

* Update Credits (#43473)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Add parallelization to RadiationSystem.GridCast (#39173)

* add parallelization to RadiationSystem.GridCast

* change the preparation of sources receivers data

* failed integrationtest fix

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>

* Change namespace to file-scoped

* Method signature changed

* null check changed

* null check changed. exactly

* Use TryComp instead of Resolve in UpdateSource

* replace TryComp with xform in UpdateSource

* replace DynamicTree with B2DynamicTree

* return comment

* Remove magic number

* Optimize radiation memory usage

* replace ThreadLocal to ArrayPool

* fix "false sharing" issue

* Revert "fix "false sharing" issue"

This reverts commit c0729f024f8e2df9d15f1cc9cc9bc1be4d4be312.

* cleanup

* inject entquery

---------

Co-authored-by: xNaxelx <46362288+xNaxelx@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Remove ambuzol and ambuzol plus from pill canister random (#43458)

* remove ambuzol and ambuzol plus from pill canister random

* cleanup

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Wire interface syntax correction (#43475)

* save station

* Revert "Merge branch 'wiz-guardian-deck'"

This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1098.

* syntax

* Ports honkmother mitre from /tg/station 13, renames honkmother coat (#35237)

* initial assets and attribution

* 4 space meta.json

* remove all ported assets except clown mitre

* change honkmother mitre description

* add mitre to loadout and theater vendor

* icon outline change

Co-authored-by: TiniestShark <head.rebel@yahoo.com>

---------

Co-authored-by: TiniestShark <head.rebel@yahoo.com>

* Automatic changelog update

* Atmospherics GetBulkTileAtmosphere/GasMixturePressures API (#42745)

* Fix LINDA pressure delta nonsense and weighting (#43471)

* Fix LINDA equalization

* Apply suggestion from @slarticodefast

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix `IdCardConsoleSystem` missing prototype error (#42884)

* Fix IdCardConsoleSystem missing prototype error

* Resolve -> TryIndex

* Poke

* Make cameras react to the AI eye nearby (#43466)

* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops

* Automatic changelog update

* Fix radio quotes (#43483)

Change radio straight quotes to curly quotes

* Prevent changelings from repeated devourings take 2 (#43463)

* init

* review

* check on ling instead

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add support for unshaded displacement maps (#34876)

* first commit. helpful commit messages yay!

* incredibly minor cleanup

* hoping this appeases the trailing whitespace check

* helps if you actually commit the files you change

* bring shader in line w/ what pjb's doing in that other pr

* comments about why this is bad

* this seems to magically work now somehow?

---------

Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>

* Web vest resprites (#43486)

* resprite time!

* fix them being off by a pixel

* push!!!

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs (#43485)

* WHISKEY ECHO WHISKEY

* add fallback behavior

* add comment

* buy from the proper store ent

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* Expanded Tile Recipes for Cutter Machine (#43431)

* recipes for tiles

* lil fix

* Automatic changelog update

* Use dependencies for EntityQueries in Systems (Part 1: Client) (#43478)

* cleanup

* vsc lied to me

* private readonly

* use proxies

* Elk Evac Shuttle - 2 Fixes  (#43481)

Fix to elk evac shuttle

* Automatic changelog update

* Add nuke disk's location to nukeops greentext (#39767)

* Add nuke disk's location to nukeops greentext

* robust

* Automatic changelog update

* KILL THE AI [New Traitor Objective] (#43462)

* KILL THE AI

* cleanup and review

* fix :(

* Make it about as common as "KillRandomHead"

* me when I forget to fucking push

* remove AI dependency

* move to AI system

* whtiespace

* asfsaf

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Automatic changelog update

* shared...

* comment and delete empty system

* Исправление Импорта (#3556)

* fix double purchase bug

* [Wiki] Способности (#3553)

* fix a couple radiation system bugs as a treat

* Cause Anomalies to Go Supercritical [Traitor Objective] (#43505)

* science explosions are projected to go up by 1%

* eof

* huh

* review

* newline

* make it exclusive

* logmissing false

* Automatic changelog update

* Travel Camera (#43322)

* Travel camera

* Adds TravelCamera as rare maintenance loot

* Prevent Travel Camera from converting people to Revolution

* Removed AoE for travel_camera

* Adds Travel Camera to Uplink

* Camera sprites

* camera working on modern code

* camera melee only

* every error fixed + camera sfx

* PoC photography

* textures

* charges, description order, fixed typo

* support for colors

* typos plus different photograph colors

* more typos

* final typos?

* oh god i dont know how to write so many typos

* fix lint warnings

* Update Resources/Audio/Misc/attributions.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Textures/Objects/Misc/photograph.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Photography/PhotographComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* follow convention: bases shouldn't have any sprites

* uses identity.entity system

* Picture taker component comments.

* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* spaces inserted

* 4-spaced indentation

* 4-space indent

* uses SharedChargesSystem

* canconvert component instead of convertitem tag

* removed mention of tags from head rev component

* component no longer has a constructor

* use tables + do the things on shared

* fix abstract-ness warning

* formatting + comments

* cleanup and improvements

* oops

* fix warnings

* 1 tc / disruption + recursion (also i'm pretty sure it can spawn in maints now)

* proper recursion checking (i think!)

* Added a dot for coherence.

* minor cleanup

* brought back the melee

* fixed description

* More accurate, albeit less funny camera description.

* deduplicate code with flash system

---------

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* Automatic changelog update

* Remove unused isfirsttimepredicted checks (#43509)

* remove redundant IsServer and IsClient checks (#43511)

remove redundant checks

* Fix unsticking items with StickySystem (#43514)

* fix it

* change to the surface the sticky thing is on

---------

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* Automatic changelog update

* Add notification for AI core being damaged (#43513)

* Add notification for AI core being damaged

* No need to check damagePercent

* Automatic changelog update

* allow changelings to drop stored disguises (#43487)

* drop option

* popup and better icon

* Обновление СРП инженерного отдела (#3557)

* Add logic to Debug/Set Outfit command to also fill storage containers (#43346)

* add logic to fill backpacks

* updates per feedback

* update naming

* resolve

* remove unnecessary reassign

* consistency

* Automatic changelog update

* resprite ert magboots (#3475)

* Вещи ведущих теперь требуют время & Шинелька СБ в лодаут (#3554)

* Процедуры магистрата (#3558)

* markingfix(#3560)

* proto fix

* Move food, drink, and vending random spawners to tables + minor cleanup (#42278)

* Move food/drink related spawners to entity tables

* Give RandomFoodBreakfast a different suffix

* More unrelated convention stuff because I felt like it

* Fix fireball sound for client (#43535)

Fix fireball sound

* Automatic changelog update

* New janibelt/janicart ItemMapper and trash bag equipped sprites (#43492)

just for fun

* Automatic changelog update

* Predict IngestionBlockerComponent (#43543)

* Predict IngestionBlocker

* Remove redundancy

* undo entity mask

* Automatic changelog update

* Wire brush can scrub away webs and posters (#43537)

* posters

* cobwebs

* poster nerf

* testfail

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* Automatic changelog update

* Fix errors MobThresholdSystem.TryGetIncapPercentage when target does not have component (#43436)

* Turn log off in MobThresholdSystem.cs

* Add TryComp for MobThresholdsComponent

* Move Kudzu Removal from Shared Seed Shenanigans to Plant-B-Gone (#43385)

* remove quantum kudzu removal but add that functionality to plant B gone

* Fixed to not duplicate phal effect name

* Automatic changelog update

* Fix pneumatic valve solution convergance (#43542)

* Automatic changelog update

* Cool down surroundings (#43500)

* Cool down surroundings

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* Remove thing i forgot to remove

* cleanup

---------

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* banners

* headsets

* headsets

* Automatic changelog update

* Fix engi xenoborg sprite (#43557)

7 pixels

* Fixed the stacks of astro grass types and concrete (#43547)

* Astro Grass stack fix

* fix concrete splitting

* CRITICAL FIX

* Automatic changelog update

* NPCs no longer target invisible entities (#43562)

* Some changes for ninja

* Apply suggestion from @Princess-Cheeseballs

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---------

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* Automatic changelog update

* Fix Cutter Machine rotation (#43494)

cutter

* Automatic changelog update

* `Content.Shared` `EntityQuery<T>` dependency injection refactor (#43498)

* part 1

* second pass

* final fix

* last fix i swear

* an even bigger genius

* regex missed this

* should be all of em?

* oops

* yeah

* Revert "should be all of em?"

This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.

---------

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* Move potassium iodide to new status effects (#43548)

* added

* remove

* last changes

* remove more old stuff

* rename

* rename

---------

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* Update Credits (#43565)

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* Add FleetingClothingComponent (#43444)

* fleeting clothing

* empty containers

* [STAGING] Fix blood regeneration (#43576)

fsafsaasffas

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* [STAGING] Revert "Force Vent Critters to Attack (#42399)" (#43577)

Revert "Force Vent Critters to Attack (#42399)"

This reverts commit 81be6f2571.

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* Fix the Paradox Clone slowness bug. (#43528)

* fix slow clones

* actually I like this better.

* sasadaasdsa

---------

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* Automatic changelog update

* Movement mod status clean up (#43582)

* save station

* Revert "Merge branch 'wiz-guardian-deck'"

This reverts commit 78fa318583b6c93110c47e3b9e23f7222747f89a, reversing
changes made to 4d5dab1098.

* yea basically this is good

* newline

* ok newline REAL on the RIGHT part of the code

* i hate formatting

* Fix Nuke Target Station Map (#43583)

flukies begone

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* Automatic changelog update

* Dehardcode strings in StationEmergencyShuttleComponent (#43579)

* Dehardcode strings in StationEmergencyShuttleComponent.cs

* Add more fields

* Rem names

* Fix ChemMaster UI not updating when solutions dragged into buffer (#43584)

* Added new ChemMaster UI update event subscription

* Added comment and TODO for when this fix can be removed.

* Automatic changelog update

* asfafasasffas

* CODEOWNERS (#3569)

* fix(Content.Server): Bump database packages for sec update. (#43601)

* Correctly warning-only the remaining SVE warnings. (#43602)

* Fix access removal causing misspredicts (#43564)

* lets see

* final

* Automatic changelog update

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

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* fix: allow opening doors with open wire panels (#38733)

* fix: allow opening doors with open wire panels

* fix: set wire panel sprite state on airlock close

* fix: make airlock wire panels animate better

* removed unused dependency

---------

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* Automatic changelog update

* Solving #42844 by adjusting base armour inheritances (#42862)

* Solving #42844 by adjusting base armour inheritances

* cardboard armour is now minor contraband

* ERT chest rig is now CentComm contraband

This originally was syndie contraband, but I figured I may as well fix this oversight whilst I was here (same sort of bugfix, y'know?)

* remove minor contra

---------

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* Automatic changelog update

* Elite webvest has pockets again (#43615)

pockets

* Automatic changelog update

* Port door animation fix from ephemeral space (#43613)

* port ES animation fix

* close sound too :)

* pump up the jam

* worlds most minor sloptimization

* silly

---------

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* Automatic changelog update

* СРП ДСО (#3566)

🚨не слефмерж (почти)🚨

* Fixes Frezon in the guidebook (#43622)

changes 8 to 50

* Automatic changelog update

* [Issue-43571] EmitterSystem should use DestructionEvent rather than DestructionAttempt Event (#43628)

switched from DestructionAttemptEvent (which is cancellable) to DestructionEvent (which happens when the destruction was successful)

* pearl update 14.04.2026 (#3567)

* Silly tweak 18.04.2026 (#3571)

* Lower amount of wirebrushes (#43629)

waaaaaaah

* Automatic changelog update

* Awesome update 18.04.2026 №1 (#3572)

* miniclean

* Changeling clone melee, puller and (most of) temperature (#43609)

* init

* docs

* alphabet and networking

* weh

---------

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* mapfix

* Breaking the corvax outpost

* Add BreakOnAccessBreaker check for the Knock spell (#43641)

* Automatic changelog update

* Try gather markings data method fix (#43637)

Added logMissing:false to the beginning of the TryGatherMarkingsData method to silence log errors for missing components.

* Monkeys can now put people into disposal bins (#37983)

* ugh

* Pathfinidng to bins w/target.. figuring out inserting

* yea i dont know why this shit dont work

* finally got this shit working lmao

* cleanup stuff

* cleanup more

* do radius better

* removing unnecessary tags

* refactor to be more reusable

---------

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* Automatic changelog update

* IHeatContainer and HeatContainerHelper methods as generic (#42800)

* IHeatContainer and methods as generic

* fixes

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* how did I miss this

* whos gonna tell em

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* weh

* reduce temp object creation

---------

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* Move the rest of AirlockSystem to shared and also Entity<T> (#43614)

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* forgot<t>

* nullable

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* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

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* Automatic changelog update

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* file scope

* cleanup and method extraction

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* fix ema

* (in HL scientist voice) this should help

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* Automatic changelog update

* Update Credits (#43643)

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* Обновление КЗ (#3574)

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* handle chameleon clothing

* add store sprite

* fix

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* remove clothe ripping

* alert sprite

* i hate warnings as errors

* fix tests

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* verb

* color

* validate

---------

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* Container toolshed commands (#43098)

* First commit.

* container:id

* contents

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---------

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* Fix Canister overfill and leaks (#43652)

* whoops

* oh right forgot to update that

* remove limits (real)

* buge

---------

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* Automatic changelog update

* Fix AI eye warp examine text (#43650)

* Fix AI eye warp examine text

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* Missed FTL file, whoops

---------

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* IntercomAssembly Fix (#43647)

Add Destructible

* Automatic changelog update

* Fix a `HeatContainerHelpers` generic issue (#43661)

fix multigeneric

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HAPPY 4/20

* NPCs combat improvements (#40900)

* NPCs combat improvements

* CanRack and improved logic

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* Just a test for my sanity

* Review

* Automatic changelog update

* Обновление 411 (#3576)

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* save

* cutting open your own letter check

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* remove break

---------

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* Automatic changelog update

* Fix ninja glove stun visuals (#43279)

* Fix ninja stun visuals

* do it by event instead

* Automatic changelog update

* HeatContainer codeownership (#43692)

weh

* Tile gun starts filled (#43558)

tile gun start full

* Fix immovable rods not destroying full sized grilles (#40714)

* FINALLY FOUND IT OMG

* a

* a

* Automatic changelog update

* A couple more Max Cap fixes/rebalances (#43659)

* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

---------

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* [STAGING] Fix AI Holopads from breaking the client. (#43654)

evil

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* [STAGING] Revert #39173 (#43729)

* revert

* dependencies

---------

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* [STAGING] Heat Distortion Shader gamma fix for compatibility mode (#43732)

fix

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* Локаль должностей (#3584)

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* Upstream 28.04

* Upstream equipee fix

* Upstream jobtest fix

* Upstream jobtest fix 2

* Upstream jobtest fix 3

* Upstream jobtest fix 4

* Upstream linter fix

* Upstream proto fix

* Upstream jobtest fix 5

* Upstream jobtest fix 6

* Upstream worldgen fix

* Upstream goal fix

* Upstream goal fix 2

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Charlotte Tezuka 4d8ee88654 Upstream goal fix 2 2026-04-30 15:04:27 +02:00
Charlotte Tezuka 6e6d110111 Upstream goal fix 2026-04-30 14:36:01 +02:00
Charlotte Tezuka 94525c42d7 Upstream worldgen fix 2026-04-30 14:04:35 +02:00
Charlotte Tezuka ae3c4a4ea7 Upstream jobtest fix 6 2026-04-30 13:20:59 +02:00
Charlotte Tezuka f96c76ca89 Upstream jobtest fix 5 2026-04-30 13:15:33 +02:00
Charlotte Tezuka dabbe7e4fa Merge remote-tracking branch 'wl/master' into upstream28.04 2026-04-30 12:11:01 +02:00
PJBot f057b5e507 Automatic changelog update 2026-04-30 02:15:39 +00:00
themias 095d360fdb Allow butter to be mixed into solutions (#43810) 2026-04-30 01:59:00 +00:00
psykana 43e4a26154 Fix ghost follow on antag spawn (#43737)
* ghosts follow antags

* fix
2026-04-30 01:32:07 +00:00
PJBot 0691b08a16 Automatic changelog update 2026-04-30 01:40:43 +00:00
AndrewFenriz 9e17713aae Resprite of the anita and plump pies + add Sliceable (#43674)
* Pies!

* upd

* fix tags
2026-04-30 01:21:05 +00:00
ScarKy0 b3619d28c6 Changeling Dna Sting (#43785)
* init

* fix objective

* Somehow this locale got lost i guess

* some more flavor idk

* wording

* sprites

* be gone copy paste

* we

* review

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* oops

* Apply suggestion from @slarticodefast

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---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-29 21:16:39 +00:00
Dmitry 9901548e25 firstfix 2026-04-30 03:35:11 +07:00
Litogin c075b5cd74 Фикс тестов (#582)
* fix map

* fixed map (again) and cargo balance

* Fix map AGAIN!!
2026-04-29 22:52:08 +03:00
Dmitry 7b9af595f7 merge remote wizden/master 2026-04-30 02:49:26 +07:00
Elusive 167ee79808 Locale - UP04 (#3583)
Co-authored-by: Dmitry <57028746+DIMMoon1@users.noreply.github.com>
2026-04-29 22:53:40 +07:00