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https://github.com/corvax-team/ss14-wl.git
synced 2026-02-14 19:29:57 +01:00
@@ -30,7 +30,10 @@ namespace Content.Client.Construction.UI
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private readonly SpriteSystem _spriteSystem;
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private readonly ISawmill _sawmill;
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private readonly IConstructionMenuView _constructionView;
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private readonly EntityWhitelistSystem _whitelistSystem;
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@@ -90,6 +93,7 @@ namespace Content.Client.Construction.UI
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_constructionView = new ConstructionMenu();
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_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
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_spriteSystem = _entManager.System<SpriteSystem>();
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_sawmill = _logManager.GetSawmill("construction.ui");
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// This is required so that if we load after the system is initialized, we can bind to it immediately
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if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem))
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@@ -284,7 +288,7 @@ namespace Content.Client.Construction.UI
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if (!_constructionSystem!.TryGetRecipePrototype(recipe.ID, out var targetProtoId))
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{
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Logger.Error("Cannot find the target prototype in the recipe cache with the id \"{0}\" of {1}.",
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_sawmill.Error("Cannot find the target prototype in the recipe cache with the id \"{0}\" of {1}.",
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recipe.ID,
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nameof(ConstructionPrototype));
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continue;
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@@ -20,8 +20,10 @@ namespace Content.Client.Launcher
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IClipboardManager _clipboard = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private LauncherConnectingGui? _control;
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private ISawmill _sawmill = default!;
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private Page _currentPage;
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private string? _connectFailReason;
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@@ -61,6 +63,8 @@ namespace Content.Client.Launcher
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{
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_control = new LauncherConnectingGui(this, _random, _prototypeManager, _cfg, _clipboard);
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_sawmill = _logManager.GetSawmill("launcher-ui");
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_userInterfaceManager.StateRoot.AddChild(_control);
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_clientNetManager.ConnectFailed += OnConnectFailed;
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@@ -115,12 +119,12 @@ namespace Content.Client.Launcher
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}
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else
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{
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Logger.InfoS("launcher-ui", $"Redial not possible, no Ss14Address");
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_sawmill.Info($"Redial not possible, no Ss14Address");
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}
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}
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catch (Exception ex)
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{
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Logger.ErrorS("launcher-ui", $"Redial exception: {ex}");
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_sawmill.Error($"Redial exception: {ex}");
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}
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return false;
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}
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@@ -45,6 +45,9 @@ internal sealed partial class ChatManager : IChatManager
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[Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
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[Dependency] private readonly ISharedPlayerManager _player = default!;
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[Dependency] private readonly DiscordChatLink _discordLink = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private ISawmill _sawmill = default!;
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/// <summary>
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/// The maximum length a player-sent message can be sent
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@@ -64,6 +67,8 @@ internal sealed partial class ChatManager : IChatManager
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_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
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_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
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_sawmill = _logManager.GetSawmill("SERVER");
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RegisterRateLimits();
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}
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@@ -111,7 +116,7 @@ internal sealed partial class ChatManager : IChatManager
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{
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
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ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
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Logger.InfoS("SERVER", message);
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_sawmill.Info(message);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
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}
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@@ -17,6 +17,9 @@ namespace Content.Server.GameTicking.Commands
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private readonly ISawmill _sawmill;
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public string Command => "joingame";
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public string Description => "";
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@@ -25,7 +28,10 @@ namespace Content.Server.GameTicking.Commands
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public JoinGameCommand()
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{
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IoCManager.InjectDependencies(this);
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_sawmill = _logManager.GetSawmill("security");
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}
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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@@ -46,8 +52,8 @@ namespace Content.Server.GameTicking.Commands
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if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) && status == PlayerGameStatus.JoinedGame)
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{
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Logger.InfoS("security", $"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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_sawmill.Info($"{player.Name} ({player.UserId}) attempted to latejoin while in-game.");
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shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");
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return;
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}
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@@ -2,7 +2,6 @@ using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Roles;
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using Content.Shared.StatusEffectNew;
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using Content.Shared.Traits;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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@@ -14,7 +13,6 @@ public sealed class TraitSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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public override void Initialize()
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{
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@@ -1,7 +1,6 @@
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Fluids;
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@@ -10,7 +9,6 @@ public sealed class SpraySafetySystem : EntitySystem
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{
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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