mirror of
https://github.com/corvax-team/ss14-wl.git
synced 2026-02-14 19:29:57 +01:00
Апстрим
This commit is contained in:
@@ -23,6 +23,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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{
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private readonly IEntityManager _entManager;
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private readonly SpriteSystem _spriteSystem;
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private readonly SharedNavMapSystem _navMapSystem;
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private EntityUid? _owner;
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private NetEntity? _trackedEntity;
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@@ -42,19 +43,32 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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private const float SilencingDuration = 2.5f;
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// Colors
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private Color _wallColor = new Color(64, 64, 64);
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private Color _tileColor = new Color(28, 28, 28);
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private Color _monitorBlipColor = Color.Cyan;
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private Color _untrackedEntColor = Color.DimGray;
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private Color _regionBaseColor = new Color(154, 154, 154);
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private Color _inactiveColor = StyleNano.DisabledFore;
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private Color _statusTextColor = StyleNano.GoodGreenFore;
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private Color _goodColor = Color.LimeGreen;
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private Color _warningColor = new Color(255, 182, 72);
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private Color _dangerColor = new Color(255, 67, 67);
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public AtmosAlertsComputerWindow(AtmosAlertsComputerBoundUserInterface userInterface, EntityUid? owner)
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{
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RobustXamlLoader.Load(this);
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_entManager = IoCManager.Resolve<IEntityManager>();
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_spriteSystem = _entManager.System<SpriteSystem>();
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_navMapSystem = _entManager.System<SharedNavMapSystem>();
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// Pass the owner to nav map
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_owner = owner;
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NavMap.Owner = _owner;
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// Set nav map colors
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NavMap.WallColor = new Color(64, 64, 64);
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NavMap.TileColor = Color.DimGray * NavMap.WallColor;
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NavMap.WallColor = _wallColor;
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NavMap.TileColor = _tileColor;
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// Set nav map grid uid
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var stationName = Loc.GetString("atmos-alerts-window-unknown-location");
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@@ -179,6 +193,9 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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// Add tracked entities to the nav map
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foreach (var device in console.AtmosDevices)
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{
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if (!device.NetEntity.Valid)
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continue;
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if (!NavMap.Visible)
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continue;
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@@ -209,7 +226,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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if (consoleCoords != null && consoleUid != null)
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{
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var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")));
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var blip = new NavMapBlip(consoleCoords.Value, texture, Color.Cyan, true, false);
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var blip = new NavMapBlip(consoleCoords.Value, texture, _monitorBlipColor, true, false);
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NavMap.TrackedEntities[consoleUid.Value] = blip;
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}
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@@ -258,7 +275,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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VerticalAlignment = VAlignment.Center,
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};
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label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", StyleNano.GoodGreenFore.ToHexNoAlpha())));
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label.SetMarkup(Loc.GetString("atmos-alerts-window-no-active-alerts", ("color", _statusTextColor.ToHexNoAlpha())));
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AlertsTable.AddChild(label);
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}
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@@ -270,6 +287,34 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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else
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MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-alerts-window-tab-alerts", ("value", activeAlarmCount)));
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// Update sensor regions
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NavMap.RegionOverlays.Clear();
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var prioritizedRegionOverlays = new Dictionary<NavMapRegionOverlay, int>();
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if (_owner != null &&
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_entManager.TryGetComponent<TransformComponent>(_owner, out var xform) &&
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_entManager.TryGetComponent<NavMapComponent>(xform.GridUid, out var navMap))
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{
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var regionOverlays = _navMapSystem.GetNavMapRegionOverlays(_owner.Value, navMap, AtmosAlertsComputerUiKey.Key);
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foreach (var (regionOwner, regionOverlay) in regionOverlays)
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{
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var alarmState = GetAlarmState(regionOwner);
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if (!TryGetSensorRegionColor(regionOwner, alarmState, out var regionColor))
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continue;
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regionOverlay.Color = regionColor;
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var priority = (_trackedEntity == regionOwner) ? 999 : (int)alarmState;
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prioritizedRegionOverlays.Add(regionOverlay, priority);
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}
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// Sort overlays according to their priority
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var sortedOverlays = prioritizedRegionOverlays.OrderBy(x => x.Value).Select(x => x.Key).ToList();
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NavMap.RegionOverlays = sortedOverlays;
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}
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// Auto-scroll re-enable
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if (_autoScrollAwaitsUpdate)
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{
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@@ -290,7 +335,7 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
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if (_trackedEntity != null && _trackedEntity != metaData.NetEntity)
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color *= Color.DimGray;
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color *= _untrackedEntColor;
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var selectable = true;
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var blip = new NavMapBlip(coords, _spriteSystem.Frame0(texture), color, _trackedEntity == metaData.NetEntity, selectable);
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@@ -298,6 +343,24 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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NavMap.TrackedEntities[metaData.NetEntity] = blip;
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}
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private bool TryGetSensorRegionColor(NetEntity regionOwner, AtmosAlarmType alarmState, out Color color)
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{
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color = Color.White;
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var blip = GetBlipTexture(alarmState);
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if (blip == null)
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return false;
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// Color the region based on alarm state and entity tracking
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color = blip.Value.Item2 * _regionBaseColor;
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if (_trackedEntity != null && _trackedEntity != regionOwner)
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color *= _untrackedEntColor;
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return true;
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}
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private void UpdateUIEntry(AtmosAlertsComputerEntry entry, int index, Control table, AtmosAlertsComputerComponent console, AtmosAlertsFocusDeviceData? focusData = null)
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{
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// Make new UI entry if required
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@@ -534,13 +597,13 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
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switch (alarmState)
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{
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case AtmosAlarmType.Invalid:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), StyleNano.DisabledFore); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _inactiveColor); break;
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case AtmosAlarmType.Normal:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), Color.LimeGreen); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_circle.png")), _goodColor); break;
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case AtmosAlarmType.Warning:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), new Color(255, 182, 72)); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_triangle.png")), _warningColor); break;
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case AtmosAlarmType.Danger:
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), new Color(255, 67, 67)); break;
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output = (new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/NavMap/beveled_square.png")), _dangerColor); break;
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}
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return output;
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@@ -6,6 +6,7 @@ using Content.Client.Corvax.TTS;
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using Content.Client.Options;
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using Content.Client.Eui;
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using Content.Client.Fullscreen;
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using Content.Client.GameTicking.Managers;
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using Content.Client.GhostKick;
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using Content.Client.Guidebook;
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using Content.Client.Input;
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@@ -72,6 +73,7 @@ namespace Content.Client.Entry
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[Dependency] private readonly IReplayLoadManager _replayLoad = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly DebugMonitorManager _debugMonitorManager = default!;
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[Dependency] private readonly TitleWindowManager _titleWindowManager = default!;
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public override void Init()
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{
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@@ -142,6 +144,12 @@ namespace Content.Client.Entry
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_configManager.SetCVar("interface.resolutionAutoScaleMinimum", 0.5f);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_titleWindowManager.Shutdown();
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}
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public override void PostInit()
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{
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base.PostInit();
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@@ -162,6 +170,7 @@ namespace Content.Client.Entry
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_userInterfaceManager.SetDefaultTheme("SS14DefaultTheme");
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_userInterfaceManager.SetActiveTheme(_configManager.GetCVar(CVars.InterfaceTheme));
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_documentParsingManager.Initialize();
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_titleWindowManager.Initialize();
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_baseClient.RunLevelChanged += (_, args) =>
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{
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62
Content.Client/GameTicking/Managers/TitleWindowManager.cs
Normal file
62
Content.Client/GameTicking/Managers/TitleWindowManager.cs
Normal file
@@ -0,0 +1,62 @@
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using Content.Shared.CCVar;
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using Robust.Client;
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using Robust.Client.Graphics;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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namespace Content.Client.GameTicking.Managers;
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public sealed class TitleWindowManager
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{
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[Dependency] private readonly IBaseClient _client = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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public void Initialize()
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{
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_cfg.OnValueChanged(CVars.GameHostName, OnHostnameChange, true);
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_cfg.OnValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange, true);
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_client.RunLevelChanged += OnRunLevelChangedChange;
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}
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public void Shutdown()
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{
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_cfg.UnsubValueChanged(CVars.GameHostName, OnHostnameChange);
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_cfg.UnsubValueChanged(CCVars.GameHostnameInTitlebar, OnHostnameTitleChange);
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}
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private void OnHostnameChange(string hostname)
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{
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var defaultWindowTitle = _gameController.GameTitle();
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// Since the game assumes the server name is MyServer and that GameHostnameInTitlebar CCVar is true by default
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// Lets just... not show anything. This also is used to revert back to just the game title on disconnect.
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if (_client.RunLevel == ClientRunLevel.Initialize)
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{
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_clyde.SetWindowTitle(defaultWindowTitle);
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return;
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}
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if (_cfg.GetCVar(CCVars.GameHostnameInTitlebar))
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// If you really dislike the dash I guess change it here
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_clyde.SetWindowTitle(hostname + " - " + defaultWindowTitle);
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else
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_clyde.SetWindowTitle(defaultWindowTitle);
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}
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// Clients by default assume game.hostname_in_titlebar is true
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// but we need to clear it as soon as we join and actually receive the servers preference on this.
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// This will ensure we rerun OnHostnameChange and set the correct title bar name.
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private void OnHostnameTitleChange(bool colonthree)
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{
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OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
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}
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// This is just used we can rerun the hostname change function when we disconnect to revert back to just the games title.
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private void OnRunLevelChangedChange(object? sender, RunLevelChangedEventArgs runLevelChangedEventArgs)
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{
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OnHostnameChange(_cfg.GetCVar(CVars.GameHostName));
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}
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}
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@@ -130,9 +130,9 @@ namespace Content.Client.Hands.Systems
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OnPlayerHandsAdded?.Invoke(hands);
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}
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public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null)
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public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? hands = null, bool log = true)
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{
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base.DoDrop(uid, hand, doDropInteraction, hands);
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base.DoDrop(uid, hand, doDropInteraction, hands, log);
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if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
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sprite.RenderOrder = EntityManager.CurrentTick.Value;
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@@ -47,8 +47,7 @@
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<PanelContainer Name="AlertsDivider" Visible="False" StyleClasses="LowDivider" />
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<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Horizontal"
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HorizontalExpand="True" HorizontalAlignment="Center">
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<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalAlignment="Center">
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</BoxContainer>
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@@ -110,18 +110,29 @@ namespace Content.Client.HealthAnalyzer.UI
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// Alerts
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AlertsDivider.Visible = msg.Bleeding == true;
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AlertsContainer.Visible = msg.Bleeding == true;
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var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
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AlertsDivider.Visible = showAlerts;
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AlertsContainer.Visible = showAlerts;
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if (showAlerts)
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AlertsContainer.DisposeAllChildren();
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if (msg.Unrevivable == true)
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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if (msg.Bleeding == true)
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{
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AlertsContainer.DisposeAllChildren();
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AlertsContainer.AddChild(new Label
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AlertsContainer.AddChild(new RichTextLabel
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{
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Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
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FontColorOverride = Color.Red,
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Margin = new Thickness(0, 4),
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MaxWidth = 300
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});
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||||
}
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// Damage Groups
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@@ -1,3 +1,4 @@
|
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using Content.Shared.Localizations;
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using Robust.Client.AutoGenerated;
|
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
|
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@@ -16,19 +17,10 @@ public sealed partial class PlaytimeStatsEntry : ContainerButton
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||||
|
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RoleLabel.Text = role;
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Playtime = playtime; // store the TimeSpan value directly
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PlaytimeLabel.Text = ConvertTimeSpanToHoursMinutes(playtime); // convert to string for display
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PlaytimeLabel.Text = ContentLocalizationManager.FormatPlaytime(playtime); // convert to string for display
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BackgroundColorPanel.PanelOverride = styleBox;
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}
|
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|
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private static string ConvertTimeSpanToHoursMinutes(TimeSpan timeSpan)
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{
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var hours = (int)timeSpan.TotalHours;
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var minutes = timeSpan.Minutes;
|
||||
|
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var formattedTimeLoc = Loc.GetString("ui-playtime-time-format", ("hours", hours), ("minutes", minutes));
|
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return formattedTimeLoc;
|
||||
}
|
||||
|
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public void UpdateShading(StyleBoxFlat styleBox)
|
||||
{
|
||||
BackgroundColorPanel.PanelOverride = styleBox;
|
||||
|
||||
@@ -104,8 +104,7 @@ public sealed partial class PlaytimeStatsWindow : FancyWindow
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{
|
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var overallPlaytime = _jobRequirementsManager.FetchOverallPlaytime();
|
||||
|
||||
var formattedPlaytime = ConvertTimeSpanToHoursMinutes(overallPlaytime);
|
||||
OverallPlaytimeLabel.Text = Loc.GetString("ui-playtime-overall", ("time", formattedPlaytime));
|
||||
OverallPlaytimeLabel.Text = Loc.GetString("ui-playtime-overall", ("time", overallPlaytime));
|
||||
|
||||
var rolePlaytimes = _jobRequirementsManager.FetchPlaytimeByRoles();
|
||||
|
||||
@@ -134,13 +133,4 @@ public sealed partial class PlaytimeStatsWindow : FancyWindow
|
||||
_sawmill.Error($"The provided playtime string '{playtimeString}' is not in the correct format.");
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertTimeSpanToHoursMinutes(TimeSpan timeSpan)
|
||||
{
|
||||
var hours = (int) timeSpan.TotalHours;
|
||||
var minutes = timeSpan.Minutes;
|
||||
|
||||
var formattedTimeLoc = Loc.GetString("ui-playtime-time-format", ("hours", hours), ("minutes", minutes));
|
||||
return formattedTimeLoc;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Client.Corvax.TTS;
|
||||
using Content.Client.DebugMon;
|
||||
using Content.Client.Eui;
|
||||
using Content.Client.Fullscreen;
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Client.GhostKick;
|
||||
using Content.Client.Guidebook;
|
||||
using Content.Client.Launcher;
|
||||
@@ -58,6 +59,7 @@ namespace Content.Client.IoC
|
||||
collection.Register<DebugMonitorManager>();
|
||||
collection.Register<PlayerRateLimitManager>();
|
||||
collection.Register<SharedPlayerRateLimitManager, PlayerRateLimitManager>();
|
||||
collection.Register<TitleWindowManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
VerticalExpand="False"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Center">
|
||||
<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True"
|
||||
<SplitContainer Name="ScreenContainer" HorizontalExpand="True"
|
||||
VerticalExpand="True" SplitWidth="0"
|
||||
StretchDirection="TopLeft">
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True" Name="SpawnContainer" MinWidth="200" SetWidth="600">
|
||||
@@ -82,5 +82,5 @@
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</LayoutContainer>
|
||||
</controls:RecordedSplitContainer>
|
||||
</SplitContainer>
|
||||
</mapping:MappingScreen>
|
||||
|
||||
@@ -197,7 +197,6 @@ public sealed partial class MappingScreen : InGameScreen
|
||||
|
||||
public override void SetChatSize(Vector2 size)
|
||||
{
|
||||
ScreenContainer.DesiredSplitCenter = size.X;
|
||||
ScreenContainer.ResizeMode = SplitContainer.SplitResizeMode.RespectChildrenMinSize;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Buckle;
|
||||
using Content.Client.Gravity;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Animations;
|
||||
|
||||
namespace Content.Client.Movement.Systems;
|
||||
|
||||
public sealed class WaddleAnimationSystem : SharedWaddleAnimationSystem
|
||||
{
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
[Dependency] private readonly GravitySystem _gravity = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly BuckleSystem _buckle = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeAllEvent<StartedWaddlingEvent>(OnStartWaddling);
|
||||
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
|
||||
SubscribeAllEvent<StoppedWaddlingEvent>(OnStopWaddling);
|
||||
}
|
||||
|
||||
private void OnStartWaddling(StartedWaddlingEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
|
||||
StartWaddling((GetEntity(msg.Entity), comp));
|
||||
}
|
||||
|
||||
private void OnStopWaddling(StoppedWaddlingEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
|
||||
StopWaddling((GetEntity(msg.Entity), comp));
|
||||
}
|
||||
|
||||
private void StartWaddling(Entity<WaddleAnimationComponent> entity)
|
||||
{
|
||||
if (_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
|
||||
return;
|
||||
|
||||
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
|
||||
return;
|
||||
|
||||
if (_gravity.IsWeightless(entity.Owner))
|
||||
return;
|
||||
|
||||
if (!_actionBlocker.CanMove(entity.Owner, mover))
|
||||
return;
|
||||
|
||||
// Do nothing if buckled in
|
||||
if (_buckle.IsBuckled(entity.Owner))
|
||||
return;
|
||||
|
||||
// Do nothing if crit or dead (for obvious reasons)
|
||||
if (_mobState.IsIncapacitated(entity.Owner))
|
||||
return;
|
||||
|
||||
PlayWaddleAnimationUsing(
|
||||
(entity.Owner, entity.Comp),
|
||||
CalculateAnimationLength(entity.Comp, mover),
|
||||
CalculateTumbleIntensity(entity.Comp)
|
||||
);
|
||||
}
|
||||
|
||||
private static float CalculateTumbleIntensity(WaddleAnimationComponent component)
|
||||
{
|
||||
return component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
|
||||
}
|
||||
|
||||
private static float CalculateAnimationLength(WaddleAnimationComponent component, InputMoverComponent mover)
|
||||
{
|
||||
return mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
|
||||
}
|
||||
|
||||
private void OnAnimationCompleted(Entity<WaddleAnimationComponent> entity, ref AnimationCompletedEvent args)
|
||||
{
|
||||
if (args.Key != entity.Comp.KeyName)
|
||||
return;
|
||||
|
||||
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
|
||||
return;
|
||||
|
||||
PlayWaddleAnimationUsing(
|
||||
(entity.Owner, entity.Comp),
|
||||
CalculateAnimationLength(entity.Comp, mover),
|
||||
CalculateTumbleIntensity(entity.Comp)
|
||||
);
|
||||
}
|
||||
|
||||
private void StopWaddling(Entity<WaddleAnimationComponent> entity)
|
||||
{
|
||||
if (!_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
|
||||
return;
|
||||
|
||||
_animation.Stop(entity.Owner, entity.Comp.KeyName);
|
||||
|
||||
if (!TryComp<SpriteComponent>(entity.Owner, out var sprite))
|
||||
return;
|
||||
|
||||
sprite.Offset = new Vector2();
|
||||
sprite.Rotation = Angle.FromDegrees(0);
|
||||
}
|
||||
|
||||
private void PlayWaddleAnimationUsing(Entity<WaddleAnimationComponent> entity, float len, float tumbleIntensity)
|
||||
{
|
||||
entity.Comp.LastStep = !entity.Comp.LastStep;
|
||||
|
||||
var anim = new Animation()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(len),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Rotation),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(tumbleIntensity), len/2),
|
||||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), len/2),
|
||||
}
|
||||
},
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(SpriteComponent),
|
||||
Property = nameof(SpriteComponent.Offset),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
|
||||
new AnimationTrackProperty.KeyFrame(entity.Comp.HopIntensity, len/2),
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(), len/2),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_animation.Play(entity.Owner, anim, entity.Comp.KeyName);
|
||||
}
|
||||
}
|
||||
303
Content.Client/Pinpointer/NavMapSystem.Regions.cs
Normal file
303
Content.Client/Pinpointer/NavMapSystem.Regions.cs
Normal file
@@ -0,0 +1,303 @@
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Pinpointer;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Pinpointer;
|
||||
|
||||
public sealed partial class NavMapSystem
|
||||
{
|
||||
private (AtmosDirection, Vector2i, AtmosDirection)[] _regionPropagationTable =
|
||||
{
|
||||
(AtmosDirection.East, new Vector2i(1, 0), AtmosDirection.West),
|
||||
(AtmosDirection.West, new Vector2i(-1, 0), AtmosDirection.East),
|
||||
(AtmosDirection.North, new Vector2i(0, 1), AtmosDirection.South),
|
||||
(AtmosDirection.South, new Vector2i(0, -1), AtmosDirection.North),
|
||||
};
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
// To prevent compute spikes, only one region is flood filled per frame
|
||||
var query = AllEntityQuery<NavMapComponent>();
|
||||
|
||||
while (query.MoveNext(out var ent, out var entNavMapRegions))
|
||||
FloodFillNextEnqueuedRegion(ent, entNavMapRegions);
|
||||
}
|
||||
|
||||
private void FloodFillNextEnqueuedRegion(EntityUid uid, NavMapComponent component)
|
||||
{
|
||||
if (!component.QueuedRegionsToFlood.Any())
|
||||
return;
|
||||
|
||||
var regionOwner = component.QueuedRegionsToFlood.Dequeue();
|
||||
|
||||
// If the region is no longer valid, flood the next one in the queue
|
||||
if (!component.RegionProperties.TryGetValue(regionOwner, out var regionProperties) ||
|
||||
!regionProperties.Seeds.Any())
|
||||
{
|
||||
FloodFillNextEnqueuedRegion(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
// Flood fill the region, using the region seeds as starting points
|
||||
var (floodedTiles, floodedChunks) = FloodFillRegion(uid, component, regionProperties);
|
||||
|
||||
// Combine the flooded tiles into larger rectangles
|
||||
var gridCoords = GetMergedRegionTiles(floodedTiles);
|
||||
|
||||
// Create and assign the new region overlay
|
||||
var regionOverlay = new NavMapRegionOverlay(regionProperties.UiKey, gridCoords)
|
||||
{
|
||||
Color = regionProperties.Color
|
||||
};
|
||||
|
||||
component.RegionOverlays[regionOwner] = regionOverlay;
|
||||
|
||||
// To reduce unnecessary future flood fills, we will track which chunks have been flooded by a region owner
|
||||
|
||||
// First remove an old assignments
|
||||
if (component.RegionOwnerToChunkTable.TryGetValue(regionOwner, out var oldChunks))
|
||||
{
|
||||
foreach (var chunk in oldChunks)
|
||||
{
|
||||
if (component.ChunkToRegionOwnerTable.TryGetValue(chunk, out var oldOwners))
|
||||
{
|
||||
oldOwners.Remove(regionOwner);
|
||||
component.ChunkToRegionOwnerTable[chunk] = oldOwners;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now update with the new assignments
|
||||
component.RegionOwnerToChunkTable[regionOwner] = floodedChunks;
|
||||
|
||||
foreach (var chunk in floodedChunks)
|
||||
{
|
||||
if (!component.ChunkToRegionOwnerTable.TryGetValue(chunk, out var owners))
|
||||
owners = new();
|
||||
|
||||
owners.Add(regionOwner);
|
||||
component.ChunkToRegionOwnerTable[chunk] = owners;
|
||||
}
|
||||
}
|
||||
|
||||
private (HashSet<Vector2i>, HashSet<Vector2i>) FloodFillRegion(EntityUid uid, NavMapComponent component, NavMapRegionProperties regionProperties)
|
||||
{
|
||||
if (!regionProperties.Seeds.Any())
|
||||
return (new(), new());
|
||||
|
||||
var visitedChunks = new HashSet<Vector2i>();
|
||||
var visitedTiles = new HashSet<Vector2i>();
|
||||
var tilesToVisit = new Stack<Vector2i>();
|
||||
|
||||
foreach (var regionSeed in regionProperties.Seeds)
|
||||
{
|
||||
tilesToVisit.Push(regionSeed);
|
||||
|
||||
while (tilesToVisit.Count > 0)
|
||||
{
|
||||
// If the max region area is hit, exit
|
||||
if (visitedTiles.Count > regionProperties.MaxArea)
|
||||
return (new(), new());
|
||||
|
||||
// Pop the top tile from the stack
|
||||
var current = tilesToVisit.Pop();
|
||||
|
||||
// If the current tile position has already been visited,
|
||||
// or is too far away from the seed, continue
|
||||
if ((regionSeed - current).Length > regionProperties.MaxRadius)
|
||||
continue;
|
||||
|
||||
if (visitedTiles.Contains(current))
|
||||
continue;
|
||||
|
||||
// Determine the tile's chunk index
|
||||
var chunkOrigin = SharedMapSystem.GetChunkIndices(current, ChunkSize);
|
||||
var relative = SharedMapSystem.GetChunkRelative(current, ChunkSize);
|
||||
var idx = GetTileIndex(relative);
|
||||
|
||||
// Extract the tile data
|
||||
if (!component.Chunks.TryGetValue(chunkOrigin, out var chunk))
|
||||
continue;
|
||||
|
||||
var flag = chunk.TileData[idx];
|
||||
|
||||
// If the current tile is entirely occupied, continue
|
||||
if ((FloorMask & flag) == 0)
|
||||
continue;
|
||||
|
||||
if ((WallMask & flag) == WallMask)
|
||||
continue;
|
||||
|
||||
if ((AirlockMask & flag) == AirlockMask)
|
||||
continue;
|
||||
|
||||
// Otherwise the tile can be added to this region
|
||||
visitedTiles.Add(current);
|
||||
visitedChunks.Add(chunkOrigin);
|
||||
|
||||
// Determine if we can propagate the region into its cardinally adjacent neighbors
|
||||
// To propagate to a neighbor, movement into the neighbors closest edge must not be
|
||||
// blocked, and vice versa
|
||||
|
||||
foreach (var (direction, tileOffset, reverseDirection) in _regionPropagationTable)
|
||||
{
|
||||
if (!RegionCanPropagateInDirection(chunk, current, direction))
|
||||
continue;
|
||||
|
||||
var neighbor = current + tileOffset;
|
||||
var neighborOrigin = SharedMapSystem.GetChunkIndices(neighbor, ChunkSize);
|
||||
|
||||
if (!component.Chunks.TryGetValue(neighborOrigin, out var neighborChunk))
|
||||
continue;
|
||||
|
||||
visitedChunks.Add(neighborOrigin);
|
||||
|
||||
if (!RegionCanPropagateInDirection(neighborChunk, neighbor, reverseDirection))
|
||||
continue;
|
||||
|
||||
tilesToVisit.Push(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (visitedTiles, visitedChunks);
|
||||
}
|
||||
|
||||
private bool RegionCanPropagateInDirection(NavMapChunk chunk, Vector2i tile, AtmosDirection direction)
|
||||
{
|
||||
var relative = SharedMapSystem.GetChunkRelative(tile, ChunkSize);
|
||||
var idx = GetTileIndex(relative);
|
||||
var flag = chunk.TileData[idx];
|
||||
|
||||
if ((FloorMask & flag) == 0)
|
||||
return false;
|
||||
|
||||
var directionMask = 1 << (int)direction;
|
||||
var wallMask = (int)direction << (int)NavMapChunkType.Wall;
|
||||
var airlockMask = (int)direction << (int)NavMapChunkType.Airlock;
|
||||
|
||||
if ((wallMask & flag) > 0)
|
||||
return false;
|
||||
|
||||
if ((airlockMask & flag) > 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<(Vector2i, Vector2i)> GetMergedRegionTiles(HashSet<Vector2i> tiles)
|
||||
{
|
||||
if (!tiles.Any())
|
||||
return new();
|
||||
|
||||
var x = tiles.Select(t => t.X);
|
||||
var minX = x.Min();
|
||||
var maxX = x.Max();
|
||||
|
||||
var y = tiles.Select(t => t.Y);
|
||||
var minY = y.Min();
|
||||
var maxY = y.Max();
|
||||
|
||||
var matrix = new int[maxX - minX + 1, maxY - minY + 1];
|
||||
|
||||
foreach (var tile in tiles)
|
||||
{
|
||||
var a = tile.X - minX;
|
||||
var b = tile.Y - minY;
|
||||
|
||||
matrix[a, b] = 1;
|
||||
}
|
||||
|
||||
return GetMergedRegionTiles(matrix, new Vector2i(minX, minY));
|
||||
}
|
||||
|
||||
private List<(Vector2i, Vector2i)> GetMergedRegionTiles(int[,] matrix, Vector2i offset)
|
||||
{
|
||||
var output = new List<(Vector2i, Vector2i)>();
|
||||
|
||||
var rows = matrix.GetLength(0);
|
||||
var cols = matrix.GetLength(1);
|
||||
|
||||
var dp = new int[rows, cols];
|
||||
var coords = (new Vector2i(), new Vector2i());
|
||||
var maxArea = 0;
|
||||
|
||||
var count = 0;
|
||||
|
||||
while (!IsArrayEmpty(matrix))
|
||||
{
|
||||
count++;
|
||||
|
||||
if (count > rows * cols)
|
||||
break;
|
||||
|
||||
// Clear old values
|
||||
dp = new int[rows, cols];
|
||||
coords = (new Vector2i(), new Vector2i());
|
||||
maxArea = 0;
|
||||
|
||||
// Initialize the first row of dp
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
dp[0, j] = matrix[0, j];
|
||||
}
|
||||
|
||||
// Calculate dp values for remaining rows
|
||||
for (int i = 1; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < cols; j++)
|
||||
dp[i, j] = matrix[i, j] == 1 ? dp[i - 1, j] + 1 : 0;
|
||||
}
|
||||
|
||||
// Find the largest rectangular area seeded for each position in the matrix
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < cols; j++)
|
||||
{
|
||||
int minWidth = dp[i, j];
|
||||
|
||||
for (int k = j; k >= 0; k--)
|
||||
{
|
||||
if (dp[i, k] <= 0)
|
||||
break;
|
||||
|
||||
minWidth = Math.Min(minWidth, dp[i, k]);
|
||||
var currArea = Math.Max(maxArea, minWidth * (j - k + 1));
|
||||
|
||||
if (currArea > maxArea)
|
||||
{
|
||||
maxArea = currArea;
|
||||
coords = (new Vector2i(i - minWidth + 1, k), new Vector2i(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save the recorded rectangle vertices
|
||||
output.Add((coords.Item1 + offset, coords.Item2 + offset));
|
||||
|
||||
// Removed the tiles covered by the rectangle from matrix
|
||||
for (int i = coords.Item1.X; i <= coords.Item2.X; i++)
|
||||
{
|
||||
for (int j = coords.Item1.Y; j <= coords.Item2.Y; j++)
|
||||
matrix[i, j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private bool IsArrayEmpty(int[,] matrix)
|
||||
{
|
||||
for (int i = 0; i < matrix.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < matrix.GetLength(1); j++)
|
||||
{
|
||||
if (matrix[i, j] == 1)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Pinpointer;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
@@ -16,6 +17,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
Dictionary<Vector2i, int[]> modifiedChunks;
|
||||
Dictionary<NetEntity, NavMapBeacon> beacons;
|
||||
Dictionary<NetEntity, NavMapRegionProperties> regions;
|
||||
|
||||
switch (args.Current)
|
||||
{
|
||||
@@ -23,6 +25,8 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
modifiedChunks = delta.ModifiedChunks;
|
||||
beacons = delta.Beacons;
|
||||
regions = delta.Regions;
|
||||
|
||||
foreach (var index in component.Chunks.Keys)
|
||||
{
|
||||
if (!delta.AllChunks!.Contains(index))
|
||||
@@ -35,6 +39,8 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
{
|
||||
modifiedChunks = state.Chunks;
|
||||
beacons = state.Beacons;
|
||||
regions = state.Regions;
|
||||
|
||||
foreach (var index in component.Chunks.Keys)
|
||||
{
|
||||
if (!state.Chunks.ContainsKey(index))
|
||||
@@ -47,13 +53,54 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
|
||||
return;
|
||||
}
|
||||
|
||||
// Update region data and queue new regions for flooding
|
||||
var prevRegionOwners = component.RegionProperties.Keys.ToList();
|
||||
var validRegionOwners = new List<NetEntity>();
|
||||
|
||||
component.RegionProperties.Clear();
|
||||
|
||||
foreach (var (regionOwner, regionData) in regions)
|
||||
{
|
||||
if (!regionData.Seeds.Any())
|
||||
continue;
|
||||
|
||||
component.RegionProperties[regionOwner] = regionData;
|
||||
validRegionOwners.Add(regionOwner);
|
||||
|
||||
if (component.RegionOverlays.ContainsKey(regionOwner))
|
||||
continue;
|
||||
|
||||
if (component.QueuedRegionsToFlood.Contains(regionOwner))
|
||||
continue;
|
||||
|
||||
component.QueuedRegionsToFlood.Enqueue(regionOwner);
|
||||
}
|
||||
|
||||
// Remove stale region owners
|
||||
var regionOwnersToRemove = prevRegionOwners.Except(validRegionOwners);
|
||||
|
||||
foreach (var regionOwnerRemoved in regionOwnersToRemove)
|
||||
RemoveNavMapRegion(uid, component, regionOwnerRemoved);
|
||||
|
||||
// Modify chunks
|
||||
foreach (var (origin, chunk) in modifiedChunks)
|
||||
{
|
||||
var newChunk = new NavMapChunk(origin);
|
||||
Array.Copy(chunk, newChunk.TileData, chunk.Length);
|
||||
component.Chunks[origin] = newChunk;
|
||||
|
||||
// If the affected chunk intersects one or more regions, re-flood them
|
||||
if (!component.ChunkToRegionOwnerTable.TryGetValue(origin, out var affectedOwners))
|
||||
continue;
|
||||
|
||||
foreach (var affectedOwner in affectedOwners)
|
||||
{
|
||||
if (!component.QueuedRegionsToFlood.Contains(affectedOwner))
|
||||
component.QueuedRegionsToFlood.Enqueue(affectedOwner);
|
||||
}
|
||||
}
|
||||
|
||||
// Refresh beacons
|
||||
component.Beacons.Clear();
|
||||
foreach (var (nuid, beacon) in beacons)
|
||||
{
|
||||
|
||||
@@ -48,6 +48,7 @@ public partial class NavMapControl : MapGridControl
|
||||
public List<(Vector2, Vector2)> TileLines = new();
|
||||
public List<(Vector2, Vector2)> TileRects = new();
|
||||
public List<(Vector2[], Color)> TilePolygons = new();
|
||||
public List<NavMapRegionOverlay> RegionOverlays = new();
|
||||
|
||||
// Default colors
|
||||
public Color WallColor = new(102, 217, 102);
|
||||
@@ -228,7 +229,7 @@ public partial class NavMapControl : MapGridControl
|
||||
{
|
||||
if (!blip.Selectable)
|
||||
continue;
|
||||
|
||||
|
||||
var currentDistance = (_transformSystem.ToMapCoordinates(blip.Coordinates).Position - worldPosition).Length();
|
||||
|
||||
if (closestDistance < currentDistance || currentDistance * MinimapScale > MaxSelectableDistance)
|
||||
@@ -319,6 +320,22 @@ public partial class NavMapControl : MapGridControl
|
||||
}
|
||||
}
|
||||
|
||||
// Draw region overlays
|
||||
if (_grid != null)
|
||||
{
|
||||
foreach (var regionOverlay in RegionOverlays)
|
||||
{
|
||||
foreach (var gridCoords in regionOverlay.GridCoords)
|
||||
{
|
||||
var positionTopLeft = ScalePosition(new Vector2(gridCoords.Item1.X, -gridCoords.Item1.Y) - new Vector2(offset.X, -offset.Y));
|
||||
var positionBottomRight = ScalePosition(new Vector2(gridCoords.Item2.X + _grid.TileSize, -gridCoords.Item2.Y - _grid.TileSize) - new Vector2(offset.X, -offset.Y));
|
||||
|
||||
var box = new UIBox2(positionTopLeft, positionBottomRight);
|
||||
handle.DrawRect(box, regionOverlay.Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw map lines
|
||||
if (TileLines.Any())
|
||||
{
|
||||
|
||||
@@ -53,6 +53,8 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
|
||||
{
|
||||
// Reset on disconnect, just in case.
|
||||
_roles.Clear();
|
||||
_jobWhitelists.Clear();
|
||||
_roleBans.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,9 +62,6 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
|
||||
{
|
||||
_sawmill.Debug($"Received roleban info containing {message.Bans.Count} entries.");
|
||||
|
||||
if (_roleBans.Equals(message.Bans))
|
||||
return;
|
||||
|
||||
_roleBans.Clear();
|
||||
_roleBans.AddRange(message.Bans);
|
||||
Updated?.Invoke();
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Content.Client.Power.APC.UI;
|
||||
using Content.Client.Power.APC.UI;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.APC;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client.Power.APC
|
||||
{
|
||||
@@ -22,6 +23,14 @@ namespace Content.Client.Power.APC
|
||||
_menu = this.CreateWindow<ApcMenu>();
|
||||
_menu.SetEntity(Owner);
|
||||
_menu.OnBreaker += BreakerPressed;
|
||||
|
||||
var hasAccess = false;
|
||||
if (PlayerManager.LocalEntity != null)
|
||||
{
|
||||
var accessReader = EntMan.System<AccessReaderSystem>();
|
||||
hasAccess = accessReader.IsAllowed((EntityUid)PlayerManager.LocalEntity, Owner);
|
||||
}
|
||||
_menu?.SetAccessEnabled(hasAccess);
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -36,19 +36,9 @@ namespace Content.Client.Power.APC.UI
|
||||
{
|
||||
var castState = (ApcBoundInterfaceState) state;
|
||||
|
||||
if (BreakerButton != null)
|
||||
if (!BreakerButton.Disabled)
|
||||
{
|
||||
if(castState.HasAccess == false)
|
||||
{
|
||||
BreakerButton.Disabled = true;
|
||||
BreakerButton.ToolTip = Loc.GetString("apc-component-insufficient-access");
|
||||
}
|
||||
else
|
||||
{
|
||||
BreakerButton.Disabled = false;
|
||||
BreakerButton.ToolTip = null;
|
||||
BreakerButton.Pressed = castState.MainBreaker;
|
||||
}
|
||||
BreakerButton.Pressed = castState.MainBreaker;
|
||||
}
|
||||
|
||||
if (PowerLabel != null)
|
||||
@@ -86,6 +76,20 @@ namespace Content.Client.Power.APC.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAccessEnabled(bool hasAccess)
|
||||
{
|
||||
if(hasAccess)
|
||||
{
|
||||
BreakerButton.Disabled = false;
|
||||
BreakerButton.ToolTip = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
BreakerButton.Disabled = true;
|
||||
BreakerButton.ToolTip = Loc.GetString("apc-component-insufficient-access");
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateChargeBarColor(float charge)
|
||||
{
|
||||
if (ChargeBar == null)
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
|
||||
namespace Content.Client.UserInterface.Controls;
|
||||
|
||||
/// <summary>
|
||||
/// A split container that performs an action when the split resizing is finished.
|
||||
/// </summary>
|
||||
public sealed class RecordedSplitContainer : SplitContainer
|
||||
{
|
||||
public double? DesiredSplitCenter;
|
||||
|
||||
protected override Vector2 ArrangeOverride(Vector2 finalSize)
|
||||
{
|
||||
if (ResizeMode == SplitResizeMode.RespectChildrenMinSize
|
||||
&& DesiredSplitCenter != null
|
||||
&& !finalSize.Equals(Vector2.Zero))
|
||||
{
|
||||
SplitFraction = (float) DesiredSplitCenter.Value;
|
||||
|
||||
if (!Size.Equals(Vector2.Zero))
|
||||
{
|
||||
DesiredSplitCenter = null;
|
||||
}
|
||||
}
|
||||
|
||||
return base.ArrangeOverride(finalSize);
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@
|
||||
VerticalExpand="False"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Center">
|
||||
<controls:RecordedSplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
|
||||
<SplitContainer Name="ScreenContainer" HorizontalExpand="True" VerticalExpand="True" SplitWidth="0" StretchDirection="TopLeft">
|
||||
<LayoutContainer Name="ViewportContainer" HorizontalExpand="True" VerticalExpand="True">
|
||||
<controls:MainViewport Name="MainViewport"/>
|
||||
<widgets:GhostGui Name="Ghost" Access="Protected" />
|
||||
@@ -26,7 +26,7 @@
|
||||
</BoxContainer>
|
||||
<alerts:AlertsUI Name="Alerts" Access="Protected" />
|
||||
</LayoutContainer>
|
||||
<PanelContainer HorizontalExpand="True" MinWidth="300">
|
||||
<PanelContainer Name="SeparatedChatPanel" MinWidth="300">
|
||||
<PanelContainer.PanelOverride>
|
||||
<graphics:StyleBoxFlat BackgroundColor="#191919" />
|
||||
</PanelContainer.PanelOverride>
|
||||
@@ -36,5 +36,5 @@
|
||||
<chat:ChatBox VerticalExpand="True" HorizontalExpand="True" Name="Chat" Access="Protected" MinSize="0 0"/>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</controls:RecordedSplitContainer>
|
||||
</SplitContainer>
|
||||
</screens:SeparatedChatGameScreen>
|
||||
|
||||
@@ -40,7 +40,6 @@ public sealed partial class SeparatedChatGameScreen : InGameScreen
|
||||
|
||||
public override void SetChatSize(Vector2 size)
|
||||
{
|
||||
ScreenContainer.DesiredSplitCenter = size.X;
|
||||
ScreenContainer.ResizeMode = SplitContainer.SplitResizeMode.RespectChildrenMinSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
MinHeight="210">
|
||||
<BoxContainer Name="MainContainer" Orientation="Vertical">
|
||||
<LineEdit Name="SearchBar" PlaceHolder="{Loc 'vending-machine-component-search-filter'}" HorizontalExpand="True" Margin ="4 4"/>
|
||||
<co:SearchListContainer Name="VendingContents" VerticalExpand="True" Margin="4 4"/>
|
||||
|
||||
@@ -28,6 +28,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
[Dependency] private readonly InputSystem _inputSystem = default!;
|
||||
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
|
||||
[Dependency] private readonly MapSystem _map = default!;
|
||||
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
@@ -109,11 +110,11 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
|
||||
|
||||
if (MapManager.TryFindGridAt(mousePos, out var gridUid, out _))
|
||||
{
|
||||
coordinates = EntityCoordinates.FromMap(gridUid, mousePos, TransformSystem, EntityManager);
|
||||
coordinates = TransformSystem.ToCoordinates(gridUid, mousePos);
|
||||
}
|
||||
else
|
||||
{
|
||||
coordinates = EntityCoordinates.FromMap(MapManager.GetMapEntityId(mousePos.MapId), mousePos, TransformSystem, EntityManager);
|
||||
coordinates = TransformSystem.ToCoordinates(_map.GetMap(mousePos.MapId), mousePos);
|
||||
}
|
||||
|
||||
// Heavy attack.
|
||||
|
||||
@@ -107,13 +107,41 @@ public sealed partial class TestPair
|
||||
/// <summary>
|
||||
/// Retrieve all entity prototypes that have some component.
|
||||
/// </summary>
|
||||
public List<EntityPrototype> GetPrototypesWithComponent<T>(
|
||||
public List<(EntityPrototype, T)> GetPrototypesWithComponent<T>(
|
||||
HashSet<string>? ignored = null,
|
||||
bool ignoreAbstract = true,
|
||||
bool ignoreTestPrototypes = true)
|
||||
where T : IComponent
|
||||
{
|
||||
var id = Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(T));
|
||||
var list = new List<(EntityPrototype, T)>();
|
||||
foreach (var proto in Server.ProtoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (ignored != null && ignored.Contains(proto.ID))
|
||||
continue;
|
||||
|
||||
if (ignoreAbstract && proto.Abstract)
|
||||
continue;
|
||||
|
||||
if (ignoreTestPrototypes && IsTestPrototype(proto))
|
||||
continue;
|
||||
|
||||
if (proto.Components.TryGetComponent(id, out var cmp))
|
||||
list.Add((proto, (T)cmp));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve all entity prototypes that have some component.
|
||||
/// </summary>
|
||||
public List<EntityPrototype> GetPrototypesWithComponent(Type type,
|
||||
HashSet<string>? ignored = null,
|
||||
bool ignoreAbstract = true,
|
||||
bool ignoreTestPrototypes = true)
|
||||
{
|
||||
var id = Server.ResolveDependency<IComponentFactory>().GetComponentName(type);
|
||||
var list = new List<EntityPrototype>();
|
||||
foreach (var proto in Server.ProtoMan.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
@@ -127,7 +155,7 @@ public sealed partial class TestPair
|
||||
continue;
|
||||
|
||||
if (proto.Components.ContainsKey(id))
|
||||
list.Add(proto);
|
||||
list.Add((proto));
|
||||
}
|
||||
|
||||
return list;
|
||||
|
||||
@@ -168,7 +168,7 @@ public sealed class SuicideCommandTests
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Run the suicide command in the console
|
||||
/// Should only ghost the player but not kill them
|
||||
/// </summary>
|
||||
@@ -241,6 +241,7 @@ public sealed class SuicideCommandTests
|
||||
var mindSystem = entManager.System<SharedMindSystem>();
|
||||
var mobStateSystem = entManager.System<MobStateSystem>();
|
||||
var transformSystem = entManager.System<TransformSystem>();
|
||||
var damageableSystem = entManager.System<DamageableSystem>();
|
||||
|
||||
// We need to know the player and whether they can be hurt, killed, and whether they have a mind
|
||||
var player = playerMan.Sessions.First().AttachedEntity!.Value;
|
||||
@@ -276,6 +277,8 @@ public sealed class SuicideCommandTests
|
||||
// and that all the damage is concentrated in the Slash category
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Heal all damage first (possible low pressure damage taken)
|
||||
damageableSystem.SetAllDamage(player, damageableComp, 0);
|
||||
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
|
||||
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();
|
||||
|
||||
@@ -313,6 +316,7 @@ public sealed class SuicideCommandTests
|
||||
var mindSystem = entManager.System<SharedMindSystem>();
|
||||
var mobStateSystem = entManager.System<MobStateSystem>();
|
||||
var transformSystem = entManager.System<TransformSystem>();
|
||||
var damageableSystem = entManager.System<DamageableSystem>();
|
||||
|
||||
// We need to know the player and whether they can be hurt, killed, and whether they have a mind
|
||||
var player = playerMan.Sessions.First().AttachedEntity!.Value;
|
||||
@@ -348,6 +352,8 @@ public sealed class SuicideCommandTests
|
||||
// and that slash damage is split in half
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Heal all damage first (possible low pressure damage taken)
|
||||
damageableSystem.SetAllDamage(player, damageableComp, 0);
|
||||
consoleHost.GetSessionShell(playerMan.Sessions.First()).ExecuteCommand("suicide");
|
||||
var lethalDamageThreshold = mobThresholdsComp.Thresholds.Keys.Last();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.GameTicking;
|
||||
@@ -120,8 +121,8 @@ public sealed class NukeOpsTest
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mind));
|
||||
Assert.That(factionSys.IsMember(player, "Syndicate"), Is.True);
|
||||
Assert.That(factionSys.IsMember(player, "NanoTrasen"), Is.False);
|
||||
var roles = roleSys.MindGetAllRoles(mind);
|
||||
var cmdRoles = roles.Where(x => x.Prototype == "NukeopsCommander" && x.Component is NukeopsRoleComponent);
|
||||
var roles = roleSys.MindGetAllRoleInfo(mind);
|
||||
var cmdRoles = roles.Where(x => x.Prototype == "NukeopsCommander");
|
||||
Assert.That(cmdRoles.Count(), Is.EqualTo(1));
|
||||
|
||||
// The second dummy player should be a medic
|
||||
@@ -131,8 +132,8 @@ public sealed class NukeOpsTest
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(dummyMind));
|
||||
Assert.That(factionSys.IsMember(dummyEnts[1], "Syndicate"), Is.True);
|
||||
Assert.That(factionSys.IsMember(dummyEnts[1], "NanoTrasen"), Is.False);
|
||||
roles = roleSys.MindGetAllRoles(dummyMind);
|
||||
cmdRoles = roles.Where(x => x.Prototype == "NukeopsMedic" && x.Component is NukeopsRoleComponent);
|
||||
roles = roleSys.MindGetAllRoleInfo(dummyMind);
|
||||
cmdRoles = roles.Where(x => x.Prototype == "NukeopsMedic");
|
||||
Assert.That(cmdRoles.Count(), Is.EqualTo(1));
|
||||
|
||||
// The other two players should have just spawned in as normal.
|
||||
@@ -141,13 +142,14 @@ public sealed class NukeOpsTest
|
||||
void CheckDummy(int i)
|
||||
{
|
||||
var ent = dummyEnts[i];
|
||||
var mind = mindSys.GetMind(ent)!.Value;
|
||||
var mindCrew = mindSys.GetMind(ent)!.Value;
|
||||
Assert.That(entMan.HasComponent<NukeOperativeComponent>(ent), Is.False);
|
||||
Assert.That(roleSys.MindIsAntagonist(mind), Is.False);
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mind), Is.False);
|
||||
Assert.That(roleSys.MindIsAntagonist(mindCrew), Is.False);
|
||||
Assert.That(roleSys.MindHasRole<NukeopsRoleComponent>(mindCrew), Is.False);
|
||||
Assert.That(factionSys.IsMember(ent, "Syndicate"), Is.False);
|
||||
Assert.That(factionSys.IsMember(ent, "NanoTrasen"), Is.True);
|
||||
Assert.That(roleSys.MindGetAllRoles(mind).Any(x => x.Component is NukeopsRoleComponent), Is.False);
|
||||
var nukeroles = new List<string>() { "Nukeops", "NukeopsMedic", "NukeopsCommander" };
|
||||
Assert.That(roleSys.MindGetAllRoleInfo(mindCrew).Any(x => nukeroles.Contains(x.Prototype)), Is.False);
|
||||
}
|
||||
|
||||
// The game rule exists, and all the stations/shuttles/maps are properly initialized
|
||||
@@ -238,7 +240,8 @@ public sealed class NukeOpsTest
|
||||
for (var i = 0; i < nukies.Length - 1; i++)
|
||||
{
|
||||
entMan.DeleteEntity(nukies[i]);
|
||||
Assert.That(roundEndSys.IsRoundEndRequested, Is.False,
|
||||
Assert.That(roundEndSys.IsRoundEndRequested,
|
||||
Is.False,
|
||||
$"The round ended, but {nukies.Length - i - 1} nukies are still alive!");
|
||||
}
|
||||
// Delete the last nukie and make sure the round ends.
|
||||
|
||||
@@ -2,7 +2,6 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Internals;
|
||||
|
||||
@@ -25,10 +24,7 @@ public sealed class AutoInternalsTests
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var profile = new HumanoidCharacterProfile();
|
||||
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, new JobComponent()
|
||||
{
|
||||
Prototype = "TestInternalsDummy"
|
||||
}, profile, station: null);
|
||||
var dummy = stationSpawning.SpawnPlayerMob(testMap.GridCoords, "TestInternalsDummy", profile, station: null);
|
||||
|
||||
Assert.That(atmos.HasAtmosphere(testMap.Grid), Is.False, "Test map has atmosphere - test needs adjustment!");
|
||||
Assert.That(internals.AreInternalsWorking(dummy), "Internals did not automatically connect!");
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
#nullable enable
|
||||
using System.Linq;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Ghost.Roles;
|
||||
using Content.Server.Ghost.Roles.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
@@ -18,7 +16,6 @@ using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -287,27 +284,27 @@ public sealed partial class MindTests
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
|
||||
var traitorRole = new TraitorRoleComponent();
|
||||
var traitorRole = "MindRoleTraitor";
|
||||
|
||||
roleSystem.MindAddRole(mindId, traitorRole);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
|
||||
var jobRole = new JobComponent();
|
||||
var jobRole = "";
|
||||
|
||||
roleSystem.MindAddRole(mindId, jobRole);
|
||||
roleSystem.MindAddJobRole(mindId, jobPrototype:jobRole);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId));
|
||||
});
|
||||
|
||||
roleSystem.MindRemoveRole<TraitorRoleComponent>(mindId);
|
||||
@@ -315,15 +312,15 @@ public sealed partial class MindTests
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId));
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId));
|
||||
});
|
||||
|
||||
roleSystem.MindRemoveRole<JobComponent>(mindId);
|
||||
roleSystem.MindRemoveRole<JobRoleComponent>(mindId);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(roleSystem.MindHasRole<TraitorRoleComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobComponent>(mindId), Is.False);
|
||||
Assert.That(roleSystem.MindHasRole<JobRoleComponent>(mindId), Is.False);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
95
Content.IntegrationTests/Tests/Minds/RoleTests.cs
Normal file
95
Content.IntegrationTests/Tests/Minds/RoleTests.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Minds;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class RoleTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Check that any prototype with a <see cref="MindRoleComponent"/> is properly configured
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateRolePrototypes()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(JobRoleComponent));
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<MindRoleComponent>())
|
||||
{
|
||||
Assert.That(comp.AntagPrototype == null || comp.JobPrototype == null, $"Role {proto.ID} has both a job and antag prototype.");
|
||||
Assert.That(!comp.ExclusiveAntag || comp.Antag, $"Role {proto.ID} is marked as an exclusive antag, despite not being an antag.");
|
||||
Assert.That(comp.Antag || comp.AntagPrototype == null, $"Role {proto.ID} has an antag prototype, despite not being an antag.");
|
||||
|
||||
if (comp.JobPrototype != null)
|
||||
Assert.That(proto.Components.ContainsKey(jobComp), $"Role {proto.ID} is a job, despite not having a job prototype.");
|
||||
|
||||
// It is possible that this is meant to be supported? Though I would assume that it would be for
|
||||
// admin / prototype uploads, and that pre-defined roles should still check this.
|
||||
Assert.That(!comp.Antag || comp.AntagPrototype != null , $"Role {proto.ID} is an antag, despite not having a antag prototype.");
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that any prototype with a <see cref="JobRoleComponent"/> also has a properly configured
|
||||
/// <see cref="MindRoleComponent"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateJobPrototypes()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<JobRoleComponent>())
|
||||
{
|
||||
if (proto.Components.TryGetComponent(mindCompId, out var mindComp))
|
||||
Assert.That(((MindRoleComponent)mindComp).JobPrototype, Is.Not.Null);
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that any prototype with a component that inherits from <see cref="BaseMindRoleComponent"/> also has a
|
||||
/// <see cref="MindRoleComponent"/>
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task ValidateRolesHaveMindRoleComp()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
|
||||
var refMan = pair.Server.ResolveDependency<IReflectionManager>();
|
||||
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(MindRoleComponent));
|
||||
|
||||
var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
|
||||
.Append(typeof(RoleBriefingComponent))
|
||||
.Where(x => !x.IsAbstract);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
foreach (var comp in compTypes)
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent(comp))
|
||||
{
|
||||
Assert.That(proto.Components.ContainsKey(mindCompId), $"Role {proto.ID} does not have a {nameof(MindRoleComponent)} despite having a {comp.Name}");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
@@ -63,6 +63,7 @@ namespace Content.IntegrationTests.Tests
|
||||
"NanoStation", //WL-Changes
|
||||
"CorvaxTushkan",
|
||||
"CorvaxGlacier",
|
||||
"CorvaxAwesome",
|
||||
// Corvax-End
|
||||
"Dev",
|
||||
"TestTeg",
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Server.Station.Systems;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -68,10 +67,7 @@ public sealed class LoadoutTests
|
||||
|
||||
profile.SetLoadout(new RoleLoadout("LoadoutTester"));
|
||||
|
||||
var tester = stationSystem.SpawnPlayerMob(testMap.GridCoords, job: new JobComponent()
|
||||
{
|
||||
Prototype = "LoadoutTester"
|
||||
}, profile, station: null);
|
||||
var tester = stationSystem.SpawnPlayerMob(testMap.GridCoords, job: "LoadoutTester", profile, station: null);
|
||||
|
||||
var slotQuery = inventorySystem.GetSlotEnumerator(tester);
|
||||
var checkedCount = 0;
|
||||
|
||||
@@ -35,15 +35,16 @@ public sealed class StartingGearPrototypeStorageTest
|
||||
{
|
||||
foreach (var gearProto in protos)
|
||||
{
|
||||
var backpackProto = ((IEquipmentLoadout) gearProto).GetGear("back");
|
||||
if (backpackProto == string.Empty)
|
||||
continue;
|
||||
|
||||
var bag = server.EntMan.SpawnEntity(backpackProto, coords);
|
||||
var ents = new ValueList<EntityUid>();
|
||||
|
||||
foreach (var (slot, entProtos) in gearProto.Storage)
|
||||
{
|
||||
ents.Clear();
|
||||
var storageProto = ((IEquipmentLoadout)gearProto).GetGear(slot);
|
||||
if (storageProto == string.Empty)
|
||||
continue;
|
||||
|
||||
var bag = server.EntMan.SpawnEntity(storageProto, coords);
|
||||
if (entProtos.Count == 0)
|
||||
continue;
|
||||
|
||||
@@ -59,9 +60,8 @@ public sealed class StartingGearPrototypeStorageTest
|
||||
|
||||
server.EntMan.DeleteEntity(ent);
|
||||
}
|
||||
server.EntMan.DeleteEntity(bag);
|
||||
}
|
||||
|
||||
server.EntMan.DeleteEntity(bag);
|
||||
}
|
||||
|
||||
mapManager.DeleteMap(testMap.MapId);
|
||||
|
||||
@@ -40,7 +40,7 @@ public sealed class PrototypeSaveTest
|
||||
|
||||
await pair.Client.WaitPost(() =>
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<ItemComponent>(Ignored))
|
||||
foreach (var (proto, _) in pair.GetPrototypesWithComponent<ItemComponent>(Ignored))
|
||||
{
|
||||
var dummy = pair.Client.EntMan.Spawn(proto.ID);
|
||||
pair.Client.EntMan.RunMapInit(dummy, pair.Client.MetaData(dummy));
|
||||
|
||||
@@ -94,14 +94,13 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
await Assert.MultipleAsync(async () =>
|
||||
{
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
foreach (var (proto, fill) in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
{
|
||||
if (proto.HasComponent<EntityStorageComponent>(compFact))
|
||||
continue;
|
||||
|
||||
StorageComponent? storage = null;
|
||||
ItemComponent? item = null;
|
||||
StorageFillComponent fill = default!;
|
||||
var size = 0;
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
@@ -112,7 +111,6 @@ namespace Content.IntegrationTests.Tests
|
||||
}
|
||||
|
||||
proto.TryGetComponent("Item", out item);
|
||||
fill = (StorageFillComponent) proto.Components[id].Component;
|
||||
size = GetFillSize(fill, false, protoMan, itemSys);
|
||||
});
|
||||
|
||||
@@ -179,7 +177,7 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
var itemSys = entMan.System<SharedItemSystem>();
|
||||
|
||||
foreach (var proto in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
foreach (var (proto, fill) in pair.GetPrototypesWithComponent<StorageFillComponent>())
|
||||
{
|
||||
if (proto.HasComponent<StorageComponent>(compFact))
|
||||
continue;
|
||||
@@ -192,7 +190,6 @@ namespace Content.IntegrationTests.Tests
|
||||
if (entStorage == null)
|
||||
return;
|
||||
|
||||
var fill = (StorageFillComponent) proto.Components[id].Component;
|
||||
var size = GetFillSize(fill, true, protoMan, itemSys);
|
||||
Assert.That(size, Is.LessThanOrEqualTo(entStorage.Capacity),
|
||||
$"{proto.ID} storage fill is too large.");
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.Access.Systems
|
||||
if (!TryComp<IdCardComponent>(uid, out var idCard))
|
||||
return;
|
||||
|
||||
var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.JobTitle ?? "", idCard.JobIcon);
|
||||
var state = new AgentIDCardBoundUserInterfaceState(idCard.FullName ?? "", idCard.LocalizedJobTitle ?? "", idCard.JobIcon);
|
||||
_uiSystem.SetUiState(uid, AgentIDCardUiKey.Key, state);
|
||||
}
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
|
||||
PrivilegedIdIsAuthorized(uid, component),
|
||||
true,
|
||||
targetIdComponent.FullName,
|
||||
targetIdComponent.JobTitle,
|
||||
targetIdComponent.LocalizedJobTitle,
|
||||
targetAccessComponent.Tags.ToList(),
|
||||
possibleAccess,
|
||||
jobProto,
|
||||
|
||||
@@ -14,13 +14,13 @@ using Content.Shared.Players.PlayTimeTracking;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Administration.Managers;
|
||||
|
||||
@@ -45,14 +45,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
public const string SawmillId = "admin.bans";
|
||||
public const string JobPrefix = "Job:";
|
||||
|
||||
private readonly Dictionary<NetUserId, HashSet<ServerRoleBanDef>> _cachedRoleBans = new();
|
||||
private readonly Dictionary<ICommonSession, List<ServerRoleBanDef>> _cachedRoleBans = new();
|
||||
// Cached ban exemption flags are used to handle
|
||||
private readonly Dictionary<ICommonSession, ServerBanExemptFlags> _cachedBanExemptions = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
|
||||
_netManager.RegisterNetMessage<MsgRoleBans>();
|
||||
|
||||
_db.SubscribeToNotifications(OnDatabaseNotification);
|
||||
@@ -63,12 +61,23 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
private async Task CachePlayerData(ICommonSession player, CancellationToken cancel)
|
||||
{
|
||||
// Yeah so role ban loading code isn't integrated with exempt flag loading code.
|
||||
// Have you seen how garbage role ban code code is? I don't feel like refactoring it right now.
|
||||
|
||||
var flags = await _db.GetBanExemption(player.UserId, cancel);
|
||||
|
||||
var netChannel = player.Channel;
|
||||
ImmutableArray<byte>? hwId = netChannel.UserData.HWId.Length == 0 ? null : netChannel.UserData.HWId;
|
||||
var roleBans = await _db.GetServerRoleBansAsync(netChannel.RemoteEndPoint.Address, player.UserId, hwId, false);
|
||||
|
||||
var userRoleBans = new List<ServerRoleBanDef>();
|
||||
foreach (var ban in roleBans)
|
||||
{
|
||||
userRoleBans.Add(ban);
|
||||
}
|
||||
|
||||
cancel.ThrowIfCancellationRequested();
|
||||
_cachedBanExemptions[player] = flags;
|
||||
_cachedRoleBans[player] = userRoleBans;
|
||||
|
||||
SendRoleBans(player);
|
||||
}
|
||||
|
||||
private void ClearPlayerData(ICommonSession player)
|
||||
@@ -76,25 +85,15 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
_cachedBanExemptions.Remove(player);
|
||||
}
|
||||
|
||||
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus != SessionStatus.Connected || _cachedRoleBans.ContainsKey(e.Session.UserId))
|
||||
return;
|
||||
|
||||
var netChannel = e.Session.Channel;
|
||||
ImmutableArray<byte>? hwId = netChannel.UserData.HWId.Length == 0 ? null : netChannel.UserData.HWId;
|
||||
await CacheDbRoleBans(e.Session.UserId, netChannel.RemoteEndPoint.Address, hwId);
|
||||
|
||||
SendRoleBans(e.Session);
|
||||
}
|
||||
|
||||
private async Task<bool> AddRoleBan(ServerRoleBanDef banDef)
|
||||
{
|
||||
banDef = await _db.AddServerRoleBanAsync(banDef);
|
||||
|
||||
if (banDef.UserId != null)
|
||||
if (banDef.UserId != null
|
||||
&& _playerManager.TryGetSessionById(banDef.UserId, out var player)
|
||||
&& _cachedRoleBans.TryGetValue(player, out var cachedBans))
|
||||
{
|
||||
_cachedRoleBans.GetOrNew(banDef.UserId.Value).Add(banDef);
|
||||
cachedBans.Add(banDef);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -102,31 +101,21 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
public HashSet<string>? GetRoleBans(NetUserId playerUserId)
|
||||
{
|
||||
return _cachedRoleBans.TryGetValue(playerUserId, out var roleBans)
|
||||
if (!_playerManager.TryGetSessionById(playerUserId, out var session))
|
||||
return null;
|
||||
|
||||
return _cachedRoleBans.TryGetValue(session, out var roleBans)
|
||||
? roleBans.Select(banDef => banDef.Role).ToHashSet()
|
||||
: null;
|
||||
}
|
||||
|
||||
private async Task CacheDbRoleBans(NetUserId userId, IPAddress? address = null, ImmutableArray<byte>? hwId = null)
|
||||
{
|
||||
var roleBans = await _db.GetServerRoleBansAsync(address, userId, hwId, false);
|
||||
|
||||
var userRoleBans = new HashSet<ServerRoleBanDef>();
|
||||
foreach (var ban in roleBans)
|
||||
{
|
||||
userRoleBans.Add(ban);
|
||||
}
|
||||
|
||||
_cachedRoleBans[userId] = userRoleBans;
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
// Clear out players that have disconnected.
|
||||
var toRemove = new List<NetUserId>();
|
||||
var toRemove = new ValueList<ICommonSession>();
|
||||
foreach (var player in _cachedRoleBans.Keys)
|
||||
{
|
||||
if (!_playerManager.TryGetSessionById(player, out _))
|
||||
if (player.Status == SessionStatus.Disconnected)
|
||||
toRemove.Add(player);
|
||||
}
|
||||
|
||||
@@ -138,7 +127,7 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
// Check for expired bans
|
||||
foreach (var roleBans in _cachedRoleBans.Values)
|
||||
{
|
||||
roleBans.RemoveWhere(ban => DateTimeOffset.Now > ban.ExpirationTime);
|
||||
roleBans.RemoveAll(ban => DateTimeOffset.Now > ban.ExpirationTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,9 +270,9 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
var length = expires == null ? Loc.GetString("cmd-roleban-inf") : Loc.GetString("cmd-roleban-until", ("expires", expires));
|
||||
_chat.SendAdminAlert(Loc.GetString("cmd-roleban-success", ("target", targetUsername ?? "null"), ("role", role), ("reason", reason), ("length", length)));
|
||||
|
||||
if (target != null)
|
||||
if (target != null && _playerManager.TryGetSessionById(target.Value, out var session))
|
||||
{
|
||||
SendRoleBans(target.Value);
|
||||
SendRoleBans(session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,10 +300,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
await _db.AddServerRoleUnbanAsync(new ServerRoleUnbanDef(banId, unbanningAdmin, DateTimeOffset.Now));
|
||||
|
||||
if (ban.UserId is { } player && _cachedRoleBans.TryGetValue(player, out var roleBans))
|
||||
if (ban.UserId is { } player
|
||||
&& _playerManager.TryGetSessionById(player, out var session)
|
||||
&& _cachedRoleBans.TryGetValue(session, out var roleBans))
|
||||
{
|
||||
roleBans.RemoveWhere(roleBan => roleBan.Id == ban.Id);
|
||||
SendRoleBans(player);
|
||||
roleBans.RemoveAll(roleBan => roleBan.Id == ban.Id);
|
||||
SendRoleBans(session);
|
||||
}
|
||||
|
||||
return $"Pardoned ban with id {banId}";
|
||||
@@ -322,8 +313,12 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
|
||||
public HashSet<ProtoId<JobPrototype>>? GetJobBans(NetUserId playerUserId)
|
||||
{
|
||||
if (!_cachedRoleBans.TryGetValue(playerUserId, out var roleBans))
|
||||
if (!_playerManager.TryGetSessionById(playerUserId, out var session))
|
||||
return null;
|
||||
|
||||
if (!_cachedRoleBans.TryGetValue(session, out var roleBans))
|
||||
return null;
|
||||
|
||||
return roleBans
|
||||
.Where(ban => ban.Role.StartsWith(JobPrefix, StringComparison.Ordinal))
|
||||
.Select(ban => new ProtoId<JobPrototype>(ban.Role[JobPrefix.Length..]))
|
||||
@@ -331,19 +326,9 @@ public sealed partial class BanManager : IBanManager, IPostInjectInit
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void SendRoleBans(NetUserId userId)
|
||||
{
|
||||
if (!_playerManager.TryGetSessionById(userId, out var player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SendRoleBans(player);
|
||||
}
|
||||
|
||||
public void SendRoleBans(ICommonSession pSession)
|
||||
{
|
||||
var roleBans = _cachedRoleBans.GetValueOrDefault(pSession.UserId) ?? new HashSet<ServerRoleBanDef>();
|
||||
var roleBans = _cachedRoleBans.GetValueOrDefault(pSession) ?? new List<ServerRoleBanDef>();
|
||||
var bans = new MsgRoleBans()
|
||||
{
|
||||
Bans = roleBans.Select(o => o.Role).ToList()
|
||||
|
||||
@@ -47,12 +47,6 @@ public interface IBanManager
|
||||
/// <param name="unbanTime">The time at which this role ban was pardoned.</param>
|
||||
public Task<string> PardonRoleBan(int banId, NetUserId? unbanningAdmin, DateTimeOffset unbanTime);
|
||||
|
||||
/// <summary>
|
||||
/// Sends role bans to the target
|
||||
/// </summary>
|
||||
/// <param name="pSession">Player's user ID</param>
|
||||
public void SendRoleBans(NetUserId userId);
|
||||
|
||||
/// <summary>
|
||||
/// Sends role bans to the target
|
||||
/// </summary>
|
||||
|
||||
@@ -95,9 +95,10 @@ public sealed partial class AdminVerbSystem
|
||||
if (HasComp<MapComponent>(args.Target) || HasComp<MapGridComponent>(args.Target))
|
||||
return;
|
||||
|
||||
var explodeName = Loc.GetString("admin-smite-explode-name").ToLowerInvariant();
|
||||
Verb explode = new()
|
||||
{
|
||||
Text = "admin-smite-explode-name",
|
||||
Text = explodeName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -111,13 +112,14 @@ public sealed partial class AdminVerbSystem
|
||||
_bodySystem.GibBody(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-explode-description")
|
||||
Message = string.Join(": ", explodeName, Loc.GetString("admin-smite-explode-description")) // we do this so the description tells admins the Text to run it via console.
|
||||
};
|
||||
args.Verbs.Add(explode);
|
||||
|
||||
var chessName = Loc.GetString("admin-smite-chess-dimension-name").ToLowerInvariant();
|
||||
Verb chess = new()
|
||||
{
|
||||
Text = "admin-smite-chess-dimension-name",
|
||||
Text = chessName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Tabletop/chessboard.rsi"), "chessboard"),
|
||||
Act = () =>
|
||||
@@ -137,12 +139,13 @@ public sealed partial class AdminVerbSystem
|
||||
xform.WorldRotation = Angle.Zero;
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-chess-dimension-description")
|
||||
Message = string.Join(": ", chessName, Loc.GetString("admin-smite-chess-dimension-description"))
|
||||
};
|
||||
args.Verbs.Add(chess);
|
||||
|
||||
if (TryComp<FlammableComponent>(args.Target, out var flammable))
|
||||
{
|
||||
var flamesName = Loc.GetString("admin-smite-set-alight-name").ToLowerInvariant();
|
||||
Verb flames = new()
|
||||
{
|
||||
Text = "admin-smite-set-alight-name",
|
||||
@@ -160,14 +163,15 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-set-alight-description")
|
||||
Message = string.Join(": ", flamesName, Loc.GetString("admin-smite-set-alight-description"))
|
||||
};
|
||||
args.Verbs.Add(flames);
|
||||
}
|
||||
|
||||
var monkeyName = Loc.GetString("admin-smite-monkeyify-name").ToLowerInvariant();
|
||||
Verb monkey = new()
|
||||
{
|
||||
Text = "admin-smite-monkeyify-name",
|
||||
Text = monkeyName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Animals/monkey.rsi"), "monkey"),
|
||||
Act = () =>
|
||||
@@ -175,13 +179,14 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminMonkeySmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-monkeyify-description")
|
||||
Message = string.Join(": ", monkeyName, Loc.GetString("admin-smite-monkeyify-description"))
|
||||
};
|
||||
args.Verbs.Add(monkey);
|
||||
|
||||
var disposalBinName = Loc.GetString("admin-smite-garbage-can-name").ToLowerInvariant();
|
||||
Verb disposalBin = new()
|
||||
{
|
||||
Text = "admin-smite-electrocute-name",
|
||||
Text = disposalBinName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Piping/disposal.rsi"), "disposal"),
|
||||
Act = () =>
|
||||
@@ -189,16 +194,17 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminDisposalsSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-garbage-can-description")
|
||||
Message = string.Join(": ", disposalBinName, Loc.GetString("admin-smite-garbage-can-description"))
|
||||
};
|
||||
args.Verbs.Add(disposalBin);
|
||||
|
||||
if (TryComp<DamageableComponent>(args.Target, out var damageable) &&
|
||||
HasComp<MobStateComponent>(args.Target))
|
||||
{
|
||||
var hardElectrocuteName = Loc.GetString("admin-smite-electrocute-name").ToLowerInvariant();
|
||||
Verb hardElectrocute = new()
|
||||
{
|
||||
Text = "admin-smite-creampie-name",
|
||||
Text = hardElectrocuteName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Hands/Gloves/Color/yellow.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -234,16 +240,17 @@ public sealed partial class AdminVerbSystem
|
||||
TimeSpan.FromSeconds(30), refresh: true, ignoreInsulation: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-electrocute-description")
|
||||
Message = string.Join(": ", hardElectrocuteName, Loc.GetString("admin-smite-electrocute-description"))
|
||||
};
|
||||
args.Verbs.Add(hardElectrocute);
|
||||
}
|
||||
|
||||
if (TryComp<CreamPiedComponent>(args.Target, out var creamPied))
|
||||
{
|
||||
var creamPieName = Loc.GetString("admin-smite-creampie-name").ToLowerInvariant();
|
||||
Verb creamPie = new()
|
||||
{
|
||||
Text = "admin-smite-remove-blood-name",
|
||||
Text = creamPieName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Consumable/Food/Baked/pie.rsi"), "plain-slice"),
|
||||
Act = () =>
|
||||
@@ -251,16 +258,17 @@ public sealed partial class AdminVerbSystem
|
||||
_creamPieSystem.SetCreamPied(args.Target, creamPied, true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-creampie-description")
|
||||
Message = string.Join(": ", creamPieName, Loc.GetString("admin-smite-creampie-description"))
|
||||
};
|
||||
args.Verbs.Add(creamPie);
|
||||
}
|
||||
|
||||
if (TryComp<BloodstreamComponent>(args.Target, out var bloodstream))
|
||||
{
|
||||
var bloodRemovalName = Loc.GetString("admin-smite-remove-blood-name").ToLowerInvariant();
|
||||
Verb bloodRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-vomit-organs-name",
|
||||
Text = bloodRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Fluids/tomato_splat.rsi"), "puddle-1"),
|
||||
Act = () =>
|
||||
@@ -273,7 +281,7 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-blood-description")
|
||||
Message = string.Join(": ", bloodRemovalName, Loc.GetString("admin-smite-remove-blood-description"))
|
||||
};
|
||||
args.Verbs.Add(bloodRemoval);
|
||||
}
|
||||
@@ -281,9 +289,10 @@ public sealed partial class AdminVerbSystem
|
||||
// bobby...
|
||||
if (TryComp<BodyComponent>(args.Target, out var body))
|
||||
{
|
||||
var vomitOrgansName = Loc.GetString("admin-smite-vomit-organs-name").ToLowerInvariant();
|
||||
Verb vomitOrgans = new()
|
||||
{
|
||||
Text = "admin-smite-remove-hands-name",
|
||||
Text = vomitOrgansName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("/Textures/Fluids/vomit_toxin.rsi"), "vomit_toxin-1"),
|
||||
Act = () =>
|
||||
@@ -305,13 +314,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-vomit-organs-description")
|
||||
Message = string.Join(": ", vomitOrgansName, Loc.GetString("admin-smite-vomit-organs-description"))
|
||||
};
|
||||
args.Verbs.Add(vomitOrgans);
|
||||
|
||||
var handsRemovalName = Loc.GetString("admin-smite-remove-hands-name").ToLowerInvariant();
|
||||
Verb handsRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-remove-hand-name",
|
||||
Text = handsRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hands.png")),
|
||||
Act = () =>
|
||||
@@ -327,13 +337,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.Medium);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-hands-description")
|
||||
Message = string.Join(": ", handsRemovalName, Loc.GetString("admin-smite-remove-hands-description"))
|
||||
};
|
||||
args.Verbs.Add(handsRemoval);
|
||||
|
||||
var handRemovalName = Loc.GetString("admin-smite-remove-hand-name").ToLowerInvariant();
|
||||
Verb handRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-pinball-name",
|
||||
Text = handRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hand.png")),
|
||||
Act = () =>
|
||||
@@ -350,13 +361,14 @@ public sealed partial class AdminVerbSystem
|
||||
Filter.PvsExcept(args.Target), true, PopupType.Medium);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-hand-description")
|
||||
Message = string.Join(": ", handRemovalName, Loc.GetString("admin-smite-remove-hand-description"))
|
||||
};
|
||||
args.Verbs.Add(handRemoval);
|
||||
|
||||
var stomachRemovalName = Loc.GetString("admin-smite-stomach-removal-name").ToLowerInvariant();
|
||||
Verb stomachRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-yeet-name",
|
||||
Text = stomachRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "stomach"),
|
||||
Act = () =>
|
||||
@@ -370,13 +382,14 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-stomach-removal-description"),
|
||||
Message = string.Join(": ", stomachRemovalName, Loc.GetString("admin-smite-stomach-removal-description"))
|
||||
};
|
||||
args.Verbs.Add(stomachRemoval);
|
||||
|
||||
var lungRemovalName = Loc.GetString("admin-smite-lung-removal-name").ToLowerInvariant();
|
||||
Verb lungRemoval = new()
|
||||
{
|
||||
Text = "admin-smite-become-bread-name",
|
||||
Text = lungRemovalName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "lung-r"),
|
||||
Act = () =>
|
||||
@@ -390,16 +403,17 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-lung-removal-description"),
|
||||
Message = string.Join(": ", lungRemovalName, Loc.GetString("admin-smite-lung-removal-description"))
|
||||
};
|
||||
args.Verbs.Add(lungRemoval);
|
||||
}
|
||||
|
||||
if (TryComp<PhysicsComponent>(args.Target, out var physics))
|
||||
{
|
||||
var pinballName = Loc.GetString("admin-smite-pinball-name").ToLowerInvariant();
|
||||
Verb pinball = new()
|
||||
{
|
||||
Text = "admin-smite-ghostkick-name",
|
||||
Text = pinballName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "basketball"),
|
||||
Act = () =>
|
||||
@@ -427,13 +441,14 @@ public sealed partial class AdminVerbSystem
|
||||
_physics.SetAngularDamping(args.Target, physics, 0f);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-pinball-description")
|
||||
Message = string.Join(": ", pinballName, Loc.GetString("admin-smite-pinball-description"))
|
||||
};
|
||||
args.Verbs.Add(pinball);
|
||||
|
||||
var yeetName = Loc.GetString("admin-smite-yeet-name").ToLowerInvariant();
|
||||
Verb yeet = new()
|
||||
{
|
||||
Text = "admin-smite-nyanify-name",
|
||||
Text = yeetName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -457,11 +472,12 @@ public sealed partial class AdminVerbSystem
|
||||
_physics.SetAngularDamping(args.Target, physics, 0f);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-yeet-description")
|
||||
Message = string.Join(": ", yeetName, Loc.GetString("admin-smite-yeet-description"))
|
||||
};
|
||||
args.Verbs.Add(yeet);
|
||||
}
|
||||
|
||||
var breadName = Loc.GetString("admin-smite-become-bread-name").ToLowerInvariant(); // Will I get cancelled for breadName-ing you?
|
||||
Verb bread = new()
|
||||
{
|
||||
Text = "admin-smite-kill-sign-name",
|
||||
@@ -472,10 +488,11 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminBreadSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-bread-description")
|
||||
Message = string.Join(": ", breadName, Loc.GetString("admin-smite-become-bread-description"))
|
||||
};
|
||||
args.Verbs.Add(bread);
|
||||
|
||||
var mouseName = Loc.GetString("admin-smite-become-mouse-name").ToLowerInvariant();
|
||||
Verb mouse = new()
|
||||
{
|
||||
Text = "admin-smite-cluwne-name",
|
||||
@@ -486,15 +503,16 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminMouseSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-mouse-description")
|
||||
Message = string.Join(": ", mouseName, Loc.GetString("admin-smite-become-mouse-description"))
|
||||
};
|
||||
args.Verbs.Add(mouse);
|
||||
|
||||
if (TryComp<ActorComponent>(args.Target, out var actorComponent))
|
||||
{
|
||||
var ghostKickName = Loc.GetString("admin-smite-ghostkick-name").ToLowerInvariant();
|
||||
Verb ghostKick = new()
|
||||
{
|
||||
Text = "admin-smite-anger-pointing-arrows-name",
|
||||
Text = ghostKickName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/gavel.svg.192dpi.png")),
|
||||
Act = () =>
|
||||
@@ -502,15 +520,18 @@ public sealed partial class AdminVerbSystem
|
||||
_ghostKickManager.DoDisconnect(actorComponent.PlayerSession.Channel, "Smitten.");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-ghostkick-description")
|
||||
Message = string.Join(": ", ghostKickName, Loc.GetString("admin-smite-ghostkick-description"))
|
||||
|
||||
};
|
||||
args.Verbs.Add(ghostKick);
|
||||
}
|
||||
|
||||
if (TryComp<InventoryComponent>(args.Target, out var inventory)) {
|
||||
if (TryComp<InventoryComponent>(args.Target, out var inventory))
|
||||
{
|
||||
var nyanifyName = Loc.GetString("admin-smite-nyanify-name").ToLowerInvariant();
|
||||
Verb nyanify = new()
|
||||
{
|
||||
Text = "admin-smite-dust-name",
|
||||
Text = nyanifyName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Head/Hats/catears.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -521,13 +542,14 @@ public sealed partial class AdminVerbSystem
|
||||
_inventorySystem.TryEquip(args.Target, ears, "head", true, true, false, inventory);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-nyanify-description")
|
||||
Message = string.Join(": ", nyanifyName, Loc.GetString("admin-smite-nyanify-description"))
|
||||
};
|
||||
args.Verbs.Add(nyanify);
|
||||
|
||||
var killSignName = Loc.GetString("admin-smite-kill-sign-name").ToLowerInvariant();
|
||||
Verb killSign = new()
|
||||
{
|
||||
Text = "admin-smite-buffering-name",
|
||||
Text = killSignName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/killsign.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -535,13 +557,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<KillSignComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-kill-sign-description")
|
||||
Message = string.Join(": ", killSignName, Loc.GetString("admin-smite-kill-sign-description"))
|
||||
};
|
||||
args.Verbs.Add(killSign);
|
||||
|
||||
var cluwneName = Loc.GetString("admin-smite-cluwne-name").ToLowerInvariant();
|
||||
Verb cluwne = new()
|
||||
{
|
||||
Text = "admin-smite-become-instrument-name",
|
||||
Text = cluwneName,
|
||||
Category = VerbCategory.Smite,
|
||||
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Mask/cluwne.rsi"), "icon"),
|
||||
@@ -551,13 +574,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<CluwneComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-cluwne-description")
|
||||
Message = string.Join(": ", cluwneName, Loc.GetString("admin-smite-cluwne-description"))
|
||||
};
|
||||
args.Verbs.Add(cluwne);
|
||||
|
||||
var maidenName = Loc.GetString("admin-smite-maid-name").ToLowerInvariant();
|
||||
Verb maiden = new()
|
||||
{
|
||||
Text = "admin-smite-remove-gravity-name",
|
||||
Text = maidenName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
|
||||
Act = () =>
|
||||
@@ -570,14 +594,15 @@ public sealed partial class AdminVerbSystem
|
||||
});
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-maid-description")
|
||||
Message = string.Join(": ", maidenName, Loc.GetString("admin-smite-maid-description"))
|
||||
};
|
||||
args.Verbs.Add(maiden);
|
||||
}
|
||||
|
||||
var angerPointingArrowsName = Loc.GetString("admin-smite-anger-pointing-arrows-name").ToLowerInvariant();
|
||||
Verb angerPointingArrows = new()
|
||||
{
|
||||
Text = "admin-smite-reptilian-species-swap-name",
|
||||
Text = angerPointingArrowsName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Interface/Misc/pointing.rsi"), "pointing"),
|
||||
Act = () =>
|
||||
@@ -585,13 +610,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<PointingArrowAngeringComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-anger-pointing-arrows-description")
|
||||
Message = string.Join(": ", angerPointingArrowsName, Loc.GetString("admin-smite-anger-pointing-arrows-description"))
|
||||
};
|
||||
args.Verbs.Add(angerPointingArrows);
|
||||
|
||||
var dustName = Loc.GetString("admin-smite-dust-name").ToLowerInvariant();
|
||||
Verb dust = new()
|
||||
{
|
||||
Text = "admin-smite-locker-stuff-name",
|
||||
Text = dustName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Materials/materials.rsi"), "ash"),
|
||||
Act = () =>
|
||||
@@ -601,13 +627,14 @@ public sealed partial class AdminVerbSystem
|
||||
_popupSystem.PopupEntity(Loc.GetString("admin-smite-turned-ash-other", ("name", args.Target)), args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-dust-description"),
|
||||
Message = string.Join(": ", dustName, Loc.GetString("admin-smite-dust-description"))
|
||||
};
|
||||
args.Verbs.Add(dust);
|
||||
|
||||
var youtubeVideoSimulationName = Loc.GetString("admin-smite-buffering-name").ToLowerInvariant();
|
||||
Verb youtubeVideoSimulation = new()
|
||||
{
|
||||
Text = "admin-smite-headstand-name",
|
||||
Text = youtubeVideoSimulationName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Misc/buffering_smite_icon.png")),
|
||||
Act = () =>
|
||||
@@ -615,27 +642,29 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<BufferingComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-buffering-description"),
|
||||
Message = string.Join(": ", youtubeVideoSimulationName, Loc.GetString("admin-smite-buffering-description"))
|
||||
};
|
||||
args.Verbs.Add(youtubeVideoSimulation);
|
||||
|
||||
var instrumentationName = Loc.GetString("admin-smite-become-instrument-name").ToLowerInvariant();
|
||||
Verb instrumentation = new()
|
||||
{
|
||||
Text = "admin-smite-become-mouse-name",
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "icon"),
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "supersynth"),
|
||||
Act = () =>
|
||||
{
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminInstrumentSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-become-instrument-description"),
|
||||
Message = string.Join(": ", instrumentationName, Loc.GetString("admin-smite-become-instrument-description"))
|
||||
};
|
||||
args.Verbs.Add(instrumentation);
|
||||
|
||||
var noGravityName = Loc.GetString("admin-smite-remove-gravity-name").ToLowerInvariant();
|
||||
Verb noGravity = new()
|
||||
{
|
||||
Text = "admin-smite-maid-name",
|
||||
Text = noGravityName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/Machines/gravity_generator.rsi"), "off"),
|
||||
Act = () =>
|
||||
@@ -646,13 +675,14 @@ public sealed partial class AdminVerbSystem
|
||||
Dirty(args.Target, grav);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-remove-gravity-description"),
|
||||
Message = string.Join(": ", noGravityName, Loc.GetString("admin-smite-remove-gravity-description"))
|
||||
};
|
||||
args.Verbs.Add(noGravity);
|
||||
|
||||
var reptilianName = Loc.GetString("admin-smite-reptilian-species-swap-name").ToLowerInvariant();
|
||||
Verb reptilian = new()
|
||||
{
|
||||
Text = "admin-smite-zoom-in-name",
|
||||
Text = reptilianName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "plushie_lizard"),
|
||||
Act = () =>
|
||||
@@ -660,13 +690,14 @@ public sealed partial class AdminVerbSystem
|
||||
_polymorphSystem.PolymorphEntity(args.Target, "AdminLizardSmite");
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-reptilian-species-swap-description"),
|
||||
Message = string.Join(": ", reptilianName, Loc.GetString("admin-smite-reptilian-species-swap-description"))
|
||||
};
|
||||
args.Verbs.Add(reptilian);
|
||||
|
||||
var lockerName = Loc.GetString("admin-smite-locker-stuff-name").ToLowerInvariant();
|
||||
Verb locker = new()
|
||||
{
|
||||
Text = "admin-smite-flip-eye-name",
|
||||
Text = lockerName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Storage/closet.rsi"), "generic"),
|
||||
Act = () =>
|
||||
@@ -682,10 +713,11 @@ public sealed partial class AdminVerbSystem
|
||||
_weldableSystem.SetWeldedState(locker, true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-locker-stuff-description"),
|
||||
Message = string.Join(": ", lockerName, Loc.GetString("admin-smite-locker-stuff-description"))
|
||||
};
|
||||
args.Verbs.Add(locker);
|
||||
|
||||
var headstandName = Loc.GetString("admin-smite-headstand-name").ToLowerInvariant();
|
||||
Verb headstand = new()
|
||||
{
|
||||
Text = "admin-smite-run-walk-swap-name",
|
||||
@@ -696,13 +728,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<HeadstandComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-headstand-description"),
|
||||
Message = string.Join(": ", headstandName, Loc.GetString("admin-smite-headstand-description"))
|
||||
};
|
||||
args.Verbs.Add(headstand);
|
||||
|
||||
var zoomInName = Loc.GetString("admin-smite-zoom-in-name").ToLowerInvariant();
|
||||
Verb zoomIn = new()
|
||||
{
|
||||
Text = "admin-smite-super-speed-name",
|
||||
Text = zoomInName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/zoom.png")),
|
||||
Act = () =>
|
||||
@@ -711,13 +744,14 @@ public sealed partial class AdminVerbSystem
|
||||
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * 0.2f, ignoreLimits: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-zoom-in-description"),
|
||||
Message = string.Join(": ", zoomInName, Loc.GetString("admin-smite-zoom-in-description"))
|
||||
};
|
||||
args.Verbs.Add(zoomIn);
|
||||
|
||||
var flipEyeName = Loc.GetString("admin-smite-flip-eye-name").ToLowerInvariant();
|
||||
Verb flipEye = new()
|
||||
{
|
||||
Text = "admin-smite-stomach-removal-name",
|
||||
Text = flipEyeName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/flip.png")),
|
||||
Act = () =>
|
||||
@@ -726,13 +760,14 @@ public sealed partial class AdminVerbSystem
|
||||
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * -1, ignoreLimits: true);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-flip-eye-description"),
|
||||
Message = string.Join(": ", flipEyeName, Loc.GetString("admin-smite-flip-eye-description"))
|
||||
};
|
||||
args.Verbs.Add(flipEye);
|
||||
|
||||
var runWalkSwapName = Loc.GetString("admin-smite-run-walk-swap-name").ToLowerInvariant();
|
||||
Verb runWalkSwap = new()
|
||||
{
|
||||
Text = "admin-smite-speak-backwards-name",
|
||||
Text = runWalkSwapName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/run-walk-swap.png")),
|
||||
Act = () =>
|
||||
@@ -746,13 +781,14 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-run-walk-swap-description"),
|
||||
Message = string.Join(": ", runWalkSwapName, Loc.GetString("admin-smite-run-walk-swap-description"))
|
||||
};
|
||||
args.Verbs.Add(runWalkSwap);
|
||||
|
||||
var backwardsAccentName = Loc.GetString("admin-smite-speak-backwards-name").ToLowerInvariant();
|
||||
Verb backwardsAccent = new()
|
||||
{
|
||||
Text = "admin-smite-lung-removal-name",
|
||||
Text = backwardsAccentName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/help-backwards.png")),
|
||||
Act = () =>
|
||||
@@ -760,13 +796,14 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<BackwardsAccentComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-speak-backwards-description"),
|
||||
Message = string.Join(": ", backwardsAccentName, Loc.GetString("admin-smite-speak-backwards-description"))
|
||||
};
|
||||
args.Verbs.Add(backwardsAccent);
|
||||
|
||||
var disarmProneName = Loc.GetString("admin-smite-disarm-prone-name").ToLowerInvariant();
|
||||
Verb disarmProne = new()
|
||||
{
|
||||
Text = "admin-smite-disarm-prone-name",
|
||||
Text = disarmProneName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Actions/disarm.png")),
|
||||
Act = () =>
|
||||
@@ -774,10 +811,11 @@ public sealed partial class AdminVerbSystem
|
||||
EnsureComp<DisarmProneComponent>(args.Target);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-disarm-prone-description"),
|
||||
Message = string.Join(": ", disarmProneName, Loc.GetString("admin-smite-disarm-prone-description"))
|
||||
};
|
||||
args.Verbs.Add(disarmProne);
|
||||
|
||||
var superSpeedName = Loc.GetString("admin-smite-super-speed-name").ToLowerInvariant();
|
||||
Verb superSpeed = new()
|
||||
{
|
||||
Text = "admin-smite-garbage-can-name",
|
||||
@@ -792,41 +830,45 @@ public sealed partial class AdminVerbSystem
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-super-speed-description"),
|
||||
Message = string.Join(": ", superSpeedName, Loc.GetString("admin-smite-super-speed-description"))
|
||||
};
|
||||
args.Verbs.Add(superSpeed);
|
||||
|
||||
//Bonk
|
||||
var superBonkLiteName = Loc.GetString("admin-smite-super-bonk-lite-name").ToLowerInvariant();
|
||||
Verb superBonkLite = new()
|
||||
{
|
||||
Text = "admin-smite-super-bonk-name",
|
||||
Text = superBonkLiteName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/glass.rsi"), "full"),
|
||||
Act = () =>
|
||||
{
|
||||
_superBonkSystem.StartSuperBonk(args.Target, stopWhenDead: true);
|
||||
},
|
||||
Message = Loc.GetString("admin-smite-super-bonk-lite-description"),
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = string.Join(": ", superBonkLiteName, Loc.GetString("admin-smite-super-bonk-lite-description"))
|
||||
};
|
||||
args.Verbs.Add(superBonkLite);
|
||||
|
||||
var superBonkName = Loc.GetString("admin-smite-super-bonk-name").ToLowerInvariant();
|
||||
Verb superBonk= new()
|
||||
{
|
||||
Text = "admin-smite-super-bonk-lite-name",
|
||||
Text = superBonkName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/generic.rsi"), "full"),
|
||||
Act = () =>
|
||||
{
|
||||
_superBonkSystem.StartSuperBonk(args.Target);
|
||||
},
|
||||
Message = Loc.GetString("admin-smite-super-bonk-description"),
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = string.Join(": ", superBonkName, Loc.GetString("admin-smite-super-bonk-description"))
|
||||
};
|
||||
args.Verbs.Add(superBonk);
|
||||
|
||||
var superslipName = Loc.GetString("admin-smite-super-slip-name").ToLowerInvariant();
|
||||
Verb superslip = new()
|
||||
{
|
||||
Text = "admin-smite-super-slip-name",
|
||||
Text = superslipName,
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new("Objects/Specific/Janitorial/soap.rsi"), "omega-4"),
|
||||
Act = () =>
|
||||
@@ -846,7 +888,7 @@ public sealed partial class AdminVerbSystem
|
||||
}
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-super-slip-description")
|
||||
Message = string.Join(": ", superslipName, Loc.GetString("admin-smite-super-slip-description"))
|
||||
};
|
||||
args.Verbs.Add(superslip);
|
||||
}
|
||||
|
||||
@@ -22,11 +22,17 @@ public sealed class TechAnomalySystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TechAnomalyComponent, MapInitEvent>(OnTechMapInit);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalyPulseEvent>(OnPulse);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
|
||||
SubscribeLocalEvent<TechAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
|
||||
}
|
||||
|
||||
private void OnTechMapInit(Entity<TechAnomalyComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextTimer = _timing.CurTime;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
@@ -11,7 +11,6 @@ using Content.Server.Preferences.Managers;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Roles.Jobs;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Antag;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.GameTicking;
|
||||
@@ -20,7 +19,6 @@ using Content.Shared.Ghost;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Players;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Server.Audio;
|
||||
@@ -37,14 +35,14 @@ namespace Content.Server.Antag;
|
||||
|
||||
public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelectionComponent>
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _pref = default!;
|
||||
[Dependency] private readonly AudioSystem _audio = default!;
|
||||
[Dependency] private readonly IChatManager _chat = default!;
|
||||
[Dependency] private readonly GhostRoleSystem _ghostRole = default!;
|
||||
[Dependency] private readonly JobSystem _jobs = default!;
|
||||
[Dependency] private readonly LoadoutSystem _loadout = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _pref = default!;
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly TransformSystem _transform = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
||||
@@ -193,6 +191,9 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
/// <summary>
|
||||
/// Chooses antagonists from the given selection of players
|
||||
/// </summary>
|
||||
/// <param name="ent">The antagonist rule entity</param>
|
||||
/// <param name="pool">The players to choose from</param>
|
||||
/// <param name="midround">Disable picking players for pre-spawn antags in the middle of a round</param>
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent, IList<ICommonSession> pool, bool midround = false)
|
||||
{
|
||||
if (ent.Comp.SelectionsComplete)
|
||||
@@ -209,8 +210,14 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
/// <summary>
|
||||
/// Chooses antagonists from the given selection of players for the given antag definition.
|
||||
/// </summary>
|
||||
/// <param name="ent">The antagonist rule entity</param>
|
||||
/// <param name="pool">The players to choose from</param>
|
||||
/// <param name="def">The antagonist selection parameters and criteria</param>
|
||||
/// <param name="midround">Disable picking players for pre-spawn antags in the middle of a round</param>
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent, IList<ICommonSession> pool, AntagSelectionDefinition def, bool midround = false)
|
||||
public void ChooseAntags(Entity<AntagSelectionComponent> ent,
|
||||
IList<ICommonSession> pool,
|
||||
AntagSelectionDefinition def,
|
||||
bool midround = false)
|
||||
{
|
||||
var playerPool = GetPlayerPool(ent, pool, def);
|
||||
var count = GetTargetAntagCount(ent, GetTotalPlayerCount(pool), def);
|
||||
@@ -331,7 +338,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
EntityManager.AddComponents(player, def.Components);
|
||||
|
||||
// Equip the entity's RoleLoadout and LoadoutGroup
|
||||
List<ProtoId<StartingGearPrototype>>? gear = new();
|
||||
List<ProtoId<StartingGearPrototype>> gear = new();
|
||||
if (def.StartingGear is not null)
|
||||
gear.Add(def.StartingGear.Value);
|
||||
|
||||
@@ -340,8 +347,8 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
if (session != null)
|
||||
{
|
||||
var curMind = session.GetMind();
|
||||
|
||||
if (curMind == null ||
|
||||
|
||||
if (curMind == null ||
|
||||
!TryComp<MindComponent>(curMind.Value, out var mindComp) ||
|
||||
mindComp.OwnedEntity != antagEnt)
|
||||
{
|
||||
@@ -350,7 +357,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
|
||||
}
|
||||
|
||||
_mind.TransferTo(curMind.Value, antagEnt, ghostCheckOverride: true);
|
||||
_role.MindAddRoles(curMind.Value, def.MindComponents, null, true);
|
||||
_role.MindAddRoles(curMind.Value, def.MindRoles, null, true);
|
||||
ent.Comp.SelectedMinds.Add((curMind.Value, Name(player)));
|
||||
SendBriefing(session, def.Briefing);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ using Content.Shared.Antag;
|
||||
using Content.Shared.Destructible.Thresholds;
|
||||
using Content.Shared.Preferences.Loadouts;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
@@ -145,10 +144,17 @@ public partial struct AntagSelectionDefinition()
|
||||
|
||||
/// <summary>
|
||||
/// Components added to the player's mind.
|
||||
/// Do NOT use this to add role-type components. Add those as MindRoles instead
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ComponentRegistry MindComponents = new();
|
||||
|
||||
/// <summary>
|
||||
/// List of Mind Role Prototypes to be added to the player's mind.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<ProtoId<EntityPrototype>>? MindRoles;
|
||||
|
||||
/// <summary>
|
||||
/// A set of starting gear that's equipped to the player.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Atmos.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Used by FixGridAtmos. Entities with this may get magically auto-deleted on map initialization in future.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, EntityCategory("Mapping")]
|
||||
public sealed partial class AtmosFixMarkerComponent : Component
|
||||
{
|
||||
// See FixGridAtmos for more details
|
||||
|
||||
@@ -1,15 +1,19 @@
|
||||
using Content.Server.Atmos.Monitor.Components;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Pinpointer;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Components;
|
||||
using Content.Shared.Atmos.Consoles;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Atmos.Monitor.Components;
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
using Content.Shared.Pinpointer;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
|
||||
@@ -21,6 +25,12 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
[Dependency] private readonly AirAlarmSystem _airAlarmSystem = default!;
|
||||
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNet = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly TransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly NavMapSystem _navMapSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
|
||||
|
||||
private const float UpdateTime = 1.0f;
|
||||
|
||||
@@ -38,6 +48,9 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
|
||||
// Grid events
|
||||
SubscribeLocalEvent<GridSplitEvent>(OnGridSplit);
|
||||
|
||||
// Alarm events
|
||||
SubscribeLocalEvent<AtmosAlertsDeviceComponent, EntityTerminatingEvent>(OnDeviceTerminatingEvent);
|
||||
SubscribeLocalEvent<AtmosAlertsDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
|
||||
}
|
||||
|
||||
@@ -81,6 +94,16 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
}
|
||||
|
||||
private void OnDeviceAnchorChanged(EntityUid uid, AtmosAlertsDeviceComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
OnDeviceAdditionOrRemoval(uid, component, args.Anchored);
|
||||
}
|
||||
|
||||
private void OnDeviceTerminatingEvent(EntityUid uid, AtmosAlertsDeviceComponent component, ref EntityTerminatingEvent args)
|
||||
{
|
||||
OnDeviceAdditionOrRemoval(uid, component, false);
|
||||
}
|
||||
|
||||
private void OnDeviceAdditionOrRemoval(EntityUid uid, AtmosAlertsDeviceComponent component, bool isAdding)
|
||||
{
|
||||
var xform = Transform(uid);
|
||||
var gridUid = xform.GridUid;
|
||||
@@ -88,10 +111,13 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (gridUid == null)
|
||||
return;
|
||||
|
||||
if (!TryGetAtmosDeviceNavMapData(uid, component, xform, gridUid.Value, out var data))
|
||||
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
|
||||
return;
|
||||
|
||||
var netEntity = EntityManager.GetNetEntity(uid);
|
||||
if (!TryGetAtmosDeviceNavMapData(uid, component, xform, out var data))
|
||||
return;
|
||||
|
||||
var netEntity = GetNetEntity(uid);
|
||||
|
||||
var query = AllEntityQuery<AtmosAlertsComputerComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var ent, out var entConsole, out var entXform))
|
||||
@@ -99,11 +125,18 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (gridUid != entXform.GridUid)
|
||||
continue;
|
||||
|
||||
if (args.Anchored)
|
||||
if (isAdding)
|
||||
{
|
||||
entConsole.AtmosDevices.Add(data.Value);
|
||||
}
|
||||
|
||||
else if (!args.Anchored)
|
||||
else
|
||||
{
|
||||
entConsole.AtmosDevices.RemoveWhere(x => x.NetEntity == netEntity);
|
||||
_navMapSystem.RemoveNavMapRegion(gridUid.Value, navMap, netEntity);
|
||||
}
|
||||
|
||||
Dirty(ent, entConsole);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,6 +242,12 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (entDevice.Group != group)
|
||||
continue;
|
||||
|
||||
if (!TryComp<MapGridComponent>(entXform.GridUid, out var mapGrid))
|
||||
continue;
|
||||
|
||||
if (!TryComp<NavMapComponent>(entXform.GridUid, out var navMap))
|
||||
continue;
|
||||
|
||||
// If emagged, change the alarm type to normal
|
||||
var alarmState = (entAtmosAlarmable.LastAlarmState == AtmosAlarmType.Emagged) ? AtmosAlarmType.Normal : entAtmosAlarmable.LastAlarmState;
|
||||
|
||||
@@ -216,14 +255,45 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
if (TryComp<ApcPowerReceiverComponent>(ent, out var entAPCPower) && !entAPCPower.Powered)
|
||||
alarmState = AtmosAlarmType.Invalid;
|
||||
|
||||
// Create entry
|
||||
var netEnt = GetNetEntity(ent);
|
||||
|
||||
var entry = new AtmosAlertsComputerEntry
|
||||
(GetNetEntity(ent),
|
||||
(netEnt,
|
||||
GetNetCoordinates(entXform.Coordinates),
|
||||
entDevice.Group,
|
||||
alarmState,
|
||||
MetaData(ent).EntityName,
|
||||
entDeviceNetwork.Address);
|
||||
|
||||
// Get the list of sensors attached to the alarm
|
||||
var sensorList = TryComp<DeviceListComponent>(ent, out var entDeviceList) ? _deviceListSystem.GetDeviceList(ent, entDeviceList) : null;
|
||||
|
||||
if (sensorList?.Any() == true)
|
||||
{
|
||||
var alarmRegionSeeds = new HashSet<Vector2i>();
|
||||
|
||||
// If valid and anchored, use the position of sensors as seeds for the region
|
||||
foreach (var (address, sensorEnt) in sensorList)
|
||||
{
|
||||
if (!sensorEnt.IsValid() || !HasComp<AtmosMonitorComponent>(sensorEnt))
|
||||
continue;
|
||||
|
||||
var sensorXform = Transform(sensorEnt);
|
||||
|
||||
if (sensorXform.Anchored && sensorXform.GridUid == entXform.GridUid)
|
||||
alarmRegionSeeds.Add(_mapSystem.CoordinatesToTile(entXform.GridUid.Value, mapGrid, _transformSystem.GetMapCoordinates(sensorEnt, sensorXform)));
|
||||
}
|
||||
|
||||
var regionProperties = new SharedNavMapSystem.NavMapRegionProperties(netEnt, AtmosAlertsComputerUiKey.Key, alarmRegionSeeds);
|
||||
_navMapSystem.AddOrUpdateNavMapRegion(gridUid, navMap, netEnt, regionProperties);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_navMapSystem.RemoveNavMapRegion(entXform.GridUid.Value, navMap, netEnt);
|
||||
}
|
||||
|
||||
alarmStateData.Add(entry);
|
||||
}
|
||||
|
||||
@@ -306,7 +376,10 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
var query = AllEntityQuery<AtmosAlertsDeviceComponent, TransformComponent>();
|
||||
while (query.MoveNext(out var ent, out var entComponent, out var entXform))
|
||||
{
|
||||
if (TryGetAtmosDeviceNavMapData(ent, entComponent, entXform, gridUid, out var data))
|
||||
if (entXform.GridUid != gridUid)
|
||||
continue;
|
||||
|
||||
if (TryGetAtmosDeviceNavMapData(ent, entComponent, entXform, out var data))
|
||||
atmosDeviceNavMapData.Add(data.Value);
|
||||
}
|
||||
|
||||
@@ -317,14 +390,10 @@ public sealed class AtmosAlertsComputerSystem : SharedAtmosAlertsComputerSystem
|
||||
(EntityUid uid,
|
||||
AtmosAlertsDeviceComponent component,
|
||||
TransformComponent xform,
|
||||
EntityUid gridUid,
|
||||
[NotNullWhen(true)] out AtmosAlertsDeviceNavMapData? output)
|
||||
{
|
||||
output = null;
|
||||
|
||||
if (xform.GridUid != gridUid)
|
||||
return false;
|
||||
|
||||
if (!xform.Anchored)
|
||||
return false;
|
||||
|
||||
|
||||
@@ -241,7 +241,7 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
|
||||
Loc.GetString(
|
||||
"earlyleave-cryo-announcement",
|
||||
("character", name),
|
||||
("entity", ent.Owner),
|
||||
("entity", ent.Owner), // gender things for supporting downstreams with other languages
|
||||
("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
|
||||
), Loc.GetString("earlyleave-cryo-sender"),
|
||||
playDefaultSound: false
|
||||
|
||||
@@ -472,7 +472,7 @@ public sealed class BloodstreamSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
var currentVolume = bloodSolution.RemoveReagent(component.BloodReagent, bloodSolution.Volume);
|
||||
var currentVolume = bloodSolution.RemoveReagent(component.BloodReagent, bloodSolution.Volume, ignoreReagentData: true);
|
||||
|
||||
component.BloodReagent = reagent;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Botany.Components;
|
||||
|
||||
@@ -23,6 +24,9 @@ public sealed partial class PlantHolderComponent : Component
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan LastCycle = TimeSpan.Zero;
|
||||
|
||||
[DataField]
|
||||
public SoundSpecifier? WateringSound;
|
||||
|
||||
[DataField]
|
||||
public bool UpdateSpriteAfterUpdate;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Botany.Components;
|
||||
using Content.Server.Fluids.Components;
|
||||
using Content.Server.Kitchen.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
@@ -18,7 +17,6 @@ using Content.Shared.Popups;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -37,7 +35,6 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
[Dependency] private readonly RandomHelperSystem _randomHelper = default!;
|
||||
@@ -53,6 +50,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
SubscribeLocalEvent<PlantHolderComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<PlantHolderComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<PlantHolderComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<PlantHolderComponent, SolutionTransferredEvent>(OnSolutionTransferred);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -158,6 +156,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
if (!_botany.TryGetSeed(seeds, out var seed))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
var name = Loc.GetString(seed.Name);
|
||||
var noun = Loc.GetString(seed.Noun);
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-plant-success-message",
|
||||
@@ -185,6 +184,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-already-seeded-message",
|
||||
("name", Comp<MetaDataComponent>(uid).EntityName)), args.User, PopupType.Medium);
|
||||
return;
|
||||
@@ -192,6 +192,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "Hoe"))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.WeedLevel > 0)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-remove-weeds-message",
|
||||
@@ -211,6 +212,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
|
||||
if (HasComp<ShovelComponent>(args.Used))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.Seed != null)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-remove-plant-message",
|
||||
@@ -228,39 +230,9 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (_solutionContainerSystem.TryGetDrainableSolution(args.Used, out var solution, out _)
|
||||
&& _solutionContainerSystem.ResolveSolution(uid, component.SoilSolutionName, ref component.SoilSolution)
|
||||
&& TryComp(args.Used, out SprayComponent? spray))
|
||||
{
|
||||
var amount = FixedPoint2.New(1);
|
||||
|
||||
var targetEntity = uid;
|
||||
var solutionEntity = args.Used;
|
||||
|
||||
_audio.PlayPvs(spray.SpraySound, args.Used, AudioParams.Default.WithVariation(0.125f));
|
||||
|
||||
var split = _solutionContainerSystem.Drain(solutionEntity, solution.Value, amount);
|
||||
|
||||
if (split.Volume == 0)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-no-plant-message",
|
||||
("owner", args.Used)), args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-spray-message",
|
||||
("owner", uid),
|
||||
("amount", split.Volume)), args.User, PopupType.Medium);
|
||||
|
||||
_solutionContainerSystem.TryAddSolution(component.SoilSolution.Value, split);
|
||||
|
||||
ForceUpdateByExternalCause(uid, component);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "PlantSampleTaker"))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.Seed == null)
|
||||
{
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-nothing-to-sample-message"), args.User);
|
||||
@@ -316,10 +288,15 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
}
|
||||
|
||||
if (HasComp<SharpComponent>(args.Used))
|
||||
{
|
||||
args.Handled = true;
|
||||
DoHarvest(uid, args.User, component);
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp<ProduceComponent>(args.Used, out var produce))
|
||||
{
|
||||
args.Handled = true;
|
||||
_popup.PopupCursor(Loc.GetString("plant-holder-component-compost-message",
|
||||
("owner", uid),
|
||||
("usingItem", args.Used)), args.User, PopupType.Medium);
|
||||
@@ -351,6 +328,10 @@ public sealed class PlantHolderSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSolutionTransferred(Entity<PlantHolderComponent> ent, ref SolutionTransferredEvent args)
|
||||
{
|
||||
_audio.PlayPvs(ent.Comp.WateringSound, ent.Owner);
|
||||
}
|
||||
private void OnInteractHand(Entity<PlantHolderComponent> entity, ref InteractHandEvent args)
|
||||
{
|
||||
DoHarvest(entity, args.User, entity.Comp);
|
||||
|
||||
@@ -420,6 +420,13 @@ public sealed partial class CargoSystem
|
||||
return false;
|
||||
|
||||
_nameIdentifier.GenerateUniqueName(uid, BountyNameIdentifierGroup, out var randomVal);
|
||||
var newBounty = new CargoBountyData(bounty, randomVal);
|
||||
// This bounty id already exists! Probably because NameIdentifierSystem ran out of ids.
|
||||
if (component.Bounties.Any(b => b.Id == newBounty.Id))
|
||||
{
|
||||
Log.Error("Failed to add bounty {ID} because another one with the same ID already existed!", newBounty.Id);
|
||||
return false;
|
||||
}
|
||||
component.Bounties.Add(new CargoBountyData(bounty, randomVal));
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"Added bounty \"{bounty.ID}\" (id:{component.TotalBounties}) to station {ToPrettyString(uid)}");
|
||||
component.TotalBounties++;
|
||||
|
||||
@@ -49,7 +49,7 @@ public sealed class CharacterInfoSystem : EntitySystem
|
||||
objectives[issuer].Add(info.Value);
|
||||
}
|
||||
|
||||
if (_jobs.MindTryGetJob(mindId, out _, out var jobProto))
|
||||
if (_jobs.MindTryGetJob(mindId, out var jobProto))
|
||||
jobTitle = _roles.GetSubnameBySesssion(args.SenderSession, jobProto.ID) ?? jobProto.LocalizedName;
|
||||
|
||||
// Get briefing
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Server.Chat.Managers;
|
||||
|
||||
/// <summary>
|
||||
/// Sanitizes messages!
|
||||
/// It currently ony removes the shorthands for emotes (like "lol" or "^-^") from a chat message and returns the last
|
||||
/// emote in their message
|
||||
/// </summary>
|
||||
public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
private static readonly Dictionary<string, string> SmileyToEmote = new()
|
||||
private static readonly Dictionary<string, string> ShorthandToEmote = new()
|
||||
{
|
||||
// Corvax-Localization-Start
|
||||
{ "хд", "chatsan-laughs" },
|
||||
@@ -37,7 +40,6 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
{ "((", "chatsan-frowns-deeply" },
|
||||
{ "(", "chatsan-frowns" },
|
||||
// Corvax-Localization-End
|
||||
// I could've done this with regex, but felt it wasn't the right idea.
|
||||
{ ":)", "chatsan-smiles" },
|
||||
{ ":]", "chatsan-smiles" },
|
||||
{ "=)", "chatsan-smiles" },
|
||||
@@ -59,7 +61,7 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
{ ":D", "chatsan-smiles-widely" },
|
||||
{ "D:", "chatsan-frowns-deeply" },
|
||||
{ ":O", "chatsan-surprised" },
|
||||
{ ":3", "chatsan-smiles" }, //nope
|
||||
{ ":3", "chatsan-smiles" },
|
||||
{ ":S", "chatsan-uncertain" },
|
||||
{ ":>", "chatsan-grins" },
|
||||
{ ":<", "chatsan-pouts" },
|
||||
@@ -101,7 +103,7 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
{ "kek", "chatsan-laughs" },
|
||||
{ "rofl", "chatsan-laughs" },
|
||||
{ "o7", "chatsan-salutes" },
|
||||
{ ";_;7", "chatsan-tearfully-salutes"},
|
||||
{ ";_;7", "chatsan-tearfully-salutes" },
|
||||
{ "idk", "chatsan-shrugs" },
|
||||
{ ";)", "chatsan-winks" },
|
||||
{ ";]", "chatsan-winks" },
|
||||
@@ -114,9 +116,12 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
{ "(':", "chatsan-tearfully-smiles" },
|
||||
{ "[':", "chatsan-tearfully-smiles" },
|
||||
{ "('=", "chatsan-tearfully-smiles" },
|
||||
{ "['=", "chatsan-tearfully-smiles" },
|
||||
{ "['=", "chatsan-tearfully-smiles" }
|
||||
};
|
||||
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
|
||||
private bool _doSanitize;
|
||||
|
||||
public void Initialize()
|
||||
@@ -124,29 +129,60 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
|
||||
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
|
||||
}
|
||||
|
||||
public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote)
|
||||
/// <summary>
|
||||
/// Remove the shorthands from the message, returning the last one found as the emote
|
||||
/// </summary>
|
||||
/// <param name="message">The pre-sanitized message</param>
|
||||
/// <param name="speaker">The speaker</param>
|
||||
/// <param name="sanitized">The sanitized message with shorthands removed</param>
|
||||
/// <param name="emote">The localized emote</param>
|
||||
/// <returns>True if emote has been sanitized out</returns>
|
||||
public bool TrySanitizeEmoteShorthands(string message,
|
||||
EntityUid speaker,
|
||||
out string sanitized,
|
||||
[NotNullWhen(true)] out string? emote)
|
||||
{
|
||||
if (!_doSanitize)
|
||||
{
|
||||
sanitized = input;
|
||||
emote = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
input = input.TrimEnd();
|
||||
|
||||
foreach (var (smiley, replacement) in SmileyToEmote)
|
||||
{
|
||||
if (input.EndsWith(smiley, true, CultureInfo.InvariantCulture))
|
||||
{
|
||||
sanitized = input.Remove(input.Length - smiley.Length).TrimEnd();
|
||||
emote = Loc.GetString(replacement, ("ent", speaker));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
sanitized = input;
|
||||
emote = null;
|
||||
return false;
|
||||
sanitized = message;
|
||||
|
||||
if (!_doSanitize)
|
||||
return false;
|
||||
|
||||
// -1 is just a canary for nothing found yet
|
||||
var lastEmoteIndex = -1;
|
||||
|
||||
foreach (var (shorthand, emoteKey) in ShorthandToEmote)
|
||||
{
|
||||
// We have to escape it because shorthands like ":)" or "-_-" would break the regex otherwise.
|
||||
var escaped = Regex.Escape(shorthand);
|
||||
|
||||
// So there are 2 cases:
|
||||
// - If there is whitespace before it and after it is either punctuation, whitespace, or the end of the line
|
||||
// Delete the word and the whitespace before
|
||||
// - If it is at the start of the string and is followed by punctuation, whitespace, or the end of the line
|
||||
// Delete the word and the punctuation if it exists.
|
||||
var pattern =
|
||||
$@"\s{escaped}(?=\p{{P}}|\s|$)|^{escaped}(?:\p{{P}}|(?=\s|$))";
|
||||
|
||||
var r = new Regex(pattern, RegexOptions.RightToLeft | RegexOptions.IgnoreCase);
|
||||
|
||||
// We're using sanitized as the original message until the end so that we can make sure the indices of
|
||||
// the emotes are accurate.
|
||||
var lastMatch = r.Match(sanitized);
|
||||
|
||||
if (!lastMatch.Success)
|
||||
continue;
|
||||
|
||||
if (lastMatch.Index > lastEmoteIndex)
|
||||
{
|
||||
lastEmoteIndex = lastMatch.Index;
|
||||
emote = _loc.GetString(emoteKey, ("ent", speaker));
|
||||
}
|
||||
|
||||
message = r.Replace(message, string.Empty);
|
||||
}
|
||||
|
||||
sanitized = message.Trim();
|
||||
return emote is not null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,5 +6,8 @@ public interface IChatSanitizationManager
|
||||
{
|
||||
public void Initialize();
|
||||
|
||||
public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote);
|
||||
public bool TrySanitizeEmoteShorthands(string input,
|
||||
EntityUid speaker,
|
||||
out string sanitized,
|
||||
[NotNullWhen(true)] out string? emote);
|
||||
}
|
||||
|
||||
@@ -750,8 +750,12 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool capitalizeTheWordI = true)
|
||||
{
|
||||
var newMessage = message.Trim();
|
||||
newMessage = SanitizeMessageReplaceWords(newMessage);
|
||||
var newMessage = SanitizeMessageReplaceWords(message.Trim());
|
||||
|
||||
GetRadioKeycodePrefix(source, newMessage, out newMessage, out var prefix);
|
||||
|
||||
// Sanitize it first as it might change the word order
|
||||
_sanitizer.TrySanitizeEmoteShorthands(newMessage, source, out newMessage, out emoteStr);
|
||||
|
||||
if (capitalize)
|
||||
newMessage = SanitizeMessageCapital(newMessage);
|
||||
@@ -760,9 +764,7 @@ public sealed partial class ChatSystem : SharedChatSystem
|
||||
if (punctuate)
|
||||
newMessage = SanitizeMessagePeriod(newMessage);
|
||||
|
||||
_sanitizer.TrySanitizeOutSmilies(newMessage, source, out newMessage, out emoteStr);
|
||||
|
||||
return newMessage;
|
||||
return prefix + newMessage;
|
||||
}
|
||||
|
||||
private string SanitizeInGameOOCMessage(string message)
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
|
||||
namespace Content.Server.Chemistry.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Used for embeddable entities that should try to inject a
|
||||
/// contained solution into a target over time while they are embbeded into.
|
||||
/// </summary>
|
||||
[RegisterComponent, AutoGenerateComponentPause]
|
||||
public sealed partial class SolutionInjectWhileEmbeddedComponent : BaseSolutionInjectOnEventComponent {
|
||||
///<summary>
|
||||
///The time at which the injection will happen.
|
||||
///</summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
|
||||
public TimeSpan NextUpdate;
|
||||
|
||||
///<summary>
|
||||
///The delay between each injection in seconds.
|
||||
///</summary>
|
||||
[DataField]
|
||||
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(3);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
@@ -29,6 +30,7 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
|
||||
SubscribeLocalEvent<SolutionInjectOnProjectileHitComponent, ProjectileHitEvent>(HandleProjectileHit);
|
||||
SubscribeLocalEvent<SolutionInjectOnEmbedComponent, EmbedEvent>(HandleEmbed);
|
||||
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(HandleMeleeHit);
|
||||
SubscribeLocalEvent<SolutionInjectWhileEmbeddedComponent, InjectOverTimeEvent>(OnInjectOverTime);
|
||||
}
|
||||
|
||||
private void HandleProjectileHit(Entity<SolutionInjectOnProjectileHitComponent> entity, ref ProjectileHitEvent args)
|
||||
@@ -49,6 +51,11 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
|
||||
TryInjectTargets((entity.Owner, entity.Comp), args.HitEntities, args.User);
|
||||
}
|
||||
|
||||
private void OnInjectOverTime(Entity<SolutionInjectWhileEmbeddedComponent> entity, ref InjectOverTimeEvent args)
|
||||
{
|
||||
DoInjection((entity.Owner, entity.Comp), args.EmbeddedIntoUid);
|
||||
}
|
||||
|
||||
private void DoInjection(Entity<BaseSolutionInjectOnEventComponent> injectorEntity, EntityUid target, EntityUid? source = null)
|
||||
{
|
||||
TryInjectTargets(injectorEntity, [target], source);
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// System for handling injecting into an entity while a projectile is embedded.
|
||||
/// </summary>
|
||||
public sealed class SolutionInjectWhileEmbeddedSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SolutionInjectWhileEmbeddedComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<SolutionInjectWhileEmbeddedComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
ent.Comp.NextUpdate = _gameTiming.CurTime + ent.Comp.UpdateInterval;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<SolutionInjectWhileEmbeddedComponent, EmbeddableProjectileComponent>();
|
||||
while (query.MoveNext(out var uid, out var injectComponent, out var projectileComponent))
|
||||
{
|
||||
if (_gameTiming.CurTime < injectComponent.NextUpdate)
|
||||
continue;
|
||||
|
||||
injectComponent.NextUpdate += injectComponent.UpdateInterval;
|
||||
|
||||
if(projectileComponent.EmbeddedIntoUid == null)
|
||||
continue;
|
||||
|
||||
var ev = new InjectOverTimeEvent(projectileComponent.EmbeddedIntoUid.Value);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -231,7 +231,7 @@ namespace Content.Server.Cloning
|
||||
|
||||
// TODO: Ideally, components like this should be components on the mind entity so this isn't necessary.
|
||||
// Add on special job components to the mob.
|
||||
if (_jobs.MindTryGetJob(mindEnt, out _, out var prototype))
|
||||
if (_jobs.MindTryGetJob(mindEnt, out var prototype))
|
||||
{
|
||||
foreach (var special in prototype.Special)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Mind;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Content.Shared.Whitelist;
|
||||
|
||||
@@ -8,7 +9,8 @@ namespace Content.Server.Corvax.HiddenDescription;
|
||||
public sealed partial class HiddenDescriptionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelis = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -20,13 +22,18 @@ public sealed partial class HiddenDescriptionSystem : EntitySystem
|
||||
private void OnExamine(Entity<HiddenDescriptionComponent> hiddenDesc, ref ExaminedEvent args)
|
||||
{
|
||||
_mind.TryGetMind(args.Examiner, out var mindId, out var mindComponent);
|
||||
TryComp<JobComponent>(mindId, out var job);
|
||||
|
||||
foreach (var item in hiddenDesc.Comp.Entries)
|
||||
{
|
||||
var isJobAllow = job?.Prototype != null && item.JobRequired.Contains(job.Prototype.Value);
|
||||
var isMindWhitelistPassed = _whitelistSystem.IsValid(item.WhitelistMind, mindId);
|
||||
var isBodyWhitelistPassed = _whitelistSystem.IsValid(item.WhitelistMind, args.Examiner);
|
||||
var isJobAllow = false;
|
||||
if (_roles.MindHasRole<JobRoleComponent>((mindId, mindComponent), out var jobRole))
|
||||
{
|
||||
isJobAllow = jobRole.Value.Comp1.JobPrototype != null &&
|
||||
item.JobRequired.Contains(jobRole.Value.Comp1.JobPrototype.Value);
|
||||
}
|
||||
|
||||
var isMindWhitelistPassed = _whitelis.IsValid(item.WhitelistMind, mindId);
|
||||
var isBodyWhitelistPassed = _whitelis.IsValid(item.WhitelistMind, args.Examiner);
|
||||
var passed = item.NeedAllCheck
|
||||
? isMindWhitelistPassed && isBodyWhitelistPassed && isJobAllow
|
||||
: isMindWhitelistPassed || isBodyWhitelistPassed || isJobAllow;
|
||||
|
||||
@@ -2,11 +2,8 @@ using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Server.Fax;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.Fax.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Paper;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Random.Helpers;
|
||||
@@ -85,7 +82,7 @@ namespace Content.Server.Corvax.StationGoal
|
||||
var stationId = StationIdRegex.Match(meta.EntityName).Groups[1].Value;
|
||||
var stationString = string.IsNullOrEmpty(stationId) ? "???" : stationId;
|
||||
|
||||
var goalContent = FormatStringToGoalContent(BaseNTLogo + goal.Text + BaseEndOfGoal, stationString);
|
||||
var goalContent = FormatStringToGoalContent(BaseNTLogo + Loc.GetString(goal.Text) + BaseEndOfGoal, stationString);
|
||||
|
||||
var printout = new FaxPrintout(
|
||||
goalContent,
|
||||
@@ -130,7 +127,7 @@ namespace Content.Server.Corvax.StationGoal
|
||||
|
||||
foreach (var goal in pickedGoals)
|
||||
{
|
||||
goalsTotal.Text = goalsTotal.Text + " " + goal.Text;
|
||||
goalsTotal.Text = Loc.GetString(goalsTotal.Text) + " " + Loc.GetString(goal.Text);
|
||||
}
|
||||
|
||||
SendStationGoal(goalsTotal);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
|
||||
namespace Content.Server.Corvax.StationGoal
|
||||
{
|
||||
@@ -13,8 +13,8 @@ namespace Content.Server.Corvax.StationGoal
|
||||
|
||||
[DataField] public float Weight { get; private set; } = 1;
|
||||
|
||||
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<DepartmentPrototype>))]
|
||||
public string? Department = null;
|
||||
[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer<DepartmentPrototype>))]
|
||||
public HashSet<string> Department = new();
|
||||
//
|
||||
// [IdDataFieldAttribute]
|
||||
// public string ID { get; } = default!;
|
||||
|
||||
@@ -137,6 +137,9 @@ public sealed partial class TTSSystem
|
||||
{"с4", "Си 4"}, // cyrillic
|
||||
{"c4", "Си 4"}, // latinic
|
||||
{"бсс", "Бэ Эс Эс"},
|
||||
{"сии", "Эс И И"},
|
||||
{"ии", "И И"},
|
||||
{"опз", "О Пэ Зэ"},
|
||||
};
|
||||
|
||||
private static readonly IReadOnlyDictionary<string, string> ReverseTranslit =
|
||||
|
||||
@@ -974,10 +974,41 @@ INSERT INTO player_round (players_id, rounds_id) VALUES ({players[player]}, {id}
|
||||
|
||||
public async Task AddAdminLogs(List<AdminLog> logs)
|
||||
{
|
||||
const int maxRetryAttempts = 5;
|
||||
var initialRetryDelay = TimeSpan.FromSeconds(5);
|
||||
|
||||
DebugTools.Assert(logs.All(x => x.RoundId > 0), "Adding logs with invalid round ids.");
|
||||
await using var db = await GetDb();
|
||||
db.DbContext.AdminLog.AddRange(logs);
|
||||
await db.DbContext.SaveChangesAsync();
|
||||
|
||||
var attempt = 0;
|
||||
var retryDelay = initialRetryDelay;
|
||||
|
||||
while (attempt < maxRetryAttempts)
|
||||
{
|
||||
try
|
||||
{
|
||||
await using var db = await GetDb();
|
||||
db.DbContext.AdminLog.AddRange(logs);
|
||||
await db.DbContext.SaveChangesAsync();
|
||||
_opsLog.Debug($"Successfully saved {logs.Count} admin logs.");
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
attempt += 1;
|
||||
_opsLog.Error($"Attempt {attempt} failed to save logs: {ex}");
|
||||
|
||||
if (attempt >= maxRetryAttempts)
|
||||
{
|
||||
_opsLog.Error($"Max retry attempts reached. Failed to save {logs.Count} admin logs.");
|
||||
return;
|
||||
}
|
||||
|
||||
_opsLog.Warning($"Retrying in {retryDelay.TotalSeconds} seconds...");
|
||||
await Task.Delay(retryDelay);
|
||||
|
||||
retryDelay *= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract IQueryable<AdminLog> StartAdminLogsQuery(ServerDbContext db, LogFilter? filter = null);
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Server.Destructible.Thresholds.Behaviors;
|
||||
|
||||
[DataDefinition]
|
||||
public sealed partial class TimerStartBehavior : IThresholdBehavior
|
||||
{
|
||||
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
|
||||
{
|
||||
system.TriggerSystem.StartTimer(owner, cause);
|
||||
}
|
||||
}
|
||||
@@ -1,49 +1,53 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.EntityEffects;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Localizations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Content.Shared.Station;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.EntityEffects.EffectConditions;
|
||||
|
||||
public sealed partial class JobCondition : EntityEffectCondition
|
||||
{
|
||||
[DataField(required: true)] public List<ProtoId<JobPrototype>> Job;
|
||||
|
||||
|
||||
public override bool Condition(EntityEffectBaseArgs args)
|
||||
{
|
||||
{
|
||||
args.EntityManager.TryGetComponent<MindContainerComponent>(args.TargetEntity, out var mindContainer);
|
||||
if (mindContainer != null && mindContainer.Mind != null)
|
||||
|
||||
if ( mindContainer is null
|
||||
|| !args.EntityManager.TryGetComponent<MindComponent>(mindContainer.Mind, out var mind))
|
||||
return false;
|
||||
|
||||
foreach (var roleId in mind.MindRoles)
|
||||
{
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
if (args.EntityManager.TryGetComponent<JobComponent>(mindContainer?.Mind, out var comp) && prototypeManager.TryIndex(comp.Prototype, out var prototype))
|
||||
if(!args.EntityManager.HasComponent<JobRoleComponent>(roleId))
|
||||
continue;
|
||||
|
||||
if (!args.EntityManager.TryGetComponent<MindRoleComponent>(roleId, out var mindRole))
|
||||
{
|
||||
foreach (var jobId in Job)
|
||||
{
|
||||
if (prototype.ID == jobId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Logger.Error($"Encountered job mind role entity {roleId} without a {nameof(MindRoleComponent)}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mindRole.JobPrototype == null)
|
||||
{
|
||||
Logger.Error($"Encountered job mind role entity {roleId} without a {nameof(JobPrototype)}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Job.Contains(mindRole.JobPrototype.Value))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public override string GuidebookExplanation(IPrototypeManager prototype)
|
||||
{
|
||||
var localizedNames = Job.Select(jobId => prototype.Index(jobId).LocalizedName).ToList();
|
||||
return Loc.GetString("reagent-effect-condition-guidebook-job-condition", ("job", ContentLocalizationManager.FormatListToOr(localizedNames)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
82
Content.Server/EntityEffects/Effects/FlashReactionEffect.cs
Normal file
82
Content.Server/EntityEffects/Effects/FlashReactionEffect.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using Content.Shared.EntityEffects;
|
||||
using Content.Server.Flash;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.EntityEffects.Effects;
|
||||
|
||||
[DataDefinition]
|
||||
public sealed partial class FlashReactionEffect : EntityEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// Flash range per unit of reagent.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float RangePerUnit = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum flash range.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float MaxRange = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// How much to entities are slowed down.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float SlowTo = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The time entities will be flashed in seconds.
|
||||
/// The default is chosen to be better than the hand flash so it is worth using it for grenades etc.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float Duration = 4f;
|
||||
|
||||
/// <summary>
|
||||
/// The prototype ID used for the visual effect.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntProtoId? FlashEffectPrototype = "ReactionFlash";
|
||||
|
||||
/// <summary>
|
||||
/// The sound the flash creates.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Weapons/flash.ogg");
|
||||
|
||||
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
|
||||
=> Loc.GetString("reagent-effect-guidebook-flash-reaction-effect", ("chance", Probability));
|
||||
|
||||
public override void Effect(EntityEffectBaseArgs args)
|
||||
{
|
||||
var transform = args.EntityManager.GetComponent<TransformComponent>(args.TargetEntity);
|
||||
var transformSystem = args.EntityManager.System<SharedTransformSystem>();
|
||||
|
||||
var range = 1f;
|
||||
|
||||
if (args is EntityEffectReagentArgs reagentArgs)
|
||||
range = MathF.Min((float)(reagentArgs.Quantity * RangePerUnit), MaxRange);
|
||||
|
||||
args.EntityManager.System<FlashSystem>().FlashArea(
|
||||
args.TargetEntity,
|
||||
null,
|
||||
range,
|
||||
Duration * 1000,
|
||||
slowTo: SlowTo,
|
||||
sound: Sound);
|
||||
|
||||
if (FlashEffectPrototype == null)
|
||||
return;
|
||||
|
||||
var uid = args.EntityManager.SpawnEntity(FlashEffectPrototype, transformSystem.GetMapCoordinates(transform));
|
||||
transformSystem.AttachToGridOrMap(uid);
|
||||
|
||||
if (!args.EntityManager.TryGetComponent<PointLightComponent>(uid, out var pointLightComp))
|
||||
return;
|
||||
var pointLightSystem = args.EntityManager.System<SharedPointLightSystem>();
|
||||
// PointLights with a radius lower than 1.1 are too small to be visible, so this is hardcoded
|
||||
pointLightSystem.SetRadius(uid, MathF.Max(1.1f, range), pointLightComp);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using Content.Server.Discord;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Maps;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.GameTicking;
|
||||
@@ -26,6 +27,7 @@ namespace Content.Server.GameTicking
|
||||
public sealed partial class GameTicker
|
||||
{
|
||||
[Dependency] private readonly DiscordWebhook _discord = default!;
|
||||
[Dependency] private readonly RoleSystem _role = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
|
||||
private static readonly Counter RoundNumberMetric = Metrics.CreateCounter(
|
||||
@@ -190,9 +192,6 @@ namespace Content.Server.GameTicking
|
||||
if (!_playerManager.TryGetSessionById(userId, out _))
|
||||
continue;
|
||||
|
||||
if (_banManager.GetRoleBans(userId) == null)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
}
|
||||
|
||||
@@ -236,11 +235,7 @@ namespace Content.Server.GameTicking
|
||||
#if DEBUG
|
||||
DebugTools.Assert(_userDb.IsLoadComplete(session), $"Player was readied up but didn't have user DB data loaded yet??");
|
||||
#endif
|
||||
if (_banManager.GetRoleBans(userId) == null)
|
||||
{
|
||||
Logger.ErrorS("RoleBans", $"Role bans for player {session} {userId} have not been loaded yet.");
|
||||
continue;
|
||||
}
|
||||
|
||||
readyPlayers.Add(session);
|
||||
HumanoidCharacterProfile profile;
|
||||
if (_prefsManager.TryGetCachedPreferences(userId, out var preferences))
|
||||
@@ -340,8 +335,23 @@ namespace Content.Server.GameTicking
|
||||
|
||||
RunLevel = GameRunLevel.PostRound;
|
||||
|
||||
ShowRoundEndScoreboard(text);
|
||||
SendRoundEndDiscordMessage();
|
||||
try
|
||||
{
|
||||
ShowRoundEndScoreboard(text);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"Error while showing round end scoreboard: {e}");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
SendRoundEndDiscordMessage();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error($"Error while sending round end Discord message: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowRoundEndScoreboard(string text = "")
|
||||
@@ -374,7 +384,7 @@ namespace Content.Server.GameTicking
|
||||
var userId = mind.UserId ?? mind.OriginalOwnerUserId;
|
||||
|
||||
var connected = false;
|
||||
var observer = HasComp<ObserverRoleComponent>(mindId);
|
||||
var observer = _role.MindHasRole<ObserverRoleComponent>(mindId);
|
||||
// Continuing
|
||||
if (userId != null && _playerManager.ValidSessionId(userId.Value))
|
||||
{
|
||||
@@ -387,7 +397,7 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
// Finish
|
||||
|
||||
var antag = _roles.MindIsAntagonist(mindId);
|
||||
var antag = _role.MindIsAntagonist(mindId);
|
||||
|
||||
var playerIcName = "Unknown";
|
||||
|
||||
@@ -401,7 +411,7 @@ namespace Content.Server.GameTicking
|
||||
_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
|
||||
}
|
||||
|
||||
var roles = _roles.MindGetAllRoles(mindId);
|
||||
var roles = _role.MindGetAllRoleInfo(mindId);
|
||||
|
||||
var playerEndRoundInfo = new RoundEndMessageEvent.RoundEndPlayerInfo()
|
||||
{
|
||||
|
||||
@@ -225,15 +225,16 @@ namespace Content.Server.GameTicking
|
||||
_mind.SetUserId(newMind, data.UserId);
|
||||
|
||||
var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
|
||||
var job = new JobComponent {Prototype = jobId};
|
||||
_roles.MindAddRole(newMind, job, silent: silent);
|
||||
|
||||
var jobName = _roles.GetSubnameBySesssion(player, jobPrototype.ID)
|
||||
?? jobPrototype.LocalizedName;
|
||||
//WL-Changes-start
|
||||
_role.MindAddJobRole(newMind, silent: silent, jobPrototype: jobId);
|
||||
var jobName = _role.GetSubnameBySesssion(player, jobPrototype.ID) ??
|
||||
_jobs.MindTryGetJobName(newMind);
|
||||
//WL-Changes-end
|
||||
|
||||
_playTimeTrackings.PlayerRolesChanged(player);
|
||||
|
||||
var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(station, job, character);
|
||||
var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(station, jobId, character);
|
||||
DebugTools.AssertNotNull(mobMaybe);
|
||||
var mob = mobMaybe!.Value;
|
||||
|
||||
@@ -274,13 +275,17 @@ namespace Content.Server.GameTicking
|
||||
_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
|
||||
|
||||
if (lateJoin)
|
||||
{
|
||||
_adminLogger.Add(LogType.LateJoin,
|
||||
LogImpact.Medium,
|
||||
$"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_adminLogger.Add(LogType.RoundStartJoin,
|
||||
LogImpact.Medium,
|
||||
$"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
|
||||
}
|
||||
|
||||
// Make sure they're aware of extended access.
|
||||
if (Comp<StationJobsComponent>(station).ExtendedAccess
|
||||
@@ -366,7 +371,7 @@ namespace Content.Server.GameTicking
|
||||
var (mindId, mindComp) = _mind.CreateMind(player.UserId, name);
|
||||
mind = (mindId, mindComp);
|
||||
_mind.SetUserId(mind.Value, player.UserId);
|
||||
_roles.MindAddRole(mind.Value, new ObserverRoleComponent());
|
||||
_role.MindAddRole(mind.Value, "MindRoleObserver");
|
||||
}
|
||||
|
||||
var ghost = _ghost.SpawnGhost(mind.Value);
|
||||
|
||||
@@ -61,7 +61,6 @@ namespace Content.Server.GameTicking
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly UserDbDataManager _userDb = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly RoleSystem _roles = default!;
|
||||
[Dependency] private readonly ServerDbEntryManager _dbEntryManager = default!;
|
||||
|
||||
[ViewVariables] private bool _initialized;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.NPC.Prototypes;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Roles;
|
||||
@@ -31,6 +32,24 @@ public sealed partial class TraitorRuleComponent : Component
|
||||
[DataField]
|
||||
public ProtoId<DatasetPrototype> ObjectiveIssuers = "TraitorCorporations";
|
||||
|
||||
/// <summary>
|
||||
/// Give this traitor an Uplink on spawn.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool GiveUplink = true;
|
||||
|
||||
/// <summary>
|
||||
/// Give this traitor the codewords.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool GiveCodewords = true;
|
||||
|
||||
/// <summary>
|
||||
/// Give this traitor a briefing in chat.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool GiveBriefing = true;
|
||||
|
||||
public int TotalTraitors => TraitorMinds.Count;
|
||||
public string[] Codewords = new string[3];
|
||||
|
||||
@@ -68,5 +87,5 @@ public sealed partial class TraitorRuleComponent : Component
|
||||
/// The amount of TC traitors start with.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int StartingBalance = 20;
|
||||
public FixedPoint2 StartingBalance = 20;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ using Content.Server.RoundEnd;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Store.Components;
|
||||
using Content.Server.Store.Systems;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Mobs;
|
||||
@@ -32,9 +31,9 @@ namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
|
||||
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
|
||||
[Dependency] private readonly StoreSystem _store = default!;
|
||||
@@ -58,6 +57,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
SubscribeLocalEvent<NukeOperativeComponent, MobStateChangedEvent>(OnMobStateChanged);
|
||||
SubscribeLocalEvent<NukeOperativeComponent, EntityZombifiedEvent>(OnOperativeZombified);
|
||||
|
||||
SubscribeLocalEvent<NukeopsRoleComponent, GetBriefingEvent>(OnGetBriefing);
|
||||
|
||||
SubscribeLocalEvent<ConsoleFTLAttemptEvent>(OnShuttleFTLAttempt);
|
||||
SubscribeLocalEvent<WarDeclaredEvent>(OnWarDeclared);
|
||||
SubscribeLocalEvent<CommunicationConsoleCallShuttleAttemptEvent>(OnShuttleCallAttempt);
|
||||
@@ -66,7 +67,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
SubscribeLocalEvent<NukeopsRuleComponent, RuleLoadedGridsEvent>(OnRuleLoadedGrids);
|
||||
}
|
||||
|
||||
protected override void Started(EntityUid uid, NukeopsRuleComponent component, GameRuleComponent gameRule,
|
||||
protected override void Started(EntityUid uid,
|
||||
NukeopsRuleComponent component,
|
||||
GameRuleComponent gameRule,
|
||||
GameRuleStartedEvent args)
|
||||
{
|
||||
var eligible = new List<Entity<StationEventEligibleComponent, NpcFactionMemberComponent>>();
|
||||
@@ -86,7 +89,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
}
|
||||
|
||||
#region Event Handlers
|
||||
protected override void AppendRoundEndText(EntityUid uid, NukeopsRuleComponent component, GameRuleComponent gameRule,
|
||||
protected override void AppendRoundEndText(EntityUid uid,
|
||||
NukeopsRuleComponent component,
|
||||
GameRuleComponent gameRule,
|
||||
ref RoundEndTextAppendEvent args)
|
||||
{
|
||||
var winText = Loc.GetString($"nukeops-{component.WinType.ToString().ToLower()}");
|
||||
@@ -228,7 +233,8 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
|
||||
// If the disk is currently at Central Command, the crew wins - just slightly.
|
||||
// This also implies that some nuclear operatives have died.
|
||||
SetWinType(ent, diskAtCentCom
|
||||
SetWinType(ent,
|
||||
diskAtCentCom
|
||||
? WinType.CrewMinor
|
||||
: WinType.OpsMinor);
|
||||
ent.Comp.WinConditions.Add(diskAtCentCom
|
||||
@@ -457,8 +463,11 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
: WinCondition.AllNukiesDead);
|
||||
|
||||
SetWinType(ent, WinType.CrewMajor, false);
|
||||
_roundEndSystem.DoRoundEndBehavior(
|
||||
nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender, nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
|
||||
_roundEndSystem.DoRoundEndBehavior(nukeops.RoundEndBehavior,
|
||||
nukeops.EvacShuttleTime,
|
||||
nukeops.RoundEndTextSender,
|
||||
nukeops.RoundEndTextShuttleCall,
|
||||
nukeops.RoundEndTextAnnouncement);
|
||||
|
||||
// prevent it called multiple times
|
||||
nukeops.RoundEndBehavior = RoundEndBehavior.Nothing;
|
||||
@@ -466,17 +475,23 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
|
||||
private void OnAfterAntagEntSelected(Entity<NukeopsRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
|
||||
{
|
||||
if (ent.Comp.TargetStation is not { } station)
|
||||
return;
|
||||
var target = (ent.Comp.TargetStation is not null) ? Name(ent.Comp.TargetStation.Value) : "the target";
|
||||
|
||||
RemComp<PacifiedComponent>(args.EntityUid); // Corvax-DionaPacifist: Allow dionas nukes to harm
|
||||
_antag.SendBriefing(args.Session, Loc.GetString("nukeops-welcome",
|
||||
("station", station),
|
||||
_antag.SendBriefing(args.Session,
|
||||
Loc.GetString("nukeops-welcome",
|
||||
("station", target),
|
||||
("name", Name(ent))),
|
||||
Color.Red,
|
||||
ent.Comp.GreetSoundNotification);
|
||||
}
|
||||
|
||||
private void OnGetBriefing(Entity<NukeopsRoleComponent> role, ref GetBriefingEvent args)
|
||||
{
|
||||
// TODO Different character screen briefing for the 3 nukie types
|
||||
args.Append(Loc.GetString("nukeops-briefing"));
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// Is this method the shitty glue holding together the last of my sanity? yes.
|
||||
/// Do i have a better solution? not presently.
|
||||
|
||||
@@ -15,7 +15,6 @@ using Content.Shared.Database;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Mindshield.Components;
|
||||
using Content.Shared.Mobs;
|
||||
@@ -38,8 +37,8 @@ namespace Content.Server.GameTicking.Rules;
|
||||
public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly EuiManager _euiMan = default!;
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
@@ -49,7 +48,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
[Dependency] private readonly SharedStunSystem _stun = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly StationSystem _stationSystem = default!;
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
//Used in OnPostFlash, no reference to the rule component is available
|
||||
public readonly ProtoId<NpcFactionPrototype> RevolutionaryNpcFaction = "Revolutionary";
|
||||
@@ -59,9 +58,12 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<CommandStaffComponent, MobStateChangedEvent>(OnCommandMobStateChanged);
|
||||
SubscribeLocalEvent<HeadRevolutionaryComponent, MobStateChangedEvent>(OnHeadRevMobStateChanged);
|
||||
SubscribeLocalEvent<RevolutionaryRoleComponent, GetBriefingEvent>(OnGetBriefing);
|
||||
|
||||
SubscribeLocalEvent<HeadRevolutionaryComponent, AfterFlashedEvent>(OnPostFlash);
|
||||
SubscribeLocalEvent<HeadRevolutionaryComponent, MobStateChangedEvent>(OnHeadRevMobStateChanged);
|
||||
|
||||
SubscribeLocalEvent<RevolutionaryRoleComponent, GetBriefingEvent>(OnGetBriefing);
|
||||
|
||||
}
|
||||
|
||||
protected override void Started(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
@@ -85,7 +87,9 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AppendRoundEndText(EntityUid uid, RevolutionaryRuleComponent component, GameRuleComponent gameRule,
|
||||
protected override void AppendRoundEndText(EntityUid uid,
|
||||
RevolutionaryRuleComponent component,
|
||||
GameRuleComponent gameRule,
|
||||
ref RoundEndTextAppendEvent args)
|
||||
{
|
||||
base.AppendRoundEndText(uid, component, gameRule, ref args);
|
||||
@@ -101,7 +105,9 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
args.AddLine(Loc.GetString("rev-headrev-count", ("initialCount", sessionData.Count)));
|
||||
foreach (var (mind, data, name) in sessionData)
|
||||
{
|
||||
var count = CompOrNull<RevolutionaryRoleComponent>(mind)?.ConvertedCount ?? 0;
|
||||
_role.MindHasRole<RevolutionaryRoleComponent>(mind, out var role);
|
||||
var count = CompOrNull<RevolutionaryRoleComponent>(role)?.ConvertedCount ?? 0;
|
||||
|
||||
args.AddLine(Loc.GetString("rev-headrev-name-user",
|
||||
("name", name),
|
||||
("username", data.UserName),
|
||||
@@ -113,10 +119,8 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
|
||||
private void OnGetBriefing(EntityUid uid, RevolutionaryRoleComponent comp, ref GetBriefingEvent args)
|
||||
{
|
||||
if (!TryComp<MindComponent>(uid, out var mind) || mind.OwnedEntity == null)
|
||||
return;
|
||||
|
||||
var head = HasComp<HeadRevolutionaryComponent>(mind.OwnedEntity);
|
||||
var ent = args.Mind.Comp.OwnedEntity;
|
||||
var head = HasComp<HeadRevolutionaryComponent>(ent);
|
||||
args.Append(Loc.GetString(head ? "head-rev-briefing" : "rev-briefing"));
|
||||
}
|
||||
|
||||
@@ -145,15 +149,20 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
|
||||
if (ev.User != null)
|
||||
{
|
||||
_adminLogManager.Add(LogType.Mind, LogImpact.Medium, $"{ToPrettyString(ev.User.Value)} converted {ToPrettyString(ev.Target)} into a Revolutionary");
|
||||
_adminLogManager.Add(LogType.Mind,
|
||||
LogImpact.Medium,
|
||||
$"{ToPrettyString(ev.User.Value)} converted {ToPrettyString(ev.Target)} into a Revolutionary");
|
||||
|
||||
if (_mind.TryGetRole<RevolutionaryRoleComponent>(ev.User.Value, out var headrev))
|
||||
headrev.ConvertedCount++;
|
||||
if (_mind.TryGetMind(ev.User.Value, out var revMindId, out _))
|
||||
{
|
||||
if (_role.MindHasRole<RevolutionaryRoleComponent>(revMindId, out var role))
|
||||
role.Value.Comp2.ConvertedCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (mindId == default || !_role.MindHasRole<RevolutionaryRoleComponent>(mindId))
|
||||
{
|
||||
_role.MindAddRole(mindId, new RevolutionaryRoleComponent { PrototypeId = RevPrototypeId });
|
||||
_role.MindAddRole(mindId, "MindRoleRevolutionary");
|
||||
}
|
||||
|
||||
if (mind?.Session != null)
|
||||
|
||||
@@ -1,18 +1,12 @@
|
||||
using Content.Server.Antag;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Objectives;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -24,32 +18,33 @@ public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
|
||||
SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
|
||||
}
|
||||
|
||||
private void AfterAntagSelected(Entity<ThiefRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
|
||||
// Greeting upon thief activation
|
||||
private void AfterAntagSelected(Entity<ThiefRuleComponent> mindId, ref AfterAntagEntitySelectedEvent args)
|
||||
{
|
||||
if (!_mindSystem.TryGetMind(args.EntityUid, out var mindId, out var mind))
|
||||
return;
|
||||
|
||||
//Generate objectives
|
||||
_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
|
||||
var ent = args.EntityUid;
|
||||
_antag.SendBriefing(ent, MakeBriefing(ent), null, null);
|
||||
}
|
||||
|
||||
//Add mind briefing
|
||||
private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
|
||||
// Character screen briefing
|
||||
private void OnGetBriefing(Entity<ThiefRoleComponent> role, ref GetBriefingEvent args)
|
||||
{
|
||||
if (!TryComp<MindComponent>(thief.Owner, out var mind) || mind.OwnedEntity == null)
|
||||
return;
|
||||
var ent = args.Mind.Comp.OwnedEntity;
|
||||
|
||||
args.Append(MakeBriefing(mind.OwnedEntity.Value));
|
||||
if (ent is null)
|
||||
return;
|
||||
args.Append(MakeBriefing(ent.Value));
|
||||
}
|
||||
|
||||
private string MakeBriefing(EntityUid thief)
|
||||
private string MakeBriefing(EntityUid ent)
|
||||
{
|
||||
var isHuman = HasComp<HumanoidAppearanceComponent>(thief);
|
||||
var isHuman = HasComp<HumanoidAppearanceComponent>(ent);
|
||||
var briefing = isHuman
|
||||
? Loc.GetString("thief-role-greeting-human")
|
||||
: Loc.GetString("thief-role-greeting-animal");
|
||||
|
||||
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
|
||||
if (isHuman)
|
||||
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
|
||||
|
||||
return briefing;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Antag;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
@@ -5,12 +6,12 @@ using Content.Server.Objectives;
|
||||
using Content.Server.PDA.Ringer;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Traitor.Uplink;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.NPC.Systems;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Radio;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Content.Shared.Roles.RoleCodeword;
|
||||
@@ -25,29 +26,29 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
|
||||
{
|
||||
private static readonly Color TraitorCodewordColor = Color.FromHex("#cc3b3b");
|
||||
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly SharedJobSystem _jobs = default!;
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly UplinkSystem _uplink = default!;
|
||||
[Dependency] private readonly MindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
|
||||
[Dependency] private readonly SharedJobSystem _jobs = default!;
|
||||
[Dependency] private readonly SharedRoleCodewordSystem _roleCodewordSystem = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
|
||||
[Dependency] private readonly UplinkSystem _uplink = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TraitorRuleComponent, AfterAntagEntitySelectedEvent>(AfterEntitySelected);
|
||||
|
||||
SubscribeLocalEvent<TraitorRuleComponent, ObjectivesTextPrependEvent>(OnObjectivesTextPrepend);
|
||||
}
|
||||
|
||||
protected override void Added(EntityUid uid, TraitorRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
|
||||
{
|
||||
base.Added(uid, component, gameRule, args);
|
||||
SetCodewords(component);
|
||||
SetCodewords(component, args.RuleEntity);
|
||||
}
|
||||
|
||||
private void AfterEntitySelected(Entity<TraitorRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
|
||||
@@ -55,9 +56,10 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
|
||||
MakeTraitor(args.EntityUid, ent);
|
||||
}
|
||||
|
||||
private void SetCodewords(TraitorRuleComponent component)
|
||||
private void SetCodewords(TraitorRuleComponent component, EntityUid ruleEntity)
|
||||
{
|
||||
component.Codewords = GenerateTraitorCodewords(component);
|
||||
_adminLogger.Add(LogType.EventStarted, LogImpact.Low, $"Codewords generated for game rule {ToPrettyString(ruleEntity)}: {string.Join(", ", component.Codewords)}");
|
||||
}
|
||||
|
||||
public string[] GenerateTraitorCodewords(TraitorRuleComponent component)
|
||||
@@ -74,47 +76,59 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
|
||||
return codewords;
|
||||
}
|
||||
|
||||
public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component, bool giveUplink = true)
|
||||
public bool MakeTraitor(EntityUid traitor, TraitorRuleComponent component)
|
||||
{
|
||||
//Grab the mind if it wasnt provided
|
||||
//Grab the mind if it wasn't provided
|
||||
if (!_mindSystem.TryGetMind(traitor, out var mindId, out var mind))
|
||||
return false;
|
||||
|
||||
var briefing = Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", component.Codewords)));
|
||||
var briefing = "";
|
||||
|
||||
if (component.GiveCodewords)
|
||||
briefing = Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", component.Codewords)));
|
||||
|
||||
var issuer = _random.Pick(_prototypeManager.Index(component.ObjectiveIssuers).Values);
|
||||
|
||||
// Uplink code will go here if applicable, but we still need the variable if there aren't any
|
||||
Note[]? code = null;
|
||||
if (giveUplink)
|
||||
|
||||
if (component.GiveUplink)
|
||||
{
|
||||
// Calculate the amount of currency on the uplink.
|
||||
var startingBalance = component.StartingBalance;
|
||||
if (_jobs.MindTryGetJob(mindId, out _, out var prototype))
|
||||
startingBalance = Math.Max(startingBalance - prototype.AntagAdvantage, 0);
|
||||
if (_jobs.MindTryGetJob(mindId, out var prototype))
|
||||
{
|
||||
if (startingBalance < prototype.AntagAdvantage) // Can't use Math functions on FixedPoint2
|
||||
startingBalance = 0;
|
||||
else
|
||||
startingBalance = startingBalance - prototype.AntagAdvantage;
|
||||
}
|
||||
|
||||
// creadth: we need to create uplink for the antag.
|
||||
// PDA should be in place already
|
||||
var pda = _uplink.FindUplinkTarget(traitor);
|
||||
if (pda == null || !_uplink.AddUplink(traitor, startingBalance, giveDiscounts: true))
|
||||
return false;
|
||||
|
||||
// Give traitors their codewords and uplink code to keep in their character info menu
|
||||
code = EnsureComp<RingerUplinkComponent>(pda.Value).Code;
|
||||
|
||||
// If giveUplink is false the uplink code part is omitted
|
||||
briefing = string.Format("{0}\n{1}", briefing,
|
||||
Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("-", code).Replace("sharp", "#"))));
|
||||
// Choose and generate an Uplink, and return the uplink code if applicable
|
||||
var uplinkParams = RequestUplink(traitor, startingBalance, briefing);
|
||||
code = uplinkParams.Item1;
|
||||
briefing = uplinkParams.Item2;
|
||||
}
|
||||
|
||||
_antag.SendBriefing(traitor, GenerateBriefing(component.Codewords, code, issuer), null, component.GreetSoundNotification);
|
||||
string[]? codewords = null;
|
||||
if (component.GiveCodewords)
|
||||
codewords = component.Codewords;
|
||||
|
||||
if (component.GiveBriefing)
|
||||
_antag.SendBriefing(traitor, GenerateBriefing(codewords, code, issuer), null, component.GreetSoundNotification);
|
||||
|
||||
component.TraitorMinds.Add(mindId);
|
||||
|
||||
// Assign briefing
|
||||
_roleSystem.MindAddRole(mindId, new RoleBriefingComponent
|
||||
//Since this provides neither an antag/job prototype, nor antag status/roletype,
|
||||
//and is intrinsically related to the traitor role
|
||||
//it does not need to be a separate Mind Role Entity
|
||||
_roleSystem.MindHasRole<TraitorRoleComponent>(mindId, out var traitorRole);
|
||||
if (traitorRole is not null)
|
||||
{
|
||||
Briefing = briefing
|
||||
}, mind, true);
|
||||
AddComp<RoleBriefingComponent>(traitorRole.Value.Owner);
|
||||
Comp<RoleBriefingComponent>(traitorRole.Value.Owner).Briefing = briefing;
|
||||
}
|
||||
|
||||
// Send codewords to only the traitor client
|
||||
var color = TraitorCodewordColor; // Fall back to a dark red Syndicate color if a prototype is not found
|
||||
@@ -129,6 +143,32 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
|
||||
return true;
|
||||
}
|
||||
|
||||
private (Note[]?, string) RequestUplink(EntityUid traitor, FixedPoint2 startingBalance, string briefing)
|
||||
{
|
||||
var pda = _uplink.FindUplinkTarget(traitor);
|
||||
Note[]? code = null;
|
||||
|
||||
var uplinked = _uplink.AddUplink(traitor, startingBalance, pda, true);
|
||||
|
||||
if (pda is not null && uplinked)
|
||||
{
|
||||
// Codes are only generated if the uplink is a PDA
|
||||
code = EnsureComp<RingerUplinkComponent>(pda.Value).Code;
|
||||
|
||||
// If giveUplink is false the uplink code part is omitted
|
||||
briefing = string.Format("{0}\n{1}",
|
||||
briefing,
|
||||
Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("-", code).Replace("sharp", "#"))));
|
||||
return (code, briefing);
|
||||
}
|
||||
else if (pda is null && uplinked)
|
||||
{
|
||||
briefing += "\n" + Loc.GetString("traitor-role-uplink-implant-short");
|
||||
}
|
||||
|
||||
return (null, briefing);
|
||||
}
|
||||
|
||||
// TODO: AntagCodewordsComponent
|
||||
private void OnObjectivesTextPrepend(EntityUid uid, TraitorRuleComponent comp, ref ObjectivesTextPrependEvent args)
|
||||
{
|
||||
@@ -136,13 +176,17 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
|
||||
}
|
||||
|
||||
// TODO: figure out how to handle this? add priority to briefing event?
|
||||
private string GenerateBriefing(string[] codewords, Note[]? uplinkCode, string? objectiveIssuer = null)
|
||||
private string GenerateBriefing(string[]? codewords, Note[]? uplinkCode, string? objectiveIssuer = null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(Loc.GetString("traitor-role-greeting", ("corporation", objectiveIssuer ?? Loc.GetString("objective-issuer-unknown"))));
|
||||
sb.AppendLine(Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
|
||||
if (codewords != null)
|
||||
sb.AppendLine(Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
|
||||
if (uplinkCode != null)
|
||||
sb.AppendLine(Loc.GetString("traitor-role-uplink-code", ("code", string.Join("-", uplinkCode).Replace("sharp", "#"))));
|
||||
else
|
||||
sb.AppendLine(Loc.GetString("traitor-role-uplink-implant"));
|
||||
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ using Content.Shared.Mind;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Zombies;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -22,15 +23,16 @@ namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
{
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly ZombieSystem _zombie = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
||||
[Dependency] private readonly ChatSystem _chat = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ZombieSystem _zombie = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -41,23 +43,20 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
|
||||
SubscribeLocalEvent<IncurableZombieComponent, ZombifySelfActionEvent>(OnZombifySelf);
|
||||
}
|
||||
|
||||
private void OnGetBriefing(EntityUid uid, InitialInfectedRoleComponent component, ref GetBriefingEvent args)
|
||||
private void OnGetBriefing(Entity<InitialInfectedRoleComponent> role, ref GetBriefingEvent args)
|
||||
{
|
||||
if (!TryComp<MindComponent>(uid, out var mind) || mind.OwnedEntity == null)
|
||||
return;
|
||||
if (HasComp<ZombieRoleComponent>(uid)) // don't show both briefings
|
||||
return;
|
||||
args.Append(Loc.GetString("zombie-patientzero-role-greeting"));
|
||||
if (!_roles.MindHasRole<ZombieRoleComponent>(args.Mind.Owner))
|
||||
args.Append(Loc.GetString("zombie-patientzero-role-greeting"));
|
||||
}
|
||||
|
||||
private void OnGetBriefing(EntityUid uid, ZombieRoleComponent component, ref GetBriefingEvent args)
|
||||
private void OnGetBriefing(Entity<ZombieRoleComponent> role, ref GetBriefingEvent args)
|
||||
{
|
||||
if (!TryComp<MindComponent>(uid, out var mind) || mind.OwnedEntity == null)
|
||||
return;
|
||||
args.Append(Loc.GetString("zombie-infection-greeting"));
|
||||
}
|
||||
|
||||
protected override void AppendRoundEndText(EntityUid uid, ZombieRuleComponent component, GameRuleComponent gameRule,
|
||||
protected override void AppendRoundEndText(EntityUid uid,
|
||||
ZombieRuleComponent component,
|
||||
GameRuleComponent gameRule,
|
||||
ref RoundEndTextAppendEvent args)
|
||||
{
|
||||
base.AppendRoundEndText(uid, component, gameRule, ref args);
|
||||
|
||||
@@ -297,14 +297,7 @@ namespace Content.Server.Ghost
|
||||
|
||||
private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
|
||||
{
|
||||
if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
|
||||
&& act.UseDelay != null)
|
||||
{
|
||||
var start = _gameTiming.CurTime;
|
||||
var end = start + act.UseDelay.Value;
|
||||
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
|
||||
}
|
||||
|
||||
_actions.AddAction(uid, ref component.BooActionEntity, component.BooAction);
|
||||
_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
|
||||
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
|
||||
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
|
||||
@@ -450,7 +443,7 @@ namespace Content.Server.Ghost
|
||||
TryComp<MindContainerComponent>(attached, out var mind);
|
||||
|
||||
var jobName = string.Empty;
|
||||
if (_jobs.MindTryGetJob(mind?.Mind, out _, out var jobProto))
|
||||
if (_jobs.MindTryGetJob(mind?.Mind, out var jobProto))
|
||||
jobName = _role.GetSubnameByEntity(attached, jobProto.ID) ?? jobProto.LocalizedName;
|
||||
var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
|
||||
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
namespace Content.Server.Ghost.Roles;
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Server.Ghost.Roles;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for round end display of ghost roles.
|
||||
/// It may also be used to ensure some ghost roles count as antagonists in future.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class GhostRoleMarkerRoleComponent : Component
|
||||
public sealed partial class GhostRoleMarkerRoleComponent : BaseMindRoleComponent
|
||||
{
|
||||
[DataField("name")] public string? Name;
|
||||
}
|
||||
|
||||
@@ -71,18 +71,22 @@ public sealed class GhostRoleSystem : EntitySystem
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||
|
||||
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindAddedMessage>(OnMindAdded);
|
||||
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindRemovedMessage>(OnMindRemoved);
|
||||
SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
|
||||
SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
|
||||
|
||||
SubscribeLocalEvent<GhostRoleComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<GhostRoleComponent, ComponentStartup>(OnRoleStartup);
|
||||
SubscribeLocalEvent<GhostRoleComponent, ComponentShutdown>(OnRoleShutdown);
|
||||
SubscribeLocalEvent<GhostRoleComponent, EntityPausedEvent>(OnPaused);
|
||||
SubscribeLocalEvent<GhostRoleComponent, EntityUnpausedEvent>(OnUnpaused);
|
||||
|
||||
SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentInit>(OnRaffleInit);
|
||||
SubscribeLocalEvent<GhostRoleRaffleComponent, ComponentShutdown>(OnRaffleShutdown);
|
||||
|
||||
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, TakeGhostRoleEvent>(OnSpawnerTakeRole);
|
||||
SubscribeLocalEvent<GhostTakeoverAvailableComponent, TakeGhostRoleEvent>(OnTakeoverTakeRole);
|
||||
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GetVerbsEvent<Verb>>(OnVerb);
|
||||
SubscribeLocalEvent<GhostRoleMobSpawnerComponent, GhostRoleRadioMessage>(OnGhostRoleRadioMessage);
|
||||
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
|
||||
@@ -509,7 +513,11 @@ public sealed class GhostRoleSystem : EntitySystem
|
||||
|
||||
var newMind = _mindSystem.CreateMind(player.UserId,
|
||||
EntityManager.GetComponent<MetaDataComponent>(mob).EntityName);
|
||||
_roleSystem.MindAddRole(newMind, new GhostRoleMarkerRoleComponent { Name = role.RoleName });
|
||||
|
||||
_roleSystem.MindAddRole(newMind, "MindRoleGhostMarker");
|
||||
|
||||
if(_roleSystem.MindHasRole<GhostRoleMarkerRoleComponent>(newMind!, out var markerRole))
|
||||
markerRole.Value.Comp2.Name = role.RoleName;
|
||||
|
||||
_mindSystem.SetUserId(newMind, player.UserId);
|
||||
_mindSystem.TransferTo(newMind, mob);
|
||||
@@ -602,10 +610,7 @@ public sealed class GhostRoleSystem : EntitySystem
|
||||
|
||||
if (ghostRole.JobProto != null)
|
||||
{
|
||||
if (HasComp<JobComponent>(args.Mind))
|
||||
_roleSystem.MindRemoveRole<JobComponent>(args.Mind);
|
||||
|
||||
_roleSystem.MindAddRole(args.Mind, new JobComponent { Prototype = ghostRole.JobProto });
|
||||
_roleSystem.MindAddJobRole(args.Mind, args.Mind, silent:false,ghostRole.JobProto);
|
||||
}
|
||||
|
||||
ghostRole.Taken = true;
|
||||
|
||||
@@ -45,7 +45,7 @@ public sealed class HolosignSystem : EntitySystem
|
||||
if (args.Handled
|
||||
|| !args.CanReach // prevent placing out of range
|
||||
|| HasComp<StorageComponent>(args.Target) // if it's a storage component like a bag, we ignore usage so it can be stored
|
||||
|| !_powerCell.TryUseCharge(uid, component.ChargeUse) // if no battery or no charge, doesn't work
|
||||
|| !_powerCell.TryUseCharge(uid, component.ChargeUse, user: args.User) // if no battery or no charge, doesn't work
|
||||
)
|
||||
return;
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ public sealed class IdentitySystem : SharedIdentitySystem
|
||||
if (_idCard.TryFindIdCard(target, out var id))
|
||||
{
|
||||
presumedName = string.IsNullOrWhiteSpace(id.Comp.FullName) ? null : id.Comp.FullName;
|
||||
presumedJob = id.Comp.JobTitle?.ToLowerInvariant();
|
||||
presumedJob = id.Comp.LocalizedJobTitle?.ToLowerInvariant();
|
||||
}
|
||||
|
||||
// If it didn't find a job, that's fine.
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.Stack;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Kitchen;
|
||||
@@ -122,6 +123,9 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
if (solution.Volume > containerSolution.AvailableVolume)
|
||||
continue;
|
||||
|
||||
var dev = new DestructionEventArgs();
|
||||
RaiseLocalEvent(item, dev);
|
||||
|
||||
QueueDel(item);
|
||||
}
|
||||
|
||||
|
||||
@@ -175,6 +175,10 @@ public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
|
||||
var materialPerStack = composition.MaterialComposition[materialProto.ID];
|
||||
var amountToSpawn = amount / materialPerStack;
|
||||
overflowMaterial = amount - amountToSpawn * materialPerStack;
|
||||
|
||||
if (amountToSpawn == 0)
|
||||
return new List<EntityUid>();
|
||||
|
||||
return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
|
||||
}
|
||||
|
||||
|
||||
@@ -201,6 +201,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
|
||||
? bloodSolution.FillFraction
|
||||
: 0,
|
||||
null,
|
||||
null,
|
||||
null
|
||||
));
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Server.Body.Components;
|
||||
using Content.Server.Medical.Components;
|
||||
using Content.Server.PowerCell;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Server.Traits.Assorted;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.DoAfter;
|
||||
@@ -196,6 +197,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
|
||||
|
||||
var bloodAmount = float.NaN;
|
||||
var bleeding = false;
|
||||
var unrevivable = false;
|
||||
|
||||
if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
|
||||
_solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
|
||||
@@ -205,12 +207,16 @@ public sealed class HealthAnalyzerSystem : EntitySystem
|
||||
bleeding = bloodstream.BleedAmount > 0;
|
||||
}
|
||||
|
||||
if (HasComp<UnrevivableComponent>(target))
|
||||
unrevivable = true;
|
||||
|
||||
_uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
|
||||
GetNetEntity(target),
|
||||
bodyTemperature,
|
||||
bloodAmount,
|
||||
scanMode,
|
||||
bleeding
|
||||
bleeding,
|
||||
unrevivable
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -363,8 +363,8 @@ public sealed class SuitSensorSystem : EntitySystem
|
||||
{
|
||||
if (card.Comp.FullName != null)
|
||||
userName = card.Comp.FullName;
|
||||
if (card.Comp.JobTitle != null)
|
||||
userJob = card.Comp.JobTitle;
|
||||
if (card.Comp.LocalizedJobTitle != null)
|
||||
userJob = card.Comp.LocalizedJobTitle;
|
||||
userJobIcon = card.Comp.JobIcon;
|
||||
|
||||
foreach (var department in card.Comp.JobDepartments)
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Content.Server.Mind.Commands
|
||||
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedEntity);
|
||||
|
||||
var roles = _entities.System<SharedRoleSystem>();
|
||||
foreach (var role in roles.MindGetAllRoles(mindId))
|
||||
foreach (var role in roles.MindGetAllRoleInfo(mindId))
|
||||
{
|
||||
builder.AppendFormat("{0} ", role.Name);
|
||||
}
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
using Content.Shared.Movement.Systems;
|
||||
|
||||
namespace Content.Server.Movement.Systems;
|
||||
|
||||
public sealed class WaddleAnimationSystem : SharedWaddleAnimationSystem;
|
||||
@@ -14,6 +14,7 @@ public sealed class NameIdentifierSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Free IDs available per <see cref="NameIdentifierGroupPrototype"/>.
|
||||
@@ -118,23 +119,39 @@ public sealed class NameIdentifierSystem : EntitySystem
|
||||
|
||||
private void InitialSetupPrototypes()
|
||||
{
|
||||
foreach (var proto in _prototypeManager.EnumeratePrototypes<NameIdentifierGroupPrototype>())
|
||||
{
|
||||
AddGroup(proto);
|
||||
}
|
||||
EnsureIds();
|
||||
}
|
||||
|
||||
private void AddGroup(NameIdentifierGroupPrototype proto)
|
||||
private void FillGroup(NameIdentifierGroupPrototype proto, List<int> values)
|
||||
{
|
||||
var values = new List<int>(proto.MaxValue - proto.MinValue);
|
||||
|
||||
values.Clear();
|
||||
for (var i = proto.MinValue; i < proto.MaxValue; i++)
|
||||
{
|
||||
values.Add(i);
|
||||
}
|
||||
|
||||
_robustRandom.Shuffle(values);
|
||||
CurrentIds.Add(proto.ID, values);
|
||||
}
|
||||
|
||||
private List<int> GetOrCreateIdList(NameIdentifierGroupPrototype proto)
|
||||
{
|
||||
if (!CurrentIds.TryGetValue(proto.ID, out var ids))
|
||||
{
|
||||
ids = new List<int>(proto.MaxValue - proto.MinValue);
|
||||
CurrentIds.Add(proto.ID, ids);
|
||||
}
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
private void EnsureIds()
|
||||
{
|
||||
foreach (var proto in _prototypeManager.EnumeratePrototypes<NameIdentifierGroupPrototype>())
|
||||
{
|
||||
var ids = GetOrCreateIdList(proto);
|
||||
|
||||
FillGroup(proto, ids);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReloadPrototypes(PrototypesReloadedEventArgs ev)
|
||||
@@ -159,19 +176,20 @@ public sealed class NameIdentifierSystem : EntitySystem
|
||||
|
||||
foreach (var proto in set.Modified.Values)
|
||||
{
|
||||
var name_proto = (NameIdentifierGroupPrototype) proto;
|
||||
|
||||
// Only bother adding new ones.
|
||||
if (CurrentIds.ContainsKey(proto.ID))
|
||||
continue;
|
||||
|
||||
AddGroup((NameIdentifierGroupPrototype) proto);
|
||||
var ids = GetOrCreateIdList(name_proto);
|
||||
FillGroup(name_proto, ids);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CleanupIds(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
foreach (var values in CurrentIds.Values)
|
||||
{
|
||||
_robustRandom.Shuffle(values);
|
||||
}
|
||||
EnsureIds();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,9 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
[Dependency] private readonly PowerCellSystem _powerCell = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
// How much the cell score should be increased per 1 AutoRechargeRate.
|
||||
private const int AutoRechargeValue = 100;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -59,15 +62,26 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
return;
|
||||
|
||||
// no power cell for some reason??? allow it
|
||||
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery))
|
||||
if (!_powerCell.TryGetBatteryFromSlot(uid, out var batteryUid, out var battery))
|
||||
return;
|
||||
|
||||
// can only upgrade power cell, not swap to recharge instantly otherwise ninja could just swap batteries with flashlights in maints for easy power
|
||||
if (!TryComp<BatteryComponent>(args.EntityUid, out var inserting) || inserting.MaxCharge <= battery.MaxCharge)
|
||||
if (!TryComp<BatteryComponent>(args.EntityUid, out var inserting))
|
||||
{
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
var user = Transform(uid).ParentUid;
|
||||
|
||||
// can only upgrade power cell, not swap to recharge instantly otherwise ninja could just swap batteries with flashlights in maints for easy power
|
||||
if (GetCellScore(inserting.Owner, inserting) <= GetCellScore(battery.Owner, battery))
|
||||
{
|
||||
args.Cancel();
|
||||
Popup.PopupEntity(Loc.GetString("ninja-cell-downgrade"), user, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// tell ninja abilities that use battery to update it so they don't use charge from the old one
|
||||
var user = Transform(uid).ParentUid;
|
||||
if (!_ninja.IsNinja(user))
|
||||
return;
|
||||
|
||||
@@ -76,6 +90,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
|
||||
RaiseLocalEvent(user, ref ev);
|
||||
}
|
||||
|
||||
// this function assigns a score to a power cell depending on the capacity, to be used when comparing which cell is better.
|
||||
private float GetCellScore(EntityUid uid, BatteryComponent battcomp)
|
||||
{
|
||||
// if a cell is able to automatically recharge, boost the score drastically depending on the recharge rate,
|
||||
// this is to ensure a ninja can still upgrade to a micro reactor cell even if they already have a medium or high.
|
||||
if (TryComp<BatterySelfRechargerComponent>(uid, out var selfcomp) && selfcomp.AutoRecharge)
|
||||
return battcomp.MaxCharge + (selfcomp.AutoRechargeRate*AutoRechargeValue);
|
||||
return battcomp.MaxCharge;
|
||||
}
|
||||
|
||||
private void OnEmpAttempt(EntityUid uid, NinjaSuitComponent comp, EmpAttemptEvent args)
|
||||
{
|
||||
// ninja suit (battery) is immune to emp
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Content.Shared.Ninja.Systems;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Sticky;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
|
||||
@@ -19,6 +17,7 @@ public sealed class SpiderChargeSystem : SharedSpiderChargeSystem
|
||||
{
|
||||
[Dependency] private readonly MindSystem _mind = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
|
||||
|
||||
@@ -41,7 +40,10 @@ public sealed class SpiderChargeSystem : SharedSpiderChargeSystem
|
||||
|
||||
var user = args.User;
|
||||
|
||||
if (!_mind.TryGetRole<NinjaRoleComponent>(user, out var _))
|
||||
if (!_mind.TryGetMind(args.User, out var mind, out _))
|
||||
return;
|
||||
|
||||
if (!_role.MindHasRole<NinjaRoleComponent>(mind))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("spider-charge-not-ninja"), user, user);
|
||||
args.Cancelled = true;
|
||||
|
||||
@@ -41,7 +41,9 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
|
||||
protected override void SplattedCreamPie(EntityUid uid, CreamPieComponent creamPie)
|
||||
{
|
||||
_audio.PlayPvs(_audio.GetSound(creamPie.Sound), uid, AudioParams.Default.WithVariation(0.125f));
|
||||
// The entity is deleted, so play the sound at its position rather than parenting
|
||||
var coordinates = Transform(uid).Coordinates;
|
||||
_audio.PlayPvs(_audio.GetSound(creamPie.Sound), coordinates, AudioParams.Default.WithVariation(0.125f));
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out FoodComponent? foodComp))
|
||||
{
|
||||
|
||||
@@ -317,7 +317,7 @@ public sealed class DrinkSystem : SharedDrinkSystem
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
|
||||
}
|
||||
|
||||
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
|
||||
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f).WithVariation(0.25f));
|
||||
|
||||
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
||||
_stomach.TryTransferSolution(firstStomach.Value.Owner, drained, firstStomach.Value.Comp1);
|
||||
|
||||
@@ -33,6 +33,7 @@ using System.Linq;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared.Whitelist;
|
||||
using Content.Shared.Destructible;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems;
|
||||
|
||||
@@ -295,7 +296,7 @@ public sealed class FoodSystem : EntitySystem
|
||||
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
|
||||
}
|
||||
|
||||
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f));
|
||||
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
|
||||
|
||||
// Try to break all used utensils
|
||||
foreach (var utensil in utensils)
|
||||
@@ -335,6 +336,9 @@ public sealed class FoodSystem : EntitySystem
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
|
||||
var dev = new DestructionEventArgs();
|
||||
RaiseLocalEvent(food, dev);
|
||||
|
||||
if (component.Trash.Count == 0)
|
||||
{
|
||||
QueueDel(food);
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Revolutionary.Components;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
@@ -17,7 +17,6 @@ public sealed class KillPersonConditionSystem : EntitySystem
|
||||
[Dependency] private readonly EmergencyShuttleSystem _emergencyShuttle = default!;
|
||||
[Dependency] private readonly IConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedJobSystem _job = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
|
||||
@@ -86,11 +85,10 @@ public sealed class KillPersonConditionSystem : EntitySystem
|
||||
}
|
||||
|
||||
var allHeads = new List<EntityUid>();
|
||||
foreach (var mind in allHumans)
|
||||
foreach (var person in allHumans)
|
||||
{
|
||||
// RequireAdminNotify used as a cheap way to check for command department
|
||||
if (_job.MindTryGetJob(mind, out _, out var prototype) && prototype.RequireAdminNotify)
|
||||
allHeads.Add(mind);
|
||||
if (TryComp<MindComponent>(person, out var mind) && mind.OwnedEntity is { } ent && HasComp<CommandStaffComponent>(ent))
|
||||
allHeads.Add(person);
|
||||
}
|
||||
|
||||
if (allHeads.Count == 0)
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Warps;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Ninja.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Server.Roles;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
@@ -16,6 +17,7 @@ public sealed class NinjaConditionsSystem : EntitySystem
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly NumberObjectiveSystem _number = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -46,10 +48,8 @@ public sealed class NinjaConditionsSystem : EntitySystem
|
||||
// spider charge
|
||||
private void OnSpiderChargeRequirementCheck(EntityUid uid, SpiderChargeConditionComponent comp, ref RequirementCheckEvent args)
|
||||
{
|
||||
if (args.Cancelled || !HasComp<NinjaRoleComponent>(args.MindId))
|
||||
{
|
||||
if (args.Cancelled || !_roles.MindHasRole<NinjaRoleComponent>(args.MindId))
|
||||
return;
|
||||
}
|
||||
|
||||
// choose spider charge detonation point
|
||||
var warps = new List<EntityUid>();
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Revolutionary.Components;
|
||||
using Content.Shared.Objectives.Components;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
public sealed class NotCommandRequirementSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedJobSystem _job = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -20,8 +18,7 @@ public sealed class NotCommandRequirementSystem : EntitySystem
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
// cheap equivalent to checking that job department is command, since all command members require admin notification when leaving
|
||||
if (_job.MindTryGetJob(args.MindId, out _, out var prototype) && prototype.RequireAdminNotify)
|
||||
if (args.Mind.OwnedEntity is { } ent && HasComp<CommandStaffComponent>(ent))
|
||||
args.Cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace Content.Server.Objectives.Systems;
|
||||
/// </summary>
|
||||
public sealed class NotJobRequirementSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedJobSystem _jobs = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -20,11 +22,10 @@ public sealed class NotJobRequirementSystem : EntitySystem
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
// if player has no job then don't care
|
||||
if (!TryComp<JobComponent>(args.MindId, out var job))
|
||||
return;
|
||||
_jobs.MindTryGetJob(args.MindId, out var proto);
|
||||
|
||||
if (job.Prototype == comp.Job)
|
||||
// if player has no job then don't care
|
||||
if (proto is not null && proto.ID == comp.Job)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,8 +22,6 @@ public sealed class RoleRequirementSystem : EntitySystem
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
// this whitelist trick only works because roles are components on the mind and not entities
|
||||
// if that gets reworked then this will need changing
|
||||
if (_whitelistSystem.IsWhitelistFail(comp.Roles, args.MindId))
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ public sealed class TargetObjectiveSystem : EntitySystem
|
||||
|
||||
var jobName = "Unknown";
|
||||
|
||||
if (_job.MindTryGetJob(mind?.OwnedEntity, out _, out var jobProto))
|
||||
if (_job.MindTryGetJob(mind?.OwnedEntity, out var jobProto))
|
||||
jobName = _role.GetSubnameByEntity(target, jobProto.ID) ?? jobProto.LocalizedName;
|
||||
|
||||
return Loc.GetString(title, ("targetName", targetName), ("job", jobName));
|
||||
|
||||
@@ -192,7 +192,7 @@ namespace Content.Server.PDA
|
||||
{
|
||||
ActualOwnerName = pda.OwnerName,
|
||||
IdOwner = id?.FullName,
|
||||
JobTitle = id?.JobTitle,
|
||||
JobTitle = id?.LocalizedJobTitle,
|
||||
StationAlertLevel = pda.StationAlertLevel,
|
||||
StationAlertColor = pda.StationAlertColor
|
||||
},
|
||||
|
||||
@@ -30,14 +30,15 @@ namespace Content.Server.Players.PlayTimeTracking;
|
||||
/// </summary>
|
||||
public sealed class PlayTimeTrackingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IAfkManager _afk = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly MindSystem _minds = default!;
|
||||
[Dependency] private readonly PlayTimeTrackingManager _tracking = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypes = default!;
|
||||
[Dependency] private readonly SharedRoleSystem _roles = default!;
|
||||
[Dependency] private readonly PlayTimeTrackingManager _tracking = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -101,10 +102,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
|
||||
|
||||
public IEnumerable<string> GetTimedRoles(EntityUid mindId)
|
||||
{
|
||||
var ev = new MindGetAllRolesEvent(new List<RoleInfo>());
|
||||
RaiseLocalEvent(mindId, ref ev);
|
||||
|
||||
foreach (var role in ev.Roles)
|
||||
foreach (var role in _roles.MindGetAllRoleInfo(mindId))
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(role.PlayTimeTrackerId))
|
||||
continue;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user