Fixed projectile spells not counting user (#22158)

This commit is contained in:
Dexler
2023-12-06 01:21:26 +03:00
committed by GitHub
parent 2ea8207179
commit 6479d4d70c

View File

@@ -177,7 +177,7 @@ public sealed class MagicSystem : EntitySystem
var ent = Spawn(ev.Prototype, spawnCoords);
var direction = ev.Target.ToMapPos(EntityManager, _transformSystem) -
spawnCoords.ToMapPos(EntityManager, _transformSystem);
_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer);
_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer);
}
}