mirror of
https://github.com/corvax-team/ss14-wl.git
synced 2026-02-15 03:31:38 +01:00
Токовый дух вырезан
- wl-remove: электродемон вырезан до лучших времён:Pepe_Life:
This commit is contained in:
@@ -211,7 +211,7 @@ public sealed partial class StoreMenu : DefaultWindow
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sb.Append(')');
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discountMessage = sb.ToString();
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}
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else
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else if (relativeModifiersSummary.Count == 1)
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{
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// if cost was modified - it should have diff relatively to original cost in 1 or more currency
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// ReSharper disable once GenericEnumeratorNotDisposed Dictionary enumerator doesn't require dispose
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@@ -223,6 +223,7 @@ public sealed partial class StoreMenu : DefaultWindow
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("amount", (amount.ToString("P0")))
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);
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}
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else return string.Empty;
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return discountMessage;
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}
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@@ -16,6 +16,8 @@ using Content.Server._WL.PulseDemon.Components;
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using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Explosion;
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using Robust.Shared.Prototypes;
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namespace Content.Server._WL.PulseDemon.Systems;
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@@ -32,8 +34,10 @@ public sealed partial class PulseDemonSystem
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly EmagSystem _emag = default!;
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[ValidatePrototypeId<ExplosionPrototype>]
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private const string PulseDemonExplosionType = "ElectricExplosion";
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[ValidatePrototypeId<EntityPrototype>]
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private const string PulseDemonExplosiveParticlePrototype = "EffectSparks4";
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private const float PulseDemonDoAfterDistanceThresholdRange = 50000f;
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@@ -25,6 +25,10 @@ using Content.Shared.Store.Components;
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using Content.Shared.Ghost;
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using System.Threading.Tasks;
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using Content.Shared._WL.PulseDemon;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Prototypes;
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using Content.Server.Store.Systems;
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using Content.Shared.Store;
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namespace Content.Server._WL.PulseDemon.Systems;
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@@ -53,9 +57,14 @@ public sealed partial class PulseDemonSystem : EntitySystem
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};
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#endregion
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[ValidatePrototypeId<EntityPrototype>]
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private const string MarkerCablePrototypeID = "MarkerCable";
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//private const string HijackAPCsObjective = "HijackAPCsObjective";
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[ValidatePrototypeId<DamageTypePrototype>]
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private const string ShockDamageTypeId = "Shock";
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[ValidatePrototypeId<CurrencyPrototype>]
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public const string EnergyCurrencyPrototype = "Energy";
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public const int InvisibleWallsLayer = 256;
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@@ -155,7 +164,7 @@ public sealed partial class PulseDemonSystem : EntitySystem
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{
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var damageValue = damage.Value.Float() * component.DemonDamageModifier;
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if (damage.Key == "Shock")
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if (damage.Key == ShockDamageTypeId)
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damageValue *= -1;
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DealBatteryDamage(battery, damageValue);
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@@ -164,7 +173,8 @@ public sealed partial class PulseDemonSystem : EntitySystem
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private async void OnMove(EntityUid uid, PulseDemonComponent component, MoveEvent args)
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{
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TimeBasedParticlesSpawn(uid, component, args);
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if (!component.IsHiding)
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TimeBasedParticlesSpawn(uid, component, args);
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if (!TryComp<TransformComponent>(uid, out var transform))
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return;
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@@ -281,7 +291,7 @@ public sealed partial class PulseDemonSystem : EntitySystem
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if (!nodeComp.Nodes.TryGetValue("power", out var node) || node.NodeGroup == null)
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continue;
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var network = (IBasePowerNet) node.NodeGroup;
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var network = (IBasePowerNet)node.NodeGroup;
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var statistic = _power.GetNetworkStatistics(network.NetworkNode);
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@@ -70,7 +70,7 @@
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id: ActionGhostReturnToLobby
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name: Вернуться в лобби
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description: "[color=red]СТРОГО ЗАПРЕЩАЕТСЯ[/color] заходить за персонажей, которые уже были в раунде. Если вы стали свидетелем оного, то смело пишите жалобу используя правило 4."
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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icon: Interface/eject.png
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@@ -498,7 +498,7 @@
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prototype: InitialInfected
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# - type: entity
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# noSpawn: true
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# categories: [ HideSpawnMenu ]
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# parent: BaseNukeopsRule
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# id: LoneOpsSpawn
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# components:
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@@ -2,7 +2,7 @@
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id: PulseDemonActionShop
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name: Shop
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description: Opens the ability shop.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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icon: Interface/Actions/shop.png
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@@ -12,7 +12,7 @@
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id: PulseDemonActionHijackAPC
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name: Hijack APC
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description: Allows you to hack APC to gain control over devices.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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useDelay: 3
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@@ -38,7 +38,7 @@
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id: PulseDemonActionElectromagneticTamper
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name: Electromagnetic Tamper
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description: Allows you to interact with machines and consoles, what happens depends on the machine.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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priority: 1
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@@ -66,7 +66,7 @@
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id: PulseDemonActionSelfSustaining
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name: Self-Sustaining
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description: Your power allows you to leave the wires for a while. If you do not make it back in time, then you will face an unenviable fate. It will cost 40000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 180
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@@ -87,7 +87,7 @@
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name: Self-Sustaining II
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parent: PulseDemonActionSelfSustaining
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description: Your power allows you to leave the wires for a while. If you do not make it back in time, then you will face an unenviable fate. It will cost 30000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 150
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@@ -100,7 +100,7 @@
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name: Self-Sustaining III
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parent: PulseDemonActionSelfSustaining
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description: You enter into the wires, which makes you invisible. Trying to drain energy or hijack APC will force you to get out of the wires. It will cost 20000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 120
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@@ -113,7 +113,7 @@
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id: PulseDemonActionHide
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name: Hide
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description: You enter into the wires, which makes you invisible. Trying to drain energy or hijack APC will force you to get out of the wires.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 120
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@@ -134,7 +134,7 @@
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name: Hide II
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parent: PulseDemonActionHide
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description: You enter into the wires, which makes you invisible. Trying to drain energy or hijack APC will force you to get out of the wires.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 100
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@@ -147,7 +147,7 @@
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name: Hide III
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parent: PulseDemonActionHide
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description: You enter into the wires, which makes you invisible. Trying to drain energy or hijack APC will force you to get out of the wires.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: InstantAction
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useDelay: 60
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@@ -160,7 +160,6 @@
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id: PulseDemonActionAbsorption
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name: Absorption
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description: Drains the energy from the devices.
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noSpawn: true
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components:
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- type: EntityTargetAction
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useDelay: 5
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@@ -187,7 +186,6 @@
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name: Remote Absorption
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parent: PulseDemonActionAbsorption
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description: Drains energy from devices at a distance of 6 tiles.
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noSpawn: true
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components:
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- type: EntityTargetAction
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event: !type:PulseDemonAbsorptionActionEvent
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@@ -208,7 +206,6 @@
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name: Remote Absorption II
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parent: PulseDemonActionRemoteAbsorption
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description: Drains energy from devices at a distance of 7 tiles.
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noSpawn: true
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components:
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- type: EntityTargetAction
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event: !type:PulseDemonAbsorptionActionEvent
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@@ -224,7 +221,7 @@
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name: Remote Absorption III
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parent: PulseDemonActionRemoteAbsorption
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description: Drains energy from devices at a distance of 7.5 tiles.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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event: !type:PulseDemonAbsorptionActionEvent
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@@ -240,7 +237,7 @@
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name: Remote Absorption IIII
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parent: PulseDemonActionRemoteAbsorption
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description: Drains energy from devices at a distance of 8 tiles.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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event: !type:PulseDemonAbsorptionActionEvent
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@@ -256,7 +253,7 @@
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id: PulseDemonActionCableHop
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name: Cable jump
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description: Allows you to make a jump to an available cable within a radius of 4 tiles. It will cost 20,000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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checkCanAccess: false
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@@ -282,7 +279,7 @@
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name: Cable jump II
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parent: PulseDemonActionCableHop
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description: Allows you to make a jump to an available cable within a radius of 5 tiles. It will cost 15,000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonCableHopActionEvent
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@@ -298,7 +295,7 @@
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name: Cable jump III
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parent: PulseDemonActionCableHop
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description: Allows you to make a jump to an available cable within a radius of 7 tiles. It will cost 13,000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonCableHopActionEvent
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@@ -314,7 +311,7 @@
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name: Cable jump IIII
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parent: PulseDemonActionCableHop
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description: Allows you to make a jump to an available cable within a radius of 8 tiles. It will cost 11,000 units of energy.
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonCableHopActionEvent
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@@ -330,7 +327,7 @@
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id: PulseDemonActionEmp
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name: Emp
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description: Creates a powerful electromagnetic pulse. Don't hurt yourself!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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checkCanAccess: false
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@@ -356,7 +353,7 @@
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name: Emp II
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parent: PulseDemonActionEmp
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description: Creates a powerful electromagnetic pulse. Don't hurt yourself!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonEmpActionEvent
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@@ -374,7 +371,7 @@
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name: Emp III
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parent: PulseDemonActionEmp
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description: Creates a powerful electromagnetic pulse. Don't hurt yourself!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonEmpActionEvent
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@@ -392,7 +389,7 @@
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name: Emp IIII
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parent: PulseDemonActionEmp
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description: Creates a powerful electromagnetic pulse. Don't hurt yourself!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: WorldTargetAction
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event: !type:PulseDemonEmpActionEvent
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@@ -410,7 +407,7 @@
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id: PulseDemonActionOverloadMachine
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name: Overload machine
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description: Makes machinery explode. Don't blow yourself up!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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useDelay: 55
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@@ -444,7 +441,7 @@
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name: Overload machine II
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parent: PulseDemonActionOverloadMachine
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description: Makes machinery explode. Don't blow yourself up!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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useDelay: 50
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@@ -460,7 +457,7 @@
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name: Overload machine III
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parent: PulseDemonActionOverloadMachine
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description: Makes machinery explode. Don't blow yourself up!
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noSpawn: true
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categories: [ HideSpawnMenu ]
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components:
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- type: EntityTargetAction
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useDelay: 42
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@@ -476,7 +473,7 @@
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name: Overload machine IIII
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parent: PulseDemonActionOverloadMachine
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description: Makes machinery explode. Don't blow yourself up!
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noSpawn: true
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categories: [ HideSpawnMenu ]
|
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components:
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- type: EntityTargetAction
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useDelay: 33
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@@ -1,7 +1,7 @@
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- type: entity
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id: TurretExitStateAction
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name: Перестать управлять
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noSpawn: true
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categories: [ HideSpawnMenu ]
|
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components:
|
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- type: InstantAction
|
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icon: Interface/eject.png
|
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|
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@@ -76,7 +76,7 @@
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id: ActionGolemCorePlayMidi
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name: Play MIDI
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description: Open your portable MIDI interface to soothe your owner.
|
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noSpawn: true
|
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categories: [ HideSpawnMenu ]
|
||||
components:
|
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- type: InstantAction
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checkCanInteract: false
|
||||
|
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@@ -35,7 +35,7 @@
|
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id: OrganMurineLiver
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parent: BaseAnimalOrgan
|
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name: печень мурина
|
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noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
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- type: Sprite
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state: liver
|
||||
|
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@@ -21,7 +21,7 @@
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id: PulseDemonDrainUpgrade
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name: Улучшить Удалённое поглощение
|
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priority: 2
|
||||
productUpgradeID: PulseDemonDrain
|
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productUpgradeID: PulseDemonDrainUpgrade
|
||||
description: Улучшает способность Удалённое поглощение. Увеличивет дальность способности и скорость перезарядки.
|
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productEvents:
|
||||
- events:
|
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@@ -289,7 +289,6 @@
|
||||
categories:
|
||||
- PulseDemonAbilities
|
||||
|
||||
|
||||
##Characteristics
|
||||
|
||||
|
||||
|
||||
@@ -1063,7 +1063,7 @@
|
||||
- type: entity
|
||||
id: BaseChipsCase
|
||||
parent: [ BaseStorageItem, BaseBagOpenClose ]
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
abstract: true
|
||||
name: Кейс с фишками
|
||||
description: Большой кейс с разнообразными фишками. Всех по два!
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: EffectSparks2
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: TimedDespawn
|
||||
lifetime: 1.3
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
- type: entity
|
||||
id: EffectSparks3
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: TimedDespawn
|
||||
lifetime: 0.50
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
- type: entity
|
||||
id: EffectSparks4
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: DoAfter
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: MarkerCable
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
@@ -42,7 +42,7 @@
|
||||
False: { color: red }
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
id: MarkerWall
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
- type: entity
|
||||
id: MobPulseDemon
|
||||
name: pulse demon
|
||||
suffix: СЛОМАНО
|
||||
description: Run and hide before YOUR electricity becomes his next meal!
|
||||
components:
|
||||
- type: ArrivalsBlacklist
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
name: Urist McHands
|
||||
parent: MobHumanDummy
|
||||
id: MobAkulaDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy fish meant to be used in character setup.
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
description: A dummy android meant to be used in character setup.
|
||||
id: MobAndroidDummy
|
||||
parent: MobHumanDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Android
|
||||
|
||||
@@ -82,5 +82,5 @@
|
||||
name: Chischi Dummy
|
||||
parent: BaseMobCischi
|
||||
id: MobCischiDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy felinid meant to be used in character setup.
|
||||
|
||||
@@ -90,5 +90,5 @@
|
||||
name: Felinid Dummy
|
||||
parent: MobHumanDummy
|
||||
id: MobFelinidDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy felinid meant to be used in character setup.
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
name: Урист МакГолем
|
||||
id: MobGolemDummy
|
||||
parent: MobHumanDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Golem
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
name: Urist McHands
|
||||
parent: MobHumanDummy
|
||||
id: MobHumanoidKidanDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy Kidan meant to be used in character setup.
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
name: Урист МакМурин
|
||||
parent: MobHumanDummy
|
||||
id: MobHumanoidMurineDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy vulp meant to be used in character setup.
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
name: Urist McHands
|
||||
parent: MobHumanDummy
|
||||
id: MobHumanoidTajaraDummy
|
||||
noSpawn: true
|
||||
categories: [ HideSpawnMenu ]
|
||||
description: A dummy Tajara meant to be used in character setup.
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
- type: entity
|
||||
parent: BaseGameRule
|
||||
id: PulseDemonSpawn
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: StationEvent
|
||||
weight: 5
|
||||
duration: 1
|
||||
earliestStart: 70
|
||||
reoccurrenceDelay: 90
|
||||
spawnConfig:
|
||||
standartConfig:
|
||||
minPlayers: 15
|
||||
- type: PulseDemonSpawnRule
|
||||
prototype: SpawnPointPulseDemon
|
||||
# - type: entity
|
||||
# parent: BaseGameRule
|
||||
# id: PulseDemonSpawn
|
||||
# categories: [ HideSpawnMenu ]
|
||||
# components:
|
||||
# - type: StationEvent
|
||||
# weight: 6
|
||||
# duration: 1
|
||||
# earliestStart: 70
|
||||
# reoccurrenceDelay: 90
|
||||
# spawnConfig:
|
||||
# standartConfig:
|
||||
# minPlayers: 15
|
||||
# - type: PulseDemonSpawnRule
|
||||
# prototype: SpawnPointPulseDemon
|
||||
@@ -1,5 +1,5 @@
|
||||
#- type: entity
|
||||
# noSpawn: true
|
||||
# categories: [ HideSpawnMenu ]
|
||||
# parent: BaseObjective
|
||||
# id: HijackAPCsObjective
|
||||
# name: Hijack all the APC's on the station
|
||||
|
||||
Reference in New Issue
Block a user